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CLASS BUILD : THE VAMPRIC LEECH


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#41
Boeroer

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Potions of Infuse with Vital Essence work the same as the spell, yes.

A fighter (or paladin) with 10 CON and a rogue with 19 CON will end up with nearly the same health. It's a bit sad though that a rogue has to invest so many points into CON to be as sturdy as a fighter with 10 CON - not to speak about monks or even barbarians.

I don't understand why OBS did this to the rogue. If rogues only were flimsy thieves who do pickpocketing all the time then maybe OK, but rogues cover a big variety of possible professions, from little thieves to burly doormen or bodyguards. No idea why OBS gave rogues such bad starting values.

Edited by Boeroer, 08 April 2017 - 09:21 PM.


#42
Dr <3

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I'm doing some solo with this build, comparing to other char i played recently the health pool indeed sink fast. And i wear a plate Atm. x4 endurance = health is really a misarable multiplier, with all your healing spell in a single fight it can happen to actually heal yourself without problems, but dying anyway due the low health

#43
Dr <3

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Probably a fighter could be a better candidate for this build. The dmg will be a bit lower( but not so much), but the "staying alive" Power will be in a total different level. You even spare a talent ( vet recovery) and could possibile skip the godlike race for something like a boreal dwarf.

#44
firkraag888

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I'm doing some solo with this build, comparing to other char i played recently the health pool indeed sink fast. And i wear a plate Atm. x4 endurance = health is really a misarable multiplier, with all your healing spell in a single fight it can happen to actually heal yourself without problems, but dying anyway due the low health

have you got the draining axes yet?



#45
Boeroer

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Draining axes don't matter when you look at health. They only heal endurance. It's not the lack of endurance that could make this build a bit unplesant to play in a solo game (you will get targeted and hit a lot) but the low health (compared to other melee oriented classes). I tried another rogue build with max CON and MIG, but used a shield and retaliation and stuff - and even then the health loss was not really manageable - except if I used Infuse of Vital Essence a lot. Then it was doable but still a lot of fuzz. I canceled that solo run...

If you level up you get all your health back by the way (or was that Tyranny?). ;)

@DR <3: The fighter gets Constant Recovery right from the start, that's true, and thus spares a talent point - but Constant Recovery is less powerful than Veteran's Recovery. If you want the fighter to be the better "regenerator" you'd have to take Rapid Recovery as well and that would cost a talent point, too.

The good thing about the rogue - if you want him to play as "behind enemy lines" character - is that Escape comes quite early and it pushes your deflection quite a bit. The overall squishyness is the downside once Escape runs out. Charge is the better ability of course, but it comes at lvl 13. This would be too late for me to build a whole concept around.

If you can manage to operate behind the lines without being targeted by a lot of enemies then I guess this rogue can be quite fun and effective. Because against one or two enemies he will easily stand his ground with this healing and also his monstrous fortitude (preventing long disables).

But for a solo game I guess there is no rogue build which can do a face-off most of the time without resting a ton - because rogues lack deflection and health as well as CC (disables) and consistent AoE damage. I have the same problem with fighters though, but to a lesser extend.

Edited by Boeroer, 09 April 2017 - 12:03 AM.


#46
Dr <3

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Yes in my experience the only solo run i liked was a solo pacifist rogue, all about evade fights and go straight for thaos. But every time i try to play him solo like a "warrior" (actually fight enemies) i feel that most of other class could do the job better.
He lacks aoe DMG ( wiz, druid, priest, Chanter are way better) unless you don't try to mass abuse scroll; his cc are poor or comes late ( casters, monk, fighter, chiper do way better); low health - ok endurance; low tanking abilities. He just have good single target DMG, but monk, fighter, druid, chiper can do comparable or better dmg and comes all with other very strong perks.

