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Sunwrought Kyra build?


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#1
trapperkeeper

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How should I go about building Sunwrought Kyra differently from regular Kyra? Should I still pump extra points into Str instead of Wis? Should I be increasing her number of spells, items, allies or blessings?

#2
Xexyz

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Sunwrought Kyra is actually a decent melee fighter since her skill's been upgraded to a d8+3.  I split my skill points equally between strength and wisdom.  For card feats I went ally, item, spell, spell, weapon, blessing, and armor + blessing.  She's definitely better than base Kyra.



#3
DrDior

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Sunwrought Kyra is a fighter. I consider her the best alt character in the game.   Max her strength and put the rest in wisdom.

4 weapons is about right.  Don't add any more armour. 

Max her blessings and give her power to put blessing of Saranae on top of her deck.

Max her spells.   A couple greater aid is very nice.  A couple of your best divine attack spells are good.  Perhaps an improved find traps.

I find that some items are better than followers.  But this depends on your party size and your play style.



#4
Xexyz

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Sunwrought Kyra is a fighter. I consider her the best alt character in the game.   Max her strength and put the rest in wisdom.

4 weapons is about right.  Don't add any more armour. 

Max her blessings and give her power to put blessing of Saranae on top of her deck.

Max her spells.   A couple greater aid is very nice.  A couple of your best divine attack spells are good.  Perhaps an improved find traps.

I find that some items are better than followers.  But this depends on your party size and your play style.

 

Once you complete 6-5 you'll have to take either an armor or 5th weapon since all your other card feats will be filled.  I went with a second armor since they're easier to cycle and gives her a little more protection.  Also, since she's a good melee fighter and won't be very good at recharging spells, if you're putting most of your skill feats into strength, I didn't give her any attack spells.  Any attack spell that's strong enough to make using it over a weapon preferable will be very difficult for her to recharge, so I went with major cure, greater aid x2, augury, and a rotation of invoke, fervor, and restoration for her last spell.  






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