Hello to everyone!
I always wonder about difficulty conditions/methods in RPG-games, including PoE. If we set difficulty on Hard or PotD it will affect only battles (mobs turning into supermans with tons of health while our party looks like bunch of disadled freaks). This is exaggeration, but you probably understand what i mean)
But, in PoE, besides of battles, we have dozens of quests, with different checks - stats, skills etc. And this is bigger part of the game, even in crit (story) path. Sooo...why difficulty always affects only encounters? Stats and skill checks also could be affected.
For example, if we have a Int check of 15 on Normal, let's rise it unto 16 on Hard and 17 on PotD.
Another example, with traps - if we have difficulty 5 trap on normal, let's rise it on 6-7 on higher difficulties.
I think, it will be interesting decision, becose it will force players more carefully and precisely choose skills, stats, specialisation of our party members. It's the only thing, which can't be resolved by save/load in contradistinction to encounets, which you can win with lucky rolls.
What are you thinking about it?
Edited by Phenomenum, 19 June 2017 - 03:38 AM.