Tl;dr: random rant against rogue

#47
firkraag888

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If the Druid spirit shift was longer then 20 sec then yeah I probably would,never roll a rogue

#48
Boeroer

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However, taking the sneaky route and only fight when you can't avoid it or use Shadowing Beyond (and the Cape of the Master Mystic) can also be a lot of fun.

#49
masterty66

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I'm trying this build so far (in a group) and it's holding its own. Like all rogues he will still go down unfortunately quick if focus fired but like Boeroer said if you keep it to just a few enemies at a time on him he can hold his own thanks to the heal bonuses. 



#50
firkraag888

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when get to higher levels 12+ he wont go down



#51
Burrito

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Conjurer thanks for your guide! I have a question. Where I can find second Edge of Reason axe? I found only one from Guardian of Od Nua (at 13th lvl).



#52
Boeroer

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Hi Burrito,

 

"Conjurer" ist the forum rank, not the name. The name is "firkraag888". :)

 

The second Edge of Reason comes from cloning with the Helwax Mold. The Helwax Mold is an item you can get from a stronghold adventure, called "The Wax Maker". The mold lets you copy one non-soulbound item of your choice and will give you a clone of the item with the exact same stats, enchantments included.

 

You don't need to do this by all means though. If you use We Toki (another unique battle axe) + Edge of Reason for example you will see that this setup is also very nice.



#53
Burrito

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Hello Boeroer,

Thanks a lot for your answer and usefull tips! 

Yes, I'm little mixed up with nickname and rank  :blush:



#54
Burrito

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Sorry for nub question. What is "Sap" in Abilities/Talents? Can't find.



#55
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It's a lvl 13 ability that stuns the target. Other than the other affliction based attacks the rogue has (Crippling Strike, Blinding Strike and so on) this is not a full attack but only a primary attack, meaning that you won't use both weapons (if you are dual wielding in the first place), but you right hand weapon only.



#56
Lampros

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Guys if you want zero recovery the Max armour you can use is Durgan enhanced padded. I didn't pick that padded that has the haste spell hold because haste does nothing once you hit zero recovery. The sanguine plate frenzy spell hold will not get you faster then zero recovery anyway (so I've been told by kaylon) so you would be better of with padded. Your going to need zero recovery because I left dexterity at 10. If you put plate on you would probably have to put dex up and you needs those points elsehwere

That's not what I said...

 

With normal durganized weapons, gauntlets of swift action and two weapon talent you can't have any recovery penalty - thus the best you can wear are durganized robes/monks outfits. Also the Iron Circle adds another 5% recovery penalty in your case which makes you even slower.

 

If you're using instead durganized weapons with speed enchantment (Strike Hard, Last Blade of the Forge, Rimecutter, Danulya) then you can wear up to durganized breastplate. If you want to reach 0% recovery while using also Vulnerable Attack, then you're limited to durganized padded...

 

 

Jeez. So reaching 0 recovery is hard - and probably not possible even on every weapon-oriented characters (I always have 4 of them).



#57
JerekKruger

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It's hard to do completely passively, but you're in potions of Deleterious Alacrity of Motion or Outlander's Frenzy (out other speed buff abilities) and it becomes more feasible.

Also zero recovery is very nice, but near zero recovery is good too.

#58
Boeroer

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Yes - it's not that something magical happens if you get from very short to zero. :)

#59
JerekKruger

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Not quite true. At zero recovery all further speed bonuses magically become useless ;)
  • Blades of Vanatar and Boeroer like this

#60
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Just would like to add that the little known “binding wounds” talent is your best friend with high endurance regeneration builds and is optimally effective with high Might and Con stats, since they both increase the amount it adds to The health pool. The 40% listed is misleading too, as I have seen it restore much more than that. Maybe healing multipliers affect it. It can restore hundreds (or thousands) of points of health and saves you from having to chug potions which only restore a relatively smaller amount, takes longer to use, and uses up quick action space and resources. It is a fast action and can be used in the middle of a battle too.

Edited by Braven, 26 September 2017 - 04:42 PM.





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