Dear Obsidian Team,
I normally don't do such reviews and thoughts about the games I finish, but keeping in mind the next installment - POE 2, I'd love to give you my thoughts and feelings after finishing your first game - POE 1.
I am the 24595th backer for Pillars of Eternity II: Deadfire - pledged 65 $ - I really wish I could support you with a bigger amount.
First of all I really hope this text will somehow get to you Folks, I know you will not maybe agree with all the things I will mention here but at least please try to cosinder it TY.
Keeping in mind this is the first game you made in the world of Eora I will start with PROS.
1. It's a cRPG! God, I just love this genre
2. Beautifully made locations, with a big emphasis to details
3. GREAT combat - it really felt good, clear/transparent
4. Interesting and nicely created monsters
5. Well desinged inventory, maps and interface
1. THE STORY
Sadly it wasn't enough interesting to keep me excited and wanting to know more about the upcoming events/future. The story is a strong part in both BG2 & Icewind Dale.
It felt really discouraging when you spent so much time on doing quests and slaying monsters just to get regular magic *blue* items. Too many in the game. It was sad that my best weapon for Kana was a found Exceptional Arquebus that at the end of the game have been upgraded by me to a legendary item. None of the yellow (rare?) items where good enough. Very rarely there was a yellow that was actually better then any type of item I was equipped with. TOO MANY repeating items, with the same stats, names and looks. Another exaple: Hand & Key, found early in the game and I finished the game with it. Sadly, if im not mistaken, only with in the White March there were items like Abydon's Hammer, Stormcaller or Gyrd Haewanes Stenes that you could assign with a specific charakter and get them better in time, instead of upgrading on your own. I like the idea, but please try not to make too many of these next time.
I really liked the idea with the White Forge, Blade of the Endless Paths that reminded me of FLAIL of AGES from BG2
It needs an overhaul. Sadly only with using very rare items like eyes of dragons, krakens and epic monsters you could really make a change that felt as an upgrade.
What about obtained in the game items that coundn't be used like for enchanting:
Fangs & Claws from: Lions, Wolves, Stelgaers, Bears, Boar Tusks
Elder antelope Horn, Stag Horn
Hides from: Lions, Wolves, Boars, Bears, Stelgaers, Stags
Items like: Shattered Animat Armor, Readceran prayer bracelet (found 20), Durgan Copper bracelet, Bronze Abydon Statuette (6)
IMO there should be enchanters in the game in the world of Eora that could do enchanting for us, that could do lets say a nice bow from Antelope's Horn, good armor from Hides we find.
What about ingredients that I found hundreds of, picking every single plant I found. I never used them. Crafting could not exist - I wouldn't mind. It was too basic. I didn't even use food, maybe only when I had to raise my STATS to do a specific quest or to open a dialog option with a NPC - it felt weird.
Items: Conclusion - We need a good loot system - which is a strong and important part of every RPG game. That everytime you fight this epic monster or FOE you will be rewarded and you can be sure you will get an upgrade - that your party will get stronger through items.
When I finished the game I had approx: 500.000 GOLD. We need ways to spend the money. Too many regular items that are beeing sold over and over again. Lets limit the amount of money we get from an NPC for the same item. NPC should just say: I'm sorry I just can't take more of these, have you got anything else?
I remember it was a challenge to buy something in the Waukeens Promanade in BG2. Just like in real life - if you want to buy something - save the money for it. I'd like to have an indecision what to buy or spend the money for. Bribe a NPC or save the money cause I need them for something else.
I understand there is a budget and some other limitations. Music was solid, but nothing really memorable (Icewind Dale, BG2). I really hope POE2 will do much better in this manner. MUSIC is the third most important thing after the STORY and GAMEPLAY imo.
5. THE WHITE MARCH
Should be an addition to already finnished main story quest. I finished the game (the pit that I couldn't get out of) and had to reload the game from earlier save to go to White March and do the expansion - One big location with best items in the game...
5. SMALL THINGS & CONCLUSION
Wounds - we should have an option to heal/fix them without having to rest every single time. I like the idea of having different wounds in the game - keep it that way, it's great.
Knowledge - I remember having this option in the game where as a mage I could know what is enemy mage/wizzard casting. Sure, I believe there was an icon - but please add text for clarity. Would be great to also have all (at least known) spells (mage, priest, bard) & skills/abilities in the encyclopedia.
That's about it. Pillars of Eterniety has its flaws as every other game. There are also many strong sides that makes this game a very SOLID cRPG title. In summary POE is not a game that I look forward to get back to one day, as I did with Icewind Dale & Baldur's Gate series so many times I can't even count. I will definitely have fond memories of POE and can't wait to see POE2 become it's very best successor.
THANK YOU Obsidian Entertainment for all your great work so far, and keep it up. It would make me a happy man to know you actually red this text. I'll check back after some time to see if you did