Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

A few concerns and questions regarding the E3 video


  • Please log in to reply
10 replies to this topic

#1
Chilledfish

Chilledfish

    (0) Nub

  • Initiates
  • 4 posts
  • Steam:kafkadog
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Hi, after watching the video, I've noticed a few things that I want to talk about:

1. Non-magical attacks (and maybe even some magical ones) don't seem to have a clear visible effect. The same thing was true for POE1; regardless of the damage, all hits appeared the same. In BG2 there was a screen shake for crits, and I'm sure that there are much better ways to show a solid hit, such as a stagger animation.

 

2. The titan looked like he could wipe the entire party with a single kick, yet he just stood there, occasionally attacking a party member with a very weak attack compared to what it seemed he could have done. The grab was cool, but then he just throws the guy on the ground for no apparent reason.

I'm sure that balance is the basis for all of this, but it just seemed wrong.

 

3. I didn't get how the inventory system and the health system work. Have they said anything about those? I've seen something about a change in the health system, but nothing concrete.

 

I'd love to know what you guys think about those things.  

 



#2
smjjames

smjjames

    (5) Thaumaturgist

  • Members
  • 468 posts

1 & 2: Given that it's still pre-alpha (as stated in the E3 vid), I assume that it's still a work in progress. The titan's death also seemed rather unspectactular to me, compared to the way it was described in the fig update that showed concept art of it.

 

3: What are you confused about with the inventory system? It's not all that different from PoE1, just more streamlined and tried to make it more accessable. For the health, the way I understand it is that instead of the short term endurance and long term health damage, there is the single metric which has health that recovers after combat. In place of the long term system is that over time and/or when you get KO'd, you get wounds, which are only removeable via rest. I don't think we (besides the devs that is) know the deeper details of how it all works yet.



#3
Chilledfish

Chilledfish

    (0) Nub

  • Initiates
  • 4 posts
  • Steam:kafkadog
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

1 & 2: Given that it's still pre-alpha (as stated in the E3 vid), I assume that it's still a work in progress. The titan's death also seemed rather unspectactular to me, compared to the way it was described in the fig update that showed concept art of it.

 

3: What are you confused about with the inventory system? It's not all that different from PoE1, just more streamlined and tried to make it more accessable. For the health, the way I understand it is that instead of the short term endurance and long term health damage, there is the single metric which has health that recovers after combat. In place of the long term system is that over time and/or when you get KO'd, you get wounds, which are only removeable via rest. I don't think we (besides the devs that is) know the deeper details of how it all works yet.

My main worry about the damage animations (or lack thereof) was because that's how it was in PoE1. It's true that it's a very early buile, but I can't just assume that it is something they're going to work on.

 

So if that's how it's really going to be, the health will be exactly like in Dragon Age?  

 

What I didn't understand was about the personal inventories. In PoE1, you could everyone's inventory on one screen. Now it appears that it's not the case anymore. Will there be a way to quickly look for a specific item if you don't know who has it?



#4
smjjames

smjjames

    (5) Thaumaturgist

  • Members
  • 468 posts

I've never played Dragon Age, so, I can't compare it from personal experience.

 

For the inventory, I looked back at the E3 vid and I see what you mean. Nothing's been said or explained as far as that goes I believe, but you could put the question up on the thread for the Q&A twitch stream that's later today, http://forums.obsidi...ream-july-12th/ , or ask during the twitch stream.



#5
Chilledfish

Chilledfish

    (0) Nub

  • Initiates
  • 4 posts
  • Steam:kafkadog
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Thanks.



#6
Insidous

Insidous

    (1) Prestidigitator

  • Members
  • 11 posts
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

In my opinion they should just get rid of personal inventories altogether. Just one big stash/shared inventory for all characters and no more searching where you put what



#7
rjshae

rjshae

    Arch-Mage

  • Members
  • 4413 posts
  • Location:Seattle, WA
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

In my opinion they should just get rid of personal inventories altogether. Just one big stash/shared inventory for all characters and no more searching where you put what

 

That would be too much abstraction for my taste. When you're in combat, you should have only limited access to any inventory.



