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[Suggestion] Auto-Pause on Idle

auto-pause gameplay suggestions combat

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4 replies to this topic

#1
PrimeHydra

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Working my way through a tactical battle in the first game, and I noticed something: The auto-pause options in PoE I don't cover every situation where characters are twiddling their thumbs. For instance, when you're done quaffing a potion.

 

Rather than set lots of options for specific things that tend to leave your character idle, why not auto-pause on the idle state itself?  As soon as your character has the [...] over their heads, auto-pause. Then I can rest assured Aloth isn't lollygagging after nipping from his purple flask. It also covers "xaurip gibbed" and "finished moving out of the way of a flaming dragon belch".


Edited by PrimeHydra, 08 July 2017 - 10:43 AM.

  • JFutral, kierun, injurai and 1 other like this

#2
tid242

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Working my way through a tactical battle in the first game, and I noticed something: The auto-pause options in PoE I don't cover every situation where characters are twiddling their thumbs. For instance, when you're done quaffing a potion.

 

Rather than set lots of options for specific things that tend to leave your character idle, why not auto-pause on the idle state itself?  As soon as your character has the [...] over their heads, auto-pause. Then I can rest assured Aloth isn't lollygagging after nipping from his purple flask. It would also cover the bases of "xaurip gibbed" and "finished moving out of the way of a flaming dragon belch".

 

This is a great idea, actually!

 

Like a "pause when game is idle for X minutes" slider-option.  I would always have it pause after it's been sitting for 5 mins myself..

 

cheers



#3
injurai

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I've been wanting this as well. I hit chip at my space bar far too often.

 

Another Idea that I want is action queuing, which I talked about in another thread.



#4
PrimeHydra

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I've been wanting this as well. I hit chip at my space bar far too often.

 

Another Idea that I want is action queuing, which I talked about in another thread.

Action queuing could use better feedback for sure. Although we can queue actions with Shift + click, there's no indication of what's in the queue. A little row of queued action icons would be nice, with the ability to remove or reorder them.



#5
wolfstriked

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Why is this not in for POE1? It would be perfect if it paused when idle and chose the character that was now idle.







Also tagged with one or more of these keywords: auto-pause, gameplay, suggestions, combat

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