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NPC interaction, also Wishlist


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#21
Wormerine

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Ye when i play more of a good character and just walk into npcs houses, i imagine that i am knocking on the door and the npcs are just letting me in for a chat.

 

And the first thing they say is "WHAT ARE YOU DOING IN MY HOUSE? GET OUT!" as some in Baldur's Gate do.

 

Seems legit  :thumbsup:

 

I really like how characters in Gothic1&2 are protective of their homes and stuff. Stealing actually feels like stealing. Thats good that they implimented the stealing mechanic in PoE but I wish they would expend the range of possible repercussions in PoE2. Loosing a bit of reputation isn't really enough, and people immediately trying to kill you is a bit overboard. I remember in Baldur's Gate people would call guards if they saw you stealing. It would be cool if fines, giving up stole items and prison were a thing in Deadfire.


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#22
draego

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Ye when i play more of a good character and just walk into npcs houses, i imagine that i am knocking on the door and the npcs are just letting me in for a chat.

 

And the first thing they say is "WHAT ARE YOU DOING IN MY HOUSE? GET OUT!" as some in Baldur's Gate do.

 

Seems legit  :thumbsup:

 

 

Well there has to be some compromise, the game has to be played. :) 



#23
Baltic

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Ye when i play more of a good character and just walk into npcs houses, i imagine that i am knocking on the door and the npcs are just letting me in for a chat.

 
And the first thing they say is "WHAT ARE YOU DOING IN MY HOUSE? GET OUT!" as some in Baldur's Gate do.
 
Seems legit  :thumbsup:
 
Well there has to be some compromise, the game has to be played. :)
I think consistency is key in these situations. It was really weird in Baldur's Gate how some npcs would react normally to you barging into their homes and some npcs would calmly chat to you and give you a sidequest.
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#24
Messier-31

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I think consistency is key in these situations. It was really weird in Baldur's Gate how some npcs would react normally to you barging into their homes and some npcs would calmly chat to you and give you a sidequest.

 

Blame it on magic!


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#25
MortyTheGobbo

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I knew I'd seen this kind of thing somewhere. It was Arcanum. Not sure how I felt about it, really. Arcanum was a good concept wrapped in a clunky engine and rather atrocious mechanics. But that part wasn't really bad.

 

Really, though, I used to be super into realism, immersion and stuff. Then I realized it usually comes down to a thin layer that  covers more of the same thing.



#26
Wormerine

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I knew I'd seen this kind of thing somewhere. It was Arcanum. Not sure how I felt about it, really. Arcanum was a good concept wrapped in a clunky engine and rather atrocious mechanics. But that part wasn't really bad.
 
Really, though, I used to be super into realism, immersion and stuff. Then I realized it usually comes down to a thin layer that  covers more of the same thing.


I am not interested in increasing AI reactivity for stealing to make game more "realistic." I believe that would make game better. Looting unprotected containers isn't fun. Finding and looting hidden compartments is fun (that's why exploring in something like Thief, Deus Ex or Dishonored is so entertaining) and, If game finds a good balance with its economy and difficulty then a possibility of stealing becomes interesting as well. Sure, if I play a goodish character I probably don't want to steal from peasants but if I could really use extra items I might be tempted. If you play evil character and you steal and murder you get real rewards for that. More money and items in a game where you can pretty much pick up anything you like is not much of an incentive. I remember in White March trying to figure out how could I steal Durban steel ignot from Abydon's temple, when I realised I can just pick it up and not one will really mind. I found that disappointing.
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