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Deadfire Q&A Twitch Stream - July 12th!


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#21
hilfazer

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Speed enchant is considered by Pillars 1 equally good for all weapons while being much less powerful for weapons with reload animations. Is Deadfire going to address this issue?



#22
MaxQuest

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- Will there be more clothing and armor models in Deadfire?
- Will there be a possibility to change appearance of one armor/outfit to that of another one of the same armor category (light, medium, heavy)? Because even if you are a min-maxer, chances are you want your characters to look stylish :)


- How will Full Attack abilities work with dual-wielded firearms?
- It was mentioned that pistol proficiency will add a modal that can turn them into clubs. If these pistol-clubs are better than other clubs, then the latter become obsolete. And if they are worse, then it's better to just carry a usual club in the second weapon slot instead. How do you think is the best way to balance this situation? Also will these pistol-clubs work with carnage and torment reach?
- It was mentioned that abilities damage will scale with power source. But how will it affect crowd-control spells? If it affects duration won't it make cc-spells weak in early game, and too strong later?
- What Skills will we have in Deadfire?

- Will reward talents like Mental Prowess, Gift from the Machine, Scale Breaker and so on, be carried to Deadfire on character import?
- In PoE1 we had problem where: you want to side with one faction (let's say Crucible Knights), but get the talent reward from another faction (Doemenel). Will this also be the case in Deadfire? Or we'll be given some flexibility / ability to choose the right reward ourselves?

Edited by MaxQuest, 11 July 2017 - 02:38 AM.


#23
smjjames

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When will we see Serafen and Takehu (that's the right name?) in videos or Josh's teaser clips? We've only seen the three returning companions plus Xloti and Maia so far.

 

Regarding the Engwithan Titan shown in the E3 vid, will it have the death effects as described in the concept art in Fig update 12? To be honest, the near death effect didn't show up and the death animation seemed, well... unspectactular compared to the way it was shown in the concept art. Unless it wasn't truly dead and we'd face it again. I'd understand if it was still a work in progress or not implemented at the time.

 

How does/do Takehu's 'hair'/organic dreadlocks/head tentacles work, as in how will it look ingame? In Fig update 13, they appear pretty self motile.

 

Maybe one of the forumers can confirm this for me as I'm not 100% sure about it and it may have been answered already, is it accurate that most spell uses wil be per-encounter rather than rest in Deadfire? I've read that spell boosts (forget the word used, inspiration or something) will be per rest, which makes sense in balance terms.


Edited by smjjames, 04 July 2017 - 08:15 AM.


#24
MaxQuest

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Maybe one of the forumers can confirm this for me as I'm not 100% sure about it and it may have been answered already, is it accurate that most spell uses wil be per-encounter rather than rest in Deadfire? I've read that spell boosts (forget the word used, inspiration or something) will be per rest, which makes sense in balance terms.

All per-rest spells and abilities from PoE1 will be per-encounter in Deadfire.
There will also be an "Empower" ability. It will have few per-rest charges, but you will be able to use it no more than once per-encounter. Selecting Empower before using a spell or ability, will result in casting a stronger version of that spell or ability.

P.S. Amount of Empower per-rest charges may increase with character or power level.

Edited by MaxQuest, 04 July 2017 - 08:25 AM.


#25
smjjames

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Maybe one of the forumers can confirm this for me as I'm not 100% sure about it and it may have been answered already, is it accurate that most spell uses wil be per-encounter rather than rest in Deadfire? I've read that spell boosts (forget the word used, inspiration or something) will be per rest, which makes sense in balance terms.

All per-rest spells and abilities from PoE1 will be per-encounter in Deadfire.
There will also be an "Empower" ability. It will have few per-rest charges, but you will be able to use it no more than once per-encounter. Selecting Empower before using a spell or ability, will result in casting a stronger version of that spell or ability.

P.S. Amount of Empower per-rest charges may increase with character or power level.

 

I see, so, the only thing that will be per-rest will be the Empower stuff.



#26
smjjames

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Doubleposting so that it's a separate post from the previous (and bouncing off of MaxQuests speculation in another thread):

 

Will Empower greatly increase accuracy of cc abilities, or condense or substantially increase damage coefficient of DoT spells? Basically, how and what will Empower do to boost spells and abilities which aren't single target or consist of multiple projectiles.



#27
Quillon

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Will we be able to change color of metal materials on armor?

 

Pillars lacked a black plate armor set for a certain base character concept...
 

 

Spoiler

 

 

 

edit: How about a functional cook in the crew system who we give recipes to cook for us? A captain shouldn't cook his/her own meals...

 

What are some crew roles?


Edited by Quillon, 05 July 2017 - 08:04 AM.

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#28
.Sabbo

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In Deadfire will we be able to pretend to side with a faction and sabotage them from within? Also how would multiclassing a chanter affect their songs?

One more question, I fought the final boss of PoE multiple times during my first playthrough v\because I kept finding out about content I missed, does the game store multiple endstate saves or does it only keep the latest one?



#29
Lamppost in Winter

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If companions die as a result of combat, or other choices (e.g., Blood Pool sacrifice), will other companions have reactions to their death, such as a conversation about the fallen ally?


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#30
Occursus

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Thanks to the factions, we know the main forces in the Deadfire Archipelago, among those the colonizing Vailian Republics and Ruautai. I was nonetheless surprised to see the absence of the Aedyr Empire thus far, especially since there is quite an interesting new resource - luminous adra -  in the Archipelago and many ruins for them to be interested in since they were quite interested by the Engwithan civilization if I recall correctly.

Can we expect to meet them there and in what form ? Perhaps as archaeological expeditions ? Could you just elaborate a little bit about their role there, if any ? Thanks !



