Another issue is we now have characters auto sheathing their weapons after combat in Deadfire.Its a nice step but IMO as player is creeping stealthily thru a dungeon they should look like they are ready for battle with weapons out.Simple button for sheathing prevents the kool new idle animations happening when in dangerous areas.
That'd be pretty cool tbh. It could also be a sort of sign that "Danger is close". Sort of a "Combat is about to happen Clarity". Or some sort of "Wilderness Lore" Skill equivalent, and the character that has highest value will always unsheathe his/her weapon first in a dungeon/area. I suggested something similar for Eternity 1, but more environmental and for the Player themselves to be detectives. Bones outside a cave, blood on a wall, NPC's talking about a "scary keep" or whatnot. Warnings to give the Player a hint "There's danger that way". But with Unsheathing and Sheathing there might be a more immediate way to do it as well.
Eder has 10 "Instinct" (example name), he can sense something in this place and unsheathes his weapon. The Player can then choose to unsheathe the rest of their party.
1) You're in town, walking about. Suddenly Eder unsheathes his weapon. You walk about a little bit more, even though the townspeople are giving him weird looks. BAM! Ambush from a nearby alley. Or it could affect how enemies are attacking. Strolling about without "Instinct" could place you in an awkward position in the ambush, but Eder unsheathing his weapon would cause the enemies to attack straight away and start combat? Sort of:
A/with "Skill") "Something isn't right... better take out my weapon... yup, those guys there want to fight"
B/without "Skill") "We're being engaged from all sides!?"
2) Random encounters, the character with the highest value will always be unsheathed first/at the start of encounter.
3) Going into a dungeon, enemies around a corner, you wouldn't know it, but Eder does. He can smell it! He takes out his weapon.
4) Dialogue is realtime, so what if a conversation takes a wrong turn? Eder unsheathes his weapon mid-dialogue, before it is finished, because he knows punchin is about to happen.
Thinking about it, it could be called "Initiative". I don't know how Unsheathing and Sheathing exactly affects combat, if it does in any shape or form. It should take a little bit of a moment to unsheathe your weapon when combat starts? Enough time for an enemy to get a sucker punch in, maybe? What if you get stunned mid-Unsheathe animation? Or knocked down? Can you get Interupted, making it so you engage in combat later and starting off at a disadvantage?
Edited by Osvir, 17 July 2017 - 11:12 AM.