What would you like to do that you can't bc of PoE's system?
There's nothing that the class system forbids me to do. But I always get this awkward feeling that what I do with a class can also be done by another. I cannot be unique. There's a lack of proper roles. It's a hybrid... If you do a game with a class system, then stick to it. Don't make wizards experts in disarming traps! (they start with 1 in it) It's rogues' stuff! This way I get the feeling that with 6 fighters I can beat the game just right... as a fighter can scout, beat, disarm, be stealthy, talk, and with proper lore even cast spells..
By the way... I'd be more than happy if anyone can prove me I'm wrong and comes out with something unique, for I haven't found anything to date.
You're right that six fighters can beat the game, or six rogues, six wizards, or six whatever. But so can one, though soloing is definitely easier with some classes than others. You don't NEED a party at all, much less a mixed party.
Ppl play with a party because they think it's more fun, not because they have to. And they play with "party X" because they think it's more fun, whether party X is a party of six rangers or a party that tries to use all the companions about equally and tries to make sure that there are different combos throughout the game (i.e., try to make sure that Grieving Mother is in pretty much every possible party composition, same with Pallengina, Durance, Aloth, Sagani, Hiravias, Kana, Eder, Devil, Maneha, and Zahua and try to make the amount of time in the various compositions roughly equal). The latter is how I'm playing PoE because I want to play around with lots of combos rather than maximizing, e.g., Maneha's stats and equpment, to play with a certain party composition. I'd rather build characters who work well with lots of combos and doing that forces me to be flexible, adapting to other party member as well as various equipment and foes. But YMMV and probably does.
I agree that if you build two characters the same way, they will be able to do pretty much the same things out of combat, regardless of class. E.g., if you max mechanics for a fighter, s/he will be able to disarm traps almost as well as a rogue. The rogue, with +2 in mechanics, will always be somewhat better (assuming that you invest an equal amount of points for each) at it because it will always be cheaper for her/him to get to the next level in mechanics than it will be for the fighter. But you can't max every skill (or even most of them) so a fighter who is good at lore but dabbles in mechanics will never be as good at picking locks as a character who is good at mechanics. So, if I want, my druid can be better at picking locks than using scrolls. That, to me, is one thing that is appealing about a well-made classless system.
It sounds like that bothers you. Why do you like a classless system if you think that you have to build characters a certain way?
I do wish that I could customize my druid more and decide at the beginning if I'd rather have longer/stronger spiritshift but no/few spells (or maybe only charm beast, talk to beast, etc spells), lots of spells but no/limited spiritshift or, e.g., maybe specialize in healing/buffing spells and get more of those (and stronger spells and fewer elemental spells and CC, etc. or vice-versa). Or maybe that I could learn X number of scrolls at level up (priest, wizard, or druid), kind of like a wizard. I do wish that there was more flexibility because I like a classless system but, to me, the problems with a class system in PoE relate to combat limitations, not role-playing ones.
I guess I don't understand because we seem to like classless systems for different reasons. I like them because of their flexibility but you seem to dislike the flexibility you get with PoE's skills. Would you like it better if the same thing were used in a classless system? If so ,why?
Edited by oaktownbrown, 13 May 2017 - 05:31 PM.