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CLASS BUILD : THE VAMPRIC LEECH


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#21
Livegood118

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The value of speed gains from dexteritys return diminishes the closer you get to zero recovery.

 

 

This is not true, at least enough to make a material difference to the matter at hand, because each extra frame closer to the minimum in a full attack cycle is more valuable than the last one.

 

Case in point:

 

Swing with neutral recovery at 20 Dex

AD = 30/1.3 = 23 frames

RD = 23/1.2 * max(0, 1 - 2*0)

RD = 19 frames

Full attack cycle = 23+19+5 = 47 Frames

 

Swing with neutral recovery at 10 Dex

AD = 30

RD = 30/1.2 *1

RD = 25

Full attack cycle = 60 frames

 

Swing with 0 recovery at 10 DEX:

AD = 30

RD = 0

Full attack cycle = 35 Frames

 

Swing with 0 recovery at 20 DEX:

AD = 30/1.3 = 23

RD = 0

Full attack cycle = 28 Frames

 

While the total number of frames reduced is smaller on the 0 recovery build, you still get a 20% attack speed increase. Given that the frames reduced become exponentially more valuable the closer you are to the minimum, this is still a good investment.

 

Edit: Also fortitude is handy though!


Edited by Livegood118, 05 April 2017 - 07:59 AM.

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#22
Boeroer

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I guess that's why I love Aggrandizing Radiance + Minor Avatar so much: +10 to MIG,PER and also DEX (and all the other stats, too). ;)

If there will be a priest of Galawain in Poe2 I want to try a priest/barb...

#23
Dr <3

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Atm Backstab bonus dmg is guaranted for 1 or 2 strikes coming out of invisibiity? If It works for two strikes, that means you can also double backstab with tidefall?

#24
Boeroer

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The last time I checked it was so, yes (2 attacks). At least out of stealth. And it only mattered that you ordered the attack when stealthed. Didn't matter if you unstealthed on the way to the target.

Edited by Boeroer, 05 April 2017 - 01:37 PM.


#25
Blades of Vanatar

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That's funny. 'Hey guys.. I couldn't feel your first mega sneak attack with that huge sword that drains my life away let alone inflicts many other painful affections. May I have another?'
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#26
firkraag888

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edited OP to include the use of healing potions and infuse vital essence as per @boerers comment.


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#27
firkraag888

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I guess that's why I love Aggrandizing Radiance + Minor Avatar so much: +10 to MIG,PER and also DEX (and all the other stats, too). ;)
If there will be a priest of Galawain in Poe2 I want to try a priest/barb...


I wouldn't get to exited about multiclasses in pillars 2. Judging on how obs nerfed and balanced there way through pillars 1 it wouldn't surprise me if they find a way to make multis that useless that it wouldn't be worth rollinging them. They will just nerf all the loop holes and good synergies from multiclassing as they come up with patches instead of improving the enemies AI like they did last time.

#28
Boeroer

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Maybe, but like last time it will take them several years to fix all the game breakers we'll find. ;)
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#29
Dr <3

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And some combo are still around nontheless.
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#30
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Yes - but the really potent stuff got nerfed pretty quickly as soon as it was posted and got some attention. Like:

 

- retaliation + Carnage

- retalitation + focus

- Envenomed Strike or Knockdown + Blast or Spirit Lance

... and more

 

Some other things like skipping recovery with Quick Switch and/or Coil of Resourcefulness are still in. I guess because nobody is masochistic enough to really abuse this. But in a solo run it's very useful if things get tough.

 

Some other potential game breakers didn't really get into the game or had only a very short appearence, like Novice's Suffering + Spiritshift.

 

The above example is just a little foretaste of what's to come with mutliclassing. A dev team can't rule out all those nasty combos before release. Thousands of players will try to generate nice synergies and will come up with some weird albeit wonderful ideas. And I really like that. Creativity and so on.  :) It's a bit like bug hunting but... with more fun. ;)


Edited by Boeroer, 05 April 2017 - 10:32 PM.


#31
firkraag888

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The best one I saw was that jolting touch stiletto proccing on everyone on the screen with the barbarians carnage.

 

I remember someone screenshotted it and put it on this forum. The whole screen lit up.



#32
Boeroer

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Hehe yeah right. That was glorious, too. What's still in the game is Jolting Touch working with Turning Wheel + Lightning Strikes + Blood Testament. It's hilarious - albeit not as powerful as Carnage + Jolting Touch.



#33
firkraag888

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What did you mean by skipping recovery with the coil and quick switch ?

You mean skipping reloading with firearms by pausing and then switching?

#34
Boeroer

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No. That would be normal behaviour and nothing special.

But when you switch right after the attack animation and before the recovery bar appears you will skip recovery altogether.

You can equip two Great Swords for example and switch back and forth and attack without recovery.

You need Quick Switch + Coil of Resourcefulness for this trick.

If you use this with two guns or crossbows or arbalests also the reloading gets skipped often (not always). You can cycle through your guns and keep firing without recovery and reload.

However, this requires a lot of pausing, timing and switching and is very tedious because fights take forever in real time. But of course it's powerful.

I never use it because it's clearly an unintended behaviour aka bug. :)

Edited by Boeroer, 06 April 2017 - 03:51 AM.


#35
firkraag888

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Almost worth not telling people that

#36
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You could use very slow weapons, switch Vulnerable Attack and Cautious Attack on, wear plate and Iron Circle and still have zero recovery. And by now we know how much this increases dps. So if one is willing to micro the hell out of every encounter then it's a very powerful strategy - for a solo run for example. 


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#37
firkraag888

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Reminds me of that Austin powers scene haha

https://m.youtube.co...h?v=IGiQOCX9UbM

#38
masterty66

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So how are you avoiding running out of health and having to rest a lot with this build? You won't die a lot in fights given the heal bonus but I'd imagine the health pool will drain quickly given your low armor. 

 

Do infusion potions work the same way the Wizard spell does (ie, if you use them just before the fight ends, you get a health bonus)?



#39
firkraag888

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That's why you max Con. Its effects endurance and health.

You don't really notice that are resting all that much. My late game rogue was more sturdy then my fighter and paladin.

I also noticed that the enemies AI was attacking the fighter and paladin first before the rogue for some reason

#40
masterty66

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That's why you max Con. Its effects endurance and health.

You don't really notice that are resting all that much. My late game rogue was more sturdy then my fighter and paladin.

I also noticed that the enemies AI was attacking the fighter and paladin first before the rogue for some reason

It does but with padded armor or robes you're still gonna take some big hits which will drain that pool quickly I'd think. You won't die during fights but you will still take big health damage.

 

But I guess pots of infuse health will take care of that a bit, or you can just give a companion or two triage which with all of the insane + heal bonuses on this build will bring your health pool to max.

 

And yeah ideally as with all rogue builds you still have teh enemy on your tanks first anyways.






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