I like the BotEP, but I would never trade my Hours of St. Rumbalt for it (if I have a class/build which is capable of having high ACC, decent INT and is not too slow).
Here are my reasons:
- two damage types: huge advantage over any weapon with single damage type
- prone chaining: after the first crit your target will most likely suffer from prone, lowering its deflection even more, which leads to a higher crit chance.
- survivability: prone enemies don't hit you or others
- very high crit damage: it has Annihilation, which will give your crits +50% damage (additional to the usual +50%). Add the Merciless Hand (+30%), Durgan Steel (+30%), Dungeon Delver (+10%) and Azalin's Helmet (+10%). Your crit damage bonus will be +180%. Combined with the high base damage those crits are devastating.
- the higher the level, the more crits: as shown, crits with Rumbalt are better than crits with BotEP. The more you advance in the game the easier it is to score crits.
- great enchantment composition: Annihilation and overbearing is a great combo as shown above. And Accurate III is quite cool because it gives you a lot of ACC early, but you can still remove it and put on better quality like superb and so on. So Accurate III doesn't block enchament points like Marking of the BotEP does.
BotEP has Marking, which can be a very strong enchantment, but it doesn't do anything for your own dps but takes away enchantment points that you could invest otherwise. So, for me it's a nice weapon for a paladin with Coordinated Attacks for example or any other support char who also wants to deal good damage, but the composition of enchantments and the single weapon damage type doesn't seem to be too great for a dedicated dps guy - even though it has speed.
To be honest, I would even take Tidefall before I would consider BotEP for my two handed dps guy. Especially if my INT is lowish but my MIG is high.
Heh, I was almost sure I am gonna switch to BOETP, now you made me rethink again:)
I did some testing and used my barb as "dummy", the dps of BOETP and Rumbaldt is very close actually. The main advantage of BOETP is that I wouldnt need to spend those precious sky dragon eyes and use it on my leadsplitter instead (planning to enchant barbs sabers to legendary). Also the prone is of course useful, but its not as useful for me I am afraid as I open vast majority of bigger fights with Ninagauth Shadow Flame, so my frontliners are mostly attacking enemies that are already paralyzed (or are debuffed with some other effects), and if the enemy is paralyzed I understand it correctly that the prone is pretty much useless, as the "stronger" debuff overwrites the "weaker" debuff?
I am lvl 13, playing upscaled POTD, steamrolling through everything. Adra Dragon, Sky dragon, Nalrend The Wise down without single HP lost, u guys gave me too many good tips and now it feels like no challenge xD Or maybe I should stop using that Ninagauth Shadow Flame as it trivializes all fights (unless enemy is immune to paralyze, in that case there is still Gaze of Adragan xD).
So to summarize it:
Rumbaldt pros: obviously higher crit and per hit damage, prone effect, dual type damage
Rumbaldt cons: need to spend 2 dragon eyes, slow attacks, cant reach 0 recovery even with DAOM potion
BOETP pros: fast attacks, already superb, marking bonus, native 5 DR bypass
BOETP cons: single damage time, less powerful crits
I would say the dps of both weapons is almost the same, higher crits compensate for the attack speed loss to an extend. Now question is how big of a problem is that single damage type, are there many monsters that are immune or have high resist to pierce? Also you said that there is less room for enchantments with BOETP, which is true, but I dont plan to upgrade it to legendary (I think it will be better to upgrade 2 sabers to legendary rather than 1 two-handed weapon honestly, not to mention my barb has twice as much damage dealt overall than the fighter xD), and there is place for lash, so I am not rly losing anything.
Also I was considering Tidefall, but for me its behind both of those swords for following reasons:
1) Wounding is just not rly useful in vast majority of encounters, normal enemies drop too fast, so DOT cant rly kick in
2) Draining is cool, but again, in vast majority of encounters, I dont rly take that much damage
Tidefall seems like rly good boss killer, but for standard encounters its not rly that good
Edited by Aerinqq, 11 June 2017 - 01:12 PM.