#31
Anastasia98

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My apologies if these have already been asked or answered elsewhere. (also, sorry for my bad English)

Will be possible for me to set in the beginning of the game that I never met a certain ally in PoE1? (Pallegina in my cause)

#32
smjjames

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My apologies if these have already been asked or answered elsewhere. (also, sorry for my bad English)

Will be possible for me to set in the beginning of the game that I never met a certain ally in PoE1? (Pallegina in my cause)

 

Your english is fine. :)

 

We already know that if the character dies at any point (including Aloths suicide ending and the blood pool thing), they won't appear. However, for plain never meeting/joining, the ending slides do have a condition that you have to have had recruited that character at least once. So, the conditions might be there. She may still show up, she just wouldn't recognize you.

 

Still though, your question is also valid for starting a new game from scratch rather than an imported one from PoE, so, it's a good question.



#33
Frog Man

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Multi-classing - will we have to choose both classes at level 1? What if we start as a single class do we still pick both possible classes at level 1? How will respeccing work in relation to this?
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#34
Fade2gray

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Is there any possibility of a Tyranny style "conquest" minigame at the beginning of Deadfire for setting our choices from the first game?

Edited by Fade2gray, 07 July 2017 - 01:51 PM.


#35
smjjames

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Are the sidekicks (such as Ydwin) still in? We haven't heard or seen anything about them since, well, Ydwin was attempted as a bait to get the funding for the 8th companion.

 

For the record, I'm not one of those Ydwin-is-anime fans or Ywdin megafans, just using her as an example as she's one of the better known sidekicks.


Edited by smjjames, 07 July 2017 - 07:30 PM.


#36
gentlemanorcus

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- With every ability being shifted to per-encounter, will base class per-encounter abilities from PoE 1 ala Arcane Assault or Holy Radiance be changed? They feel superfluous now since in PoE 1 they had the distinction of being per-encounter abilities for classes who had mostly per-rest abilities.

 

- Will soulbound weapons return, and how will they be re-balanced in comparison to PoE1 where they mostly paled in comparison to good unique weapons that could be enchanted, reinforced with Durgan steel, etc?

 

- How does the new armor and armor penetration system work? From what I could tell from gameplay videos, armors have a certain value compared to the penetration value of a weapon. Does that mean that the PoE system where damage reduction subtracted directly from associated damage is gone, replaced with a system where every weapon class has a certain Penetration value? By extension, is Damage Reduction for certain weapon types (ala Shock Reduction, Slashing Reduction) gone?

 

- Have you guys thought of any ways to enhance the resource conservation aspect such as not letting you leave dungeons once you enter or putting in a mechanic similar to soul eating in Mask of the Betrayer that punishes you for resting? I feel like the camping supplies limitation in the original PoE was an attempt at something like this but didn't really work since you could always just run back to town to buy supplies with no repercussions.

 

- Why were there so many trash mobs in the original PoE (that were somewhat mitigated by patches)? Did you guys feel the need to artificially pad out of the game or did you not have enough time to flesh out most encounters?

 

- Are you guys improving on the evil gameplay? General question but compared to Planescape, The Sith Lords or Mask of the Betrayer the evil options in PoE felt mostly neutered though definitely better than the IE games (except Torment).

 

- Will you be keeping the options from PoE to turn off qualifiers in conversation, not show how dialogue options shift your reputation, etc.? I liked having those off.


Edited by gentlemanorcus, 08 July 2017 - 07:06 AM.

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#37
Galagraphia

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  • Is it possible to add subtitles (or transcript in the logs) for things our companions say in combat? (like in Baldur's Gate EE) Because when English is not your first language, or you are playing in another language, it's often hard to figure out what they are saying, especially Iselmyr, or Edér.
  • Is it possible to display some kind of initiative order during the combat? I understand there is no set order, because we have recovery system instead of the initiative, but it still would be good to know whose turn is now, who's next etc.
  • will there be a hold position option? It's so useful to block a choke point when you are dealing with a lot of enemies.
  • can we have the door shield back? It's my favourite shield for Edér!
  • Is the animancy cat still fluffy? Is she happy?
  • who's bigger: Abydon before he caught the moon, or Eothas' adra body? Or they are about the same size?


#38
injurai

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This is partly motivated by a persisting bug I have on linux. Where when I load transition, the camera is all the way in the corner of the map usually in the fog. I have to manually recenter it.

 

Problem is, audio is spatially based on the camera and companions often have dialogue between them that initiates after a load. So you can miss parts or all of it.

 

Even assuming you don't have my bug, my question is:

 

Can it be made (or an option be given) such that companion dialogue can only occur once you issue a move command to your party following a load?

 

One may walk away while the game is loading (maybe to get a glass of water) and when they've come back, they have missed companion dialogue. It just isn't the same reading it from the log, or you might not even check the log.

 

 Thanks!


Edited by injurai, 09 July 2017 - 06:15 AM.


#39
Lamppost in Winter

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Edit: Question has already been answered in a past QnA


Edited by Lamppost in Winter, 08 July 2017 - 05:07 PM.


#40
smjjames

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Bouncing off of the question on Josh's tumblr about climate in the Deadfire: https://jesawyer.tum...-the-climate-of

 

Do you guys have a full map/atlas of Eora? and could you share it with the community? This has already been asked and answered apparently, so, use the next question.

 

Also, the Ondra's Mortar place sounds like something that you wouldn't want to take a ship through/near unless you either had really good navigation or had a really good reason to be there. I'm picturing it full of rocky shoals and coasts maybe. Perhaps there are lots of storms and hurricanes/cyclones/typhoons there as well.

 

editwhiletyping: Will we be able to visit Ondras Mortar ingame (assuming it's in range)? Sounds like an interesting place.


Edited by smjjames, 09 July 2017 - 06:19 AM.





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