Haven't watched the full stream yet. Twitch seems to lag for me atm. But have cached a few things:
- It was confirmed that Serafen has a unique weapon - a hand mortar - and it's an AoE weapon. But Josh has omitted the most important thing: does the full AoE damage count towards the focus generation, or only the damage inflicted to the main target.
- When importing a save into Deadfire, we will re-create the character's appearance. Well that's a no-brainer) provided how different the character models/ragdolls look)
- There will be "systemic level scaling". In PoE1 for example there was a problem that a player could go to different locations in different order: like you arrive to Defiance Bay, and can go to Copperlane, Ondra's Gift or other district. And it was hard to balance the enemies level because of that. Interesting, does this new system mean that enemies will scale with our level?
- Clothing/outfit variety will go up (from like 8 in PoE1 to 32-40 in Deadfire)
There was also one thing mentioned that I find quite important: the crowd-control spells scaling. We already knew that damaging spells will have their damage scale with power_level. Spells that fire several missiles, will have the projectiles count tied to power_level.
Now we also know that cc duration will scale with power_level as well. And this is a big change.
In PoE1 a level 1 and level 16 ciphers would both have the same base duration on their cc powers: 10s for Whispers of Treason for example. And in Deadfire it will scale, meaning that debilitators will be weaker at the start of the game. But hopefully cc will still be relevant in the early-mid game.
Arghh, can't wait to put my hand on the actual numbers
Edited by MaxQuest, 13 July 2017 - 02:50 AM.