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Patch 1.2.6 Preview: Pathfinder on PC!


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#41
AlexSem

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No, they are technically not in my collection. Because when I go to Collection through main menu, it says I unlocked 1208 cards out of 1318.
How do I unlock the rest 110 cards?

#42
Jehren

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Also:
How do I add new cards to collection?
If I buy Enhancements or get cards from chests - they go to Unclaimed tab, where I can give them to characters (which is lame by itself since I can give Deck6 card to a newly created characters, but anyway).
The cards I got before the update are still available in collection (though I can not salvage them anymore), but how can I add new cards into collection, so I can encounter them in location decks during scenarios?

 

They're technically already in your collection, you just can't encounter them until you put them into your stash and then banish them, I believe. Though admittedly moving cards from the unclaimed tab to the stash is a bit tedious, as you have to (as far as I can tell) first add them to a character deck and then to the stash.

 

And yeah it seem a bit unbalanced that you can give high deck cards to beginner level characters.

 

 

I'd reeeally like clarification on this point.  If you buy (from chests or enhancements) then immediately banish so you can actually play the game organically, the banished treasure and enhancements are floating out there to now find during game, correct?  Maybe it explains it in tutorials somewhere that I never saw? My uncertainty here has me not buying anything new.

 

The Stash was a very useful addition, especially for people like me who don't want to ditch all the pretty artifact rewards but have no interest in using them.  The Unclaimed tab has just added a bunch of confusion and cheapness to a good system.



#43
Ethics Gradient

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No, they are technically not in my collection. Because when I go to Collection through main menu, it says I unlocked 1208 cards out of 1318.
How do I unlock the rest 110 cards?

 

That card counter in the top-right has never been particularly accurate.  The way it counts cards, it may also be including content that it internally knows about, but isn't formally part of the game yet.  I had a post about that forever ago, and that number you see is something along the lines of:

 

1318 = (Campaign Cards so far, incl. dupes) + (Active Treasure Cards, 1 ea.) + (:cough: Inactive Cards :cough: :shifty:)



#44
AlexSem

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Ok, maybe so.
I hope

#45
cryptc

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Is there any way I can get Valentine Valeros that I have unlocked on Android on PC version too?



#46
MarekM

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Tl:dr it's now pay to win. There is a pc version. Quest mode is gone. No new content after what, an year? I can't understand what people is happy about.


Co-signed.

The best part of this game has been gutted. A long-term player like myself, after months of waiting, is forced to upgrade and in doing so loses a headline feature in return for a few bug fixes and the opportunity to pay again. As a 'thank you' for playing quest mode, we get tossed a few chests - and that reward is buggy. Classic.

You guys made a pretty great (tho buggy) game with a flawed business model. In an attempt to salvage the bottom line somewhat, we now have a much worse game with a still-flawed business model. Everything about this game's development history has been backwards.

The usual plan is to start with a paid release on PC where titles typically can charge more. Work that out, then potentially move to a mobile platform where there's a much larger, but much more price-sensitive audience - but you might be able to include micro transactions to help offset as well. Going the other direction seems much riskier.

I hope things work out and that this game gets continuing development, but I fear that with this update Obsidian has finally put a bullet into this project. I look at Pathfinder as an excellent foundation, and the mobile version as a great idea with mediocre-to-poor execution. If this is the end, what lessons do decision makers take away from this? :/

 

 

It seems like we were right. Both platforms are unsupported and dead, nobody even bothered to review the PC port and the few who did trashed it as a pay to win bad game. I uninstalled it from my iPad without even spending the gold I carefully got with daily gold bundles, waiting for a new character/chapter deal that never came, while the bundles were still at a foolish 24€ (you can buy an AAA 3-months old game for that price today guys, feels like you didnt even try to get money). 


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#47
Achilles

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Uh...they released a patch a few weeks ago. And devs have dropped hints they are working on new content (though we have no idea what size scope).

#48
Igeherd

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New content is always good.
If old content is polished enough.
Ranzak is bugged as hell. Tonzilliti, presumably, too (have not tried yet). Fighter's Tale withour card rewards. Shop desyncs. Glitchy interface.
This game needs one more fix wave before new content.
Performance update too - the game loaded in like 30 seconds on my older tablet at around 1.1 update, it's 2-4 minutes on newer tablet nowadays.
I like this game. In fact it's best card game Google Store can offer at a moment.
Even without disregarding crazy pricing and queer interface.
But hell, more than year passed - and the game still looks and feels like friggin Early Access...

#49
Achilles

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So, if I recall correctly, the development team is a single digit in size. Of that, the dev team is 3 people. plus a lead.

 

If the agreement with the publisher (the people who provide the money) stipulates that certain milestones (the new content that they hope will reimburse them) are met by certain deadlines, then that doesn't leave a whole lot of people for bug fixes. Which might be why we only get patches every couple of months.

 

This game is not self-published. Obsidian doesn't get to decided what gets worked on and when. They have to negotiate for it. I think is says a lot about the publisher and the developer that patches are still coming. 

 

With that said; yes, both the DLCs still have a lot of bugs. Tontelizi is pretty much unplayable, however Goblins *mostly* works. The Fighter's Tale cards can be cleared up with an email to support. And yes, I would have liked to have known that the game sucks on iPads before I bought one.



#50
kurtalb1

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So, if I recall correctly, the development team is a single digit in size. Of that, the dev team is 3 people. plus a lead.
 
If the agreement with the publisher (the people who provide the money) stipulates that certain milestones (the new content that they hope will reimburse them) are met by certain deadlines, then that doesn't leave a whole lot of people for bug fixes. Which might be why we only get patches every couple of months.
 
This game is not self-published. Obsidian doesn't get to decided what gets worked on and when. They have to negotiate for it. I think is says a lot about the publisher and the developer that patches are still coming. 
 
With that said; yes, both the DLCs still have a lot of bugs. Tontelizi is pretty much unplayable, however Goblins *mostly* works. The Fighter's Tale cards can be cleared up with an email to support. And yes, I would have liked to have known that the game sucks on iPads before I bought one.


Why do you think the game sucks on iPad? I've been playing on mine since release and thoroughly enjoyed the game. Would love a Quest mode back, but I've put hundreds of hours into it and had a blast!
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#51
Hannibal_PJV

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Have to depend on iPad version/model.
This is guite heavy so this need reasonable new iPad to really fly. iPad air or better maybe even Air2 as a minimum.

Edited by Hannibal_PJV, 24 January 2018 - 06:56 AM.


#52
Achilles

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Serious lag on iPad 4




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