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What are you playing right now?


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#321
Keyrock

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New elusive target coming to HITMAN tomorrow.  I think this is the last one, at least if the plan that was originally laid out holds true.  I'm going all out for this one.  The mission:  Silent Assassin Suit Only.

:dancing:



#322
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The new Hitman really is the best one since Blood Money. I've been loving the missions. So many choices! Today I massaged a banker to death and killed a general as the prisoner he was interrogating.  

 

I've also been playing Xenonauts, but I think the aliens are winning. :(


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#323
SonicMage117

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Played Fallout 4 for a few minutes tonight for the first time in a while, I have to say, I know that graphics might not be all that matters but damn... those colors pop and it's so nice to look at maxed out in 4k. While FO3/FONV have aged horribly. Last time I played it I could only max the settings in 900p lol Its worth playing now when it's so beautiful I suppose.

#324
Labadal

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Played Fallout 4 for a few minutes tonight for the first time in a while, I have to say, I know that graphics might not be all that matters but damn... those colors pop and it's so nice to look at maxed out in 4k. While FO3/FONV have aged horribly. Last time I played it I could only max the settings in 900p lol Its worth playing now when it's so beautiful I suppose.

I beat Fallout 4 in 18 hours during free weekend on Steam and I honestly feel that it didn't do much for me. As a game, I didn't hate it, but sure was not a good Fallout. It looked decent in some places. I still can't get over the ugly, interface, though.

 

I can still play NV thanks to the game being fun, despite poor graphics.



#325
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I would suggest doing some research, but I'd suggest that for any build. I'd suggest players avoid going into the game and making uninformed build choices.

See i'd never do that if i wanted someone to play a Souls game after only hearing about it before. I'd wait for them to try it first. Who knows, maybe they'd like if from the get go like i did and i had no idea what i was getting into with Demon's souls ( i still have my first build, it was completely broken but after 500 hours it got better. =D). Hmm i'd probably do this for all the games.  

 

 

Eh, I guess both approaches have their merits. I find that if I know what to expect I enjoy the game more. In the case of Dark Souls, this meant knowing what sorcery could do as a build.



#326
Mamoulian War

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My first playthrough is always blind. I love surprises :-D my second playthrough is always NG+, even if I manage to screw up little bit my blind build :-P More fun that way for me :-P

#327
Tale

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I had to drop Prey from Hard to Normal. I wanted to have to watch my resources, not savescum every fight. And the gameplay still isn't quite hooking me. It's almost too jumpy to be a great action game, but with way too many fights for the kind of tension I want from horror.

 

But at least I have guns now. So that's good.

 

I'm getting into God Eater Resurrection more. It's just kind of nice to beat up on monsters. There's not much else to say about it.



#328
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with way too many fights for the kind of tension I want from horror.

This is not directed at you specifically, Tale, but I'm seeing this quite often - people say Prey needs more tension to be a horror game. But it's never been marketed or sold as a horror game and, well, it's not trying to be one. It's trying to be a sci-fi thriller with some horror elements, which is an end that I find it achieving quite splendidly - nonetheless, going into the experience expecting a horror game can only lead to a disappointment.

As for combat, it's been my biggest sticky point with the game - always felt a bit too gimmicky for my taste, and still does. Altho it's a fair bit easier and more manageable on second playthrough when I have actually learned to make proper use of environmental hazards and setting up traps. What did hook me was exploration, atmosphere and, eventually, the storyline and strange dynamic the game has going for it (which only reveals itself later on)

#329
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I let the turrets do my fighting for me in Prey. I also realized that there is no reason not to just run away most of the time.



#330
Tale

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I'm saying it's not particularly doing action or horror well. I'm not really sure what it's trying to do. And thriller just doesn't fit by my definition of thriller. I'm with you on the story being compelling, that's the only thing that gets me to come back right now.

 

Basically every room I enter at this point, I just know I'm going to be fighting against 2+ mimics. And they're going to give up pretending to be an object almost the moment I enter the room. So I'm not sure what the point was.

 

The item mimic, however, that was pretty neat. That got a good jump out of me. And one mimic that waited until I left a room, even though I wrenched it on my way in. That had to be scripted.



#331
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I'm not really sure what it's trying to do.

It's trying to take the 'Space station gone wrong' trope and craft an almost hard sci-fi game around it - taking Arkane's biggest strength (level design and environmental storytelling) and just create a game around it. It's neither really focused on action (which is cubersome on purpose, which is why I wish the game did end up getting more fleshed out stealth mechanics) albeit it's a big part of it - which I'm sure was a decision made to not bore mainstream audience - nor focused on horror as full-on horror usually requires steering off the 'realistic' path.