#8
smjjames

smjjames

    (5) Thaumaturgist

  • Members
  • 468 posts

 

In my opinion they should just get rid of personal inventories altogether. Just one big stash/shared inventory for all characters and no more searching where you put what

 

That would be too much abstraction for my taste. When you're in combat, you should have only limited access to any inventory.

 

 

Pretty sure moving anything in/out of inventory or quick slots or worn items is locked while in combat. The question is about while out of combat.



#9
Wormerine

Wormerine

    (3) Conjurer

  • Members
  • 182 posts
  • Location:Poznan
  • Deadfire Backer
  • Fig Backer

In my opinion they should just get rid of personal inventories altogether. Just one big stash/shared inventory for all characters and no more searching where you put what


That is true. With unlimited stash, personal inventory doesn't have a function, maybe except easy to find items for later use for said character.

#10
Wormerine

Wormerine

    (3) Conjurer

  • Members
  • 182 posts
  • Location:Poznan
  • Deadfire Backer
  • Fig Backer

1 & 2: Given that it's still pre-alpha (as stated in the E3 vid), I assume that it's still a work in progress. The titan's death also seemed rather unspectactular to me, compared to the way it was described in the fig update that showed concept art of it.
 
3: What are you confused about with the inventory system? It's not all that different from PoE1, just more streamlined and tried to make it more accessable. For the health, the way I understand it is that instead of the short term endurance and long term health damage, there is the single metric which has health that recovers after combat. In place of the long term system is that over time and/or when you get KO'd, you get wounds, which are only removeable via rest. I don't think we (besides the devs that is) know the deeper details of how it all works yet.

My main worry about the damage animations (or lack thereof) was because that's how it was in PoE1. It's true that it's a very early buile, but I can't just assume that it is something they're going to work on.
 
So if that's how it's really going to be, the health will be exactly like in Dragon Age?  
 
What I didn't understand was about the personal inventories. In PoE1, you could everyone's inventory on one screen. Now it appears that it's not the case anymore. Will there be a way to quickly look for a specific item if you don't know who has it?

I don't think there is a plan to add damage animations. While giving combat more clarity for the sequel is needed, a more impactful visual representation of damage being done is not something I felt I needed when playing PoE1. Something like "stagger animations" would be problematic as they would have to completely rethink how a combat works. Shake screen would work, but it was something which I would disable in BG anyway.

Right now the plan of health is to work in a similar fashion to Dragon Age, though the closest example is Obsidians Tyranny. There will be one health pool and once it runs out you get knocked out and gain an injury. Get knocked out with enough injuries and you die permanently. You remove injuries by resting. I really liked endurcance/health mechanic in PoE so I am against the change but we will see how it plays once beta is released.

The inventory works the same way it did in PoE but the UI prioritised bigass character model over showing all party members' inventory. Above the character model there are character portraits where you can switch between party members. It was something I noticed as well, but I am not sure how much of an inconvenience will it be. I would prefer though if there was a 6th tab, which would replace stash with all party members personal inventory for easier swapping.

#11
rjshae

rjshae

    Arch-Mage

  • Members
  • 4413 posts
  • Location:Seattle, WA
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

 

 

In my opinion they should just get rid of personal inventories altogether. Just one big stash/shared inventory for all characters and no more searching where you put what

 

That would be too much abstraction for my taste. When you're in combat, you should have only limited access to any inventory.

 

 

Pretty sure moving anything in/out of inventory or quick slots or worn items is locked while in combat. The question is about while out of combat.

 

I also like to keep certain inventory items associated with specific characters. Spell books with the Wizard character, for example. Having one big blob inventory could result in me accidentally selling an item I didn't want to.


  • kanisatha, Baltic and Wormerine like this




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users