I always tell people this: If anything, lower the amount of characters in your party. Seeing as you are playing on normal, you get absolutely no gold either way if you completed it with a 6 party member as opposed to 1 party member.
Also, this scenario is special, you only get locations = to the amount of characters in the party. This pretty much means if you only bring 1 at a time you only need to close 1 and you're done. The beauty part of this is that you skip all the hard BS like increased difficulty for each death zone closed.
For heroic and legendary, it really feels like you need to prepare for this. A little bit of "grinding" is necessary but all you're really looking for here is a few ally cards: Mountaineers and Clockwork Owls. These are godsends for this scenario because the Clockwork Owls can be used to AUTO WIN a survival check, which in other words means instant location close. The mountaineers can be used on ANY survival check and all you need to do is REVEAL them, not discard, not recharge, just reveal them on any survival check, which means you can play this card on other character's checks, and add a solid 2d8 for that check. That way you can focus all your cards on mainly combat against those nasty spiders and other banes and what not.
I feel this scenario is indeed one of the harder ones, if not hardest, that the game has to offer. The other hard one would have to go to AD5.4 with requiring the cornering of 3 villains.
Edited by aznxknight, 04 August 2017 - 01:30 PM.