And Talos I is possibly the most realistic portrayal of a space station I've ever seen in a game (not that big of an achievement considering the competition, admittedly - so there's obviously still crap like artificial gravity). I just love the tiny details it's filled with - like one of the first information you gain about the station being that it used to be a much smaller structure built by Russians called "Kletka" and, as you explore deeper into station's infrastructure, you can see how construction styles change and even glimpse "Kletka" written in Russian on some of the wall plating. Or, from a completely different angle, find a tucked-away corner in 0-G with flower pedals and a bottle of wine floating through the air, with a message saying "We should not open wine in 0G next time" pinned to the wall, just to find a computer belonging to a female employee surrounded by flowers in a nearby location.

I love exploring virtual worlds, and Prey has given me one I can return to repeatedly and find something new every time. I just wish the shooting was also up to par.

#332
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I'm saying it's not particularly doing action or horror well. I'm not really sure what it's trying to do. And thriller just doesn't fit by my definition of thriller. I'm with you on the story being compelling, that's the only thing that gets me to come back right now.

Basically every room I enter at this point, I just know I'm going to be fighting against 2+ mimics. And they're going to give up pretending to be an object almost the moment I enter the room. So I'm not sure what the point was.

The item mimic, however, that was pretty neat. That got a good jump out of me. And one mimic that waited until I left a room, even though I wrenched it on my way in. That had to be scripted.

How is the combat? The combat itself should probably be the most important thing of the game since you're in combat for the majority of the time. Is it good or bad?

#333
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You are not in combat the majority of the time in Prey.


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#334
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You are not in combat the majority of the time in Prey.


Strange... All I hear is people saying how every room has enemies spawned. Is it walking simulator peppered with combat?

#335
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There are a lot of ways you can play the game. The more stuff you kill, the more aggressive the aliens get, so I suppose you could MAKE the game all about combat. But I found it was better to just be careful and avoid combat when possible. It's a great exploration game to me. I loved the environmental storytelling.


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#336
Keyrock

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The new Hitman really is the best one since Blood Money. I've been loving the missions. So many choices! Today I massaged a banker to death and killed a general as the prisoner he was interrogating.  

 

 

Agreed, the game is fantastic.  I've been playing the game for over 90 hours now and I continue to find new and different approaches to missions.  Virtually every obstacle has multiple methods to overcome it and there are so many different fun creative kills you can execute.  I suspect I have at least 40 or 50 hours of fun left before I grow tired of this game.



#337
Malcador

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Sounds like it's worth getting next time it's on sale


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#338
Raithe

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I think my trouble with the new Hitman was getting it when it was being released months apart. On a gaming level, the design is excellent. Large maps, so many ways to complete the missions.  But then they had barely any story to hang it all together during the first three episodes released. And after the 7th or so elusive target it was "eh, I've done these maps a bunch of times already and again, there's no real story to enjoy just the pure gaming of it."

 

Then having to wait 3 months for the next section to be released...



#339
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There are a lot of ways you can play the game. The more stuff you kill, the more aggressive the aliens get, ...

 

Wait? What? In what way do they become "more aggressive"? Aren't they always hostile anyway?

 

You are not in combat the majority of the time in Prey.

 

Well, enemies don't usually respawn in the "regular" sense, appears to be based on your actions (eg. pushing the plot forward is a surefire way to have a bunch of new enemies waiting...everywhere), so murdering everything gives some measure of peace, for a while. Some locations do seem too have enemies spawn regularly on entering though (workshop, I think?)



#340
Mamoulian War

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Finally finished my way to the Platinum Trophy in Tales of Xillia 2! It took me little bit more than 302 hours, more than double the time for Tales of Xillia 1 Platinum, but 30 hours less than Tales of Graces f Platinum :p

 

The Last trophy, which I was missing was the cameo coliseum fight Trophy for Cameo Ending, where

Spoiler

 

Despite getting to level 200 was little bit longer than expected, I have really had a lot of fun doing various task for getting some of the harder trophies, but now I am just without an idea, what game to play next. I am still missing few trophies in Project CARS GOTY, but they are the most grindy one, and I am kind of to tired of racing in last few months :/

 

Well, one of the options would be go for the Final Fantasy XII Zodiac Age, because it was really long time, when I have played it last time, but there are still some PS3 games, in which I really want to find out some secrets including Dark Souls games :(


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