In my opinion the two handed variant with focus on Citzal's Spirit Lance with Savage Attack, Two Handed Style and also Apprentice's Sneak Attack is the most fun. If you take the Doemenel route and use afflictions like Curse of Blackened Sight (or whatever causes long lasting afflictions) before you attack and follow the summoning of the weapon and Alacrity with Martial Power then the damage is almost obscene.
If you use Veteran's Recovery, Infuse with Vital Essence and Concelhaut's Siphon you're sturdy enough for melee even without prebuffing. The summoned weapons are pretty strong (also in terms of ACC bonuses) and you don't necessarily need to buff your accuracy yourself either. Priest who does some party buffing anyways is nice though.
Wizards are always versatile. No matter his you build them.
A dual wielding wizard is also fun because you can reach 0 recovery very quickly due to Alacrity. But even that can't compete with Citzal's AoE damage. With Hardened Veil + Wizard's Double + Alacrity + the lance + Martial Power you can do most bounties alone.
Dual wielding is limited to single target damage and thus you will find yourself using spells all the time because attacking with sabres is just inferior.
BUT as I said it can be fun.
In my last play through I did a wizard specialized on Novice's Suffering and all touch based spells (Jolting Touch and so on). Novice's Suffering works well with Martial Power because its flat damage bonus gets boosted by MIG. It was supposed to be a gimmicky build, but it worked surprisingly well. Martial Power also boosts Veteran's Recovery like crazy. And the best thing: spellcasting is blocked, but spell binding items still work.
This leads me to another option for dual wielding. Two times Flames of Fair Rhian, Spell Mastery Fireball, Amulet of Summer Solstice, Sun-Touched Mail, Animancer's Boots, Taluntain's Staff in second slot, Ring of Wizardry for bonus spells lvl 3 and the talent that gives you one additional spell of lvl 3. Scion of Flame... This leads to a wizard who can cast up to 16 Fireballs per rest, 9 of them with Martial Power, 6 Sunbeams and 3 Jolting Touches with Martial Power. This is also quite nice. And you'll have the dual sabres and can attack with high speed.
Edited by Boeroer, 19 May 2017 - 10:28 AM.