Well, one could write a long long wall of text on this topic.
Without much thinking I will list the first things that come to mind:
- pick a playstyle. Either go with all-sturdy party, or heavily specialize (such that each member is really good at 2-3 things without trying to be a jack-of-all-trades).
- theses things include: body-blocking, per-encounter cc, per-encounter dps, buffing, per-rest stuff.
- heavier armor slows you down. Often it's a good idea to leave backline members in just robes or even simple cloth.
- since they are going to have low DR/deflection, you will have to take measures in order for them to not get hit at all.
- usually this involves lots of cc and having a blocking frontline, consisting of at least 3 bodies.
- frontline equipped in enchanted plate doesn't care much for small-hitting attacks of xaurips and such.
- while the bigger threats should get instantly hard-cc'ed.
- it's a good idea to stun/paralyze enemy big frontliners, while charming/confusing enemy spell casters / backline
- the general rule is you charm/prone targets that you don't want immediately deal with; and stun/paralyze those who you want to focus fire (because of heavily reduced defences) or who found a gap in your frontline.
- with enough cc, and decent frontline, your backline becomes safe to the point where you can heavily reduce their RES/CON, allowing them to become even more offensive, and as result end fights faster and waste less of frontline's health pool.
- I would advocate for enchanting your frontliners armor vs slashing or piercing. Crush dealing enemies usually hit for higher amounts and instead of tanking you would hard-cc them anyway.
- If you want for shades to pay less atention to a specific character enchant his armor vs front. Also it's a good idea when you rush your party to attack, to unstealth frontline but keep backline stealth until enemies engage.
- Find Shod-in-Faith that a great per-encounter heal. Give it to the most crited team mate (preferably with high health pool as well), barb or monk are just perfect.
- Enemies don't care for how much damage a party member did; but they always factor-in the distance square. The farther your backline is - the less chance an enemy will abandon an engaged frontliner and will rush to your squishies. There are few scripted exceptions through, but not much. In this situations use hard-cc + focus fire.
For example in your case, you might have the following lineup:
frontline: Durance, Eder, Kana
midline: Grieving Mother, Hiravias
The problem I see is that your composition doesn't have enough enough per-encounter damage prior to level 9.
Another is that I really dislike Durance stat spread, because 19 RES is really asking for putting him in front, but 9 DEX along with plate armor will make him cast quite slowly. Thus you will have to have two equipment setups for him: one for regular fights and one for boss/hard fights.
Decent/optimal builds for your party composition:
- Eder: Lady of Pain could work because GM's CC and Huravias' Storms will help with survivability. But I would advocate for pure tank here, since you need someone to solo tank dragons, while your team burns him from afar.
- Kana: The Drake's Ambassador suits him nicely. Plate. 1H + Small Shield. Emphasis on Dragon Thrashed chant and buffing scrolls. Party cc effects that also lower enemy reflex will greatly help in applying his chants.
- Durance (per-encounter): offtanking with 1H + Small Shield. Plate. All you need from him is to cast Painfull Interdiction at the beginning of each encounter.
- Durance (boss-fights): midlane with 1H + Small Shield. Durganized Robe. DAoM potion. Buff your party as fast as you can, after that throw Painful Interdiction and start spamming Shinning Beacons.
- Grieving Mother: Plate + BotEP or Aloth's Leather Armor/Blaidh Golan + Llawran's Stick + Vulnerable Attack.
- Hiravias: ranged spellcaster. If an enemy breaks to him, let GM paralyze and Hiravias finish him off in stelgaer form. Emphasize on Storms. Painful Interdiction will make it easier to stun enemies, while your stuns will make it easier for Kana to Dragon Thrash everything.
- Wizard: since your party lacks on per-encounter damage department, you have to specialize in blasting with implements. In easy fights use Gyrd Háewanes Sténes or Golden Gaze. In harder ones: Kalakoth's Minor Blights. While in boss fights: unleash your spells.
Edited by MaxQuest, 02 May 2017 - 09:47 AM.