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Josh Sawyer's tweets and teasers


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#41
Saori

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Small update:

 

Concelhauts Draining Touch

 

https://www.instagra.../p/BT4TCXAlsxj/



#42
AndreaColombo

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^ I added that to the OP yesterday ;)

#43
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Hopefully the spell's a lot better than in PoE1. I like the idea of touch-based spells (for a monkish wizard for example) but this one was so inferior to the other spells at that level. Same with Sunless Grasp. Jolting Touch was good though.


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#44
darqleo

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wooo, we've achieved Pinned status.



#45
injurai

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I hope we see a Druid form model soon!



#46
Night Stalker

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New combat log filter: https://www.instagra.../p/BUIPdhBFhtX/
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#47
smjjames

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Is it me or does it appear like they changed their minds and reverted back to being able to have six characters in the party?

 

Also, Aloth doing a bunch of collateral damage, and one of the 'misses' is in yellow for some odd reason, a bug maybe.

 

Nice QoL addition though.


Edited by smjjames, 16 May 2017 - 06:37 AM.


#48
FlintlockJazz

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Is it me or does it appear like they changed their minds and reverted back to being able to have six characters in the party?

 

Also, Aloth doing a bunch of collateral damage, and one of the 'misses' is in yellow for some odd reason, a bug maybe.

 

Nice QoL addition though.

 

Could it be that the six portraits at the top includes enemies?  I can count five distinct characters including one called Player in the log itself, plus an enemy called "Neketeka Guard" who they are attacking and would make it six involved in the fight.  So maybe it segregates the combat log into separate logs for each battle which are then identified by the participants involved?



#49
dukeisaac

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Is it me or does it appear like they changed their minds and reverted back to being able to have six characters in the party?

 

Also, Aloth doing a bunch of collateral damage, and one of the 'misses' is in yellow for some odd reason, a bug maybe.

 

Nice QoL addition though.

 

Could it be that the six portraits at the top includes enemies?  I can count five distinct characters including one called Player in the log itself, plus an enemy called "Neketeka Guard" who they are attacking and would make it six involved in the fight.  So maybe it segregates the combat log into separate logs for each battle which are then identified by the participants involved?

 

Or the first one is simply an "all text" button?



#50
FlintlockJazz

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Is it me or does it appear like they changed their minds and reverted back to being able to have six characters in the party?

 

Also, Aloth doing a bunch of collateral damage, and one of the 'misses' is in yellow for some odd reason, a bug maybe.

 

Nice QoL addition though.

 

Could it be that the six portraits at the top includes enemies?  I can count five distinct characters including one called Player in the log itself, plus an enemy called "Neketeka Guard" who they are attacking and would make it six involved in the fight.  So maybe it segregates the combat log into separate logs for each battle which are then identified by the participants involved?

 

Or the first one is simply an "all text" button?

 

Maybe though I noticed when actually playing it that it seemed to change the log between two different 'states' one of which was indeed an all text button but the other one happened too fast for me to see.  It could be an "all enemy" button?



#51
Amentep

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I'm thinking its got to be the Nekataka Guard filter. If you look at the initial log, Xoti's Holy Radiance, Triumph of the Crusaders and the Player's Leap don't show on the last filter; those three don't seem to specifically target the Nekataka Guard. There's also an earlier area hit on a Sailor and a Vendor from Aloth (I think its an area attack). But everything in the last toggle is shown to relate to the Nekataka Guard. 

So to me it looks like the portraits are Nekataka Guard, Player, Pallegina, Maia, Aloth, Xoti.



#52
MaxQuest

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one of the 'misses' is in yellow for some odd reason, a bug maybe.

It probably means that it happened due to graze-to-miss conversion.

-------
That's a nice QoL improvement indeed.
Would be nice to have "show rolls", "show timestamps" and "show DoT ticks" options as well) 
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#53
smjjames

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I'm thinking its got to be the Nekataka Guard filter. If you look at the initial log, Xoti's Holy Radiance, Triumph of the Crusaders and the Player's Leap don't show on the last filter; those three don't seem to specifically target the Nekataka Guard. There's also an earlier area hit on a Sailor and a Vendor from Aloth (I think its an area attack). But everything in the last toggle is shown to relate to the Nekataka Guard. 

So to me it looks like the portraits are Nekataka Guard, Player, Pallegina, Maia, Aloth, Xoti.

 

Yeah, that's the collateral damage I mentioned (there's also a wealthy gentleman that gets hit), probably to make the guards attack.



#54
smjjames

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A quick clip of map movement looks like. Just sort of showing off the dagger that appears when you click on the location I guess.

 

The Fig updates mentioned about there being uncharted islands that you can find, I wonder if those will be procedural or some sort of prescripted thing. Or maybe it'll involve the CYOAs.


Edited by smjjames, 18 May 2017 - 09:22 PM.

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#55
AndreaColombo

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Looks like enemy A.I. is also getting a facelift:

https://twitter.com/...292648944250884

https://twitter.com/...293024917569536
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#56
MaxQuest

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A quick clip of map movement looks like. Just sort of showing off the dagger that appears when you click on the location I guess.

Hehe, the dagger reminds me of DA:I War Table, while the map of Age of Corsairs' global view. Love it. Spent a lot of time playing both games)

Looks like enemy A.I. is also getting a facelift:

Some of enemies were already aggressive in PoE1, specifically: enemy barbarians, monks, to some extent shades, ogre druids (Talons' Reach) and oozes (Ooze Spit). 

That's a good improvement. One step closer to smarter AI :)

Edited by MaxQuest, 19 May 2017 - 01:35 AM.

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#57
Wormerine

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A quick clip of map movement looks like. Just sort of showing off the dagger that appears when you click on the location I guess.
 
The Fig updates mentioned about there being uncharted islands that you can find, I wonder if those will be procedural or some sort of prescripted thing. Or maybe it'll involve the CYOAs.


My guess would be that they will still be handcrafted areas, but you will have to find the by yourself by exploring. Certainly the levels themselves won't be generated as prerendered backgrounds just don't allow for that. And I don't think procedural generation meshes too well with Obsidian's RPGs.

#58
rjshae

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Looks like enemy A.I. is also getting a facelift:

https://twitter.com/...292648944250884

https://twitter.com/...293024917569536

 

Will squishy Wizards gain a short-ranged teleportation spell, I wonder? Seems like they'll need it just to survive combat.



#59
Boeroer

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Like Dimensional Shift? ;)

#60
smjjames

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Like Dimensional Shift? ;)

 

One that isn't dependent on switching places with an ally would probably be better.

 

Also, given that Seraphen is dual wielding pistols right in the banner, I hope we can actually dual weild pistols.


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