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Multiplayer - Online and hopefully Async?


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#1
Doc Mage

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I realize these forums have been a bit dormant as of late. I'm wondering if there is any reason to expect that online play will be coming, and if so in what time frame?

This is a major feature lacking in the game and the ability to run through this online with friends would really be a reason to bring this back into a regular play rotation.

I hope to see this. I understand why monetization is an important component to the success of the game, but you'd do a lot to promote that same long term health of the game if I could simply play with friends and fellow gamers and have a community of players exist.

#2
King_Momo

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Don't hold your breath. Obsidian is already having a hard time feigning financial interest in this game. It has been handled poorly with huge delays between updates, game-breaking bugs with almost every iteration and it is clear Obsidian did not put enough staff on this game. Should the game be so lucky as to actually have a Steam release, then perhaps there is some chance that they will implement multi-player after that. But as it stands now, the game is not selling well so chances are, Obsidian might scrap support for this game soon.

 

And speaking about multi-player, how do you think it's gonna work? If I played a 4 player game with 3 randoms online, how will it work? The game is turn-based but everyone can do stuff on any turn. Will there be a priority system? Will it be timed because I'd hate to be waiting for some slowpoke breaking the pace of a game. Also, what if someone disconnects? What happens to his character? Will that character be controlled by AI or someone else? Or will the whole game just be disbanded, becoming a huge waste of time for everyone else? I'm pretty sure Obsidian decided to remove multi-player as an option on the main menu because it simply had too many issues. Pathfinder Adventures, ironically, doesn't lend itself well to be played by more than one person online.


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#3
Doc Mage

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I can't say that I disagree with you about the likelihood of multiplayer but then the devs can't know what their community hopes for unless we communicate with them.

I'm not sure multiplayer is so impossible. If you were working on something async, you could create a function where you could highlight cards that other players could elect to play. If you are open to them using a blessing of the Gods out of your hand, you indicate that card can be used at their discretion. I can see where it's not ideal if everyone must complete an encounter...

But so what. I have a friend the next state over that would like to play a Pathfinder game with me. To be successful in that case, the multiplayer really needs to be faster than no game at all, which seems doable.




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