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POE 2 Suggestions


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114 replies to this topic

#101
injurai

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I don't understand the whole giving up the farm by suggesting constraints comment. The point is to move away from a constraint...



#102
JFutral

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Lighten up. Just having fun. It just sounds like saying "I really want to pay more for this product. I obviously haven't paid enough."

 

But then, I own an iPhone and a Mac!

 

Joe



#103
injurai

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How strange.


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#104
rjshae

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Craft missile enchantments that last for a combat encounter.

Growth Spurt spell/potion to increase character size.

Arcane ritual books to magically ward your ship.
Non-combat mounts.


#105
wolfstriked

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When a friend is down remove their circle to remove the frustration.

 

Fix the severe imbalances with classes.For example a 1st level cipher spell that controls enemies is wrong.Total domination of a character should be saved for high level spells only with early level spells just causing confusion etc.Ciphers on solo runs making fighters and melee characters just feel less important is not balance Josh?!



#106
Wormerine

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When a friend is down remove their circle to remove the frustration.

 

Fix the severe imbalances with classes.For example a 1st level cipher spell that controls enemies is wrong.Total domination of a character should be saved for high level spells only with early level spells just causing confusion etc.Ciphers on solo runs making fighters and melee characters just feel less important is not balance Josh?!

Game is NOT balanced with solo runs in mind. Though I do agree that Ciphers felt awefully powerful. As my character was Cipher I rather liked that....



#107
injurai

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I think I took eyestrike at level 1 and I didn't feel strong as a Cipher. I guess I was sort of building my Cipher as a glass cannon / mob controller.

 

Just because classes have really strong early builds doesn't mean there is a problem.



#108
wolfstriked

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Whisper of treason is the spell.

 

Putting my first comment aside,POE on my first run was so disappointing that I quit as soon as I got to Dyrford village.Yrs later and POE has me hooked completely with me spending another $25 bucks.Keep digging deep Josh and crew!;)



#109
Raeya

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Not realistic suggestions, but I'd like to see underwater exploration/combat and have companions and some key NPCs be fully-voiced. :huh:


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#110
injurai

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Not realistic suggestions, but I'd like to see underwater exploration/combat and have companions and some key NPCs be fully-voiced. :huh:

 

With double the VO we might get close. I hope we'll at leas be wadding through flooded temples. Getting full underwater levels would be both a surprise and shock. But if navigation works nearly the same as on land then that would be really neat to see. Maybe some Archemage has an underwater breathing trait he can bequeath your party.



#111
smjjames

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Not realistic suggestions, but I'd like to see underwater exploration/combat and have companions and some key NPCs be fully-voiced. :huh:

 

With double the VO we might get close. I hope we'll at leas be wadding through flooded temples. Getting full underwater levels would be both a surprise and shock. But if navigation works nearly the same as on land then that would be really neat to see. Maybe some Archemage has an underwater breathing trait he can bequeath your party.

 

Or diving suits even. There's even a diving helmet already ingame. There are diving suit designs that did exist in the period that the PoE world is roughly technologically at (15th to 18th centuries. Though there aren't any hints of work on the steam engine. Actually, I'm surprised the dwarves haven't developed it already.), so, they wouldn't be too out of place.

 

Wouldn't be surprised if there was some archmage or something in the Deadfire that was more focused on water related spells.


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#112
injurai

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Not realistic suggestions, but I'd like to see underwater exploration/combat and have companions and some key NPCs be fully-voiced. :huh:

 

With double the VO we might get close. I hope we'll at leas be wadding through flooded temples. Getting full underwater levels would be both a surprise and shock. But if navigation works nearly the same as on land then that would be really neat to see. Maybe some Archemage has an underwater breathing trait he can bequeath your party.

 

Or diving suits even. There's even a diving helmet already ingame. There are diving suit designs that did exist in the period that the PoE world is roughly technologically at (15th to 18th centuries. Though there aren't any hints of work on the steam engine. Actually, I'm surprised the dwarves haven't developed it already.), so, they wouldn't be too out of place.

 

Wouldn't be surprised if there was some archmage or something in the Deadfire that was more focused on water related spells.

 

 

Well we haven't seen much of dwarves of dwarf culture yet. So maybe that is about to change.



#113
Sacred_Path

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just two things:

 

- either increase flexibility of characters (multiclassing should have that covered) or don't include bottlenecks early on, before a party can bloom. I've had many interesting parties kick the bucket in the keep's hall.

 

- more incentives to figure reputations into your character concept. Like, how would a character be a great diplomat, if all they have is great strength?



#114
anameforobsidian

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just two things:

 

- either increase flexibility of characters (multiclassing should have that covered) or don't include bottlenecks early on, before a party can bloom. I've had many interesting parties kick the bucket in the keep's hall.

 

- more incentives to figure reputations into your character concept. Like, how would a character be a great diplomat, if all they have is great strength?

 

Wraiths in general have waaaay to many abilities for an early game mob.  They teleport, they damage, some shoot frost bolts, some make copies.  They should have been built up as a mid game mob. 



#115
wolfstriked

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just two things:

 

- either increase flexibility of characters (multiclassing should have that covered) or don't include bottlenecks early on, before a party can bloom. I've had many interesting parties kick the bucket in the keep's hall.

 

- more incentives to figure reputations into your character concept. Like, how would a character be a great diplomat, if all they have is great strength?

 

Wraiths in general have waaaay to many abilities for an early game mob.  They teleport, they damage, some shoot frost bolts, some make copies.  They should have been built up as a mid game mob. 

 

 All IMO.....I really like POE but I agree that so many creatures are thrown at player early on that should of been saved for later.For balance purposes but also for immersion.Its like in POE you just move a few feet on map and bam a new creature type appears that are just standing around.Dangerous creatures should not be standing all over maps right near major cities,

 

Keep alive creatures above ground and undead below ground was my first uhhh.Creepy (dark) dungeons are where undead types belong while the Engwithan ruins(with more lighting all around) have there own class of enemies with animats etc.And when you are tasked to enter a dangerous crypt have the quest giver give some insight like..legend says its haunted by #### and here is as much as we know to fight them.Just little tips like they are immune to pointy weapons for example.

 

And why make ogres so silly to fight.I never need anything but point and click one by one till they are all down.They could be later game combatants with crazy strength where you need to send spells of hold,tanglefoot etc to keep their massive damage hits away.Hard hitting and hard to take down but slow is where I think they should be.

 

Again all IMO. :biggrin:






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