I don't remember having seen this topic discussed in this forum yet, so apologies beforehand if it has been brought before. Having said this, I would like to discuss merchants in the original Pillars and what I would like to see addressed in Deadfire. Without a doubt, merchants and unique (or uniquely-named) items abound in the game, but to the best of my memory I don't think I've bought any item at all aside from the occasional accessory or ingredient through both of the playthroughs I've done so far, and have found the wares sold even by the "special" merchants in the game (i.e. those that were either unlockable or reachable under special circumstances) to be pretty lacklustre overall. Now, I appreciate that the best gear was left as part of the reward for deeper exploration and questing, but at the same time I can't help miss a Ribald Barterman/Adventurer's Mart-type store that would have three or four really powerful items to spend on, or a selection which might make the acquisition of this or that merchant something worth investing on.
Going into Deadfire I hope we get to see a store or merchant like this. True, the soulbound weapons and more epic loot should probably (at least largely) remain within dungeons and in the hands of big bosses, but I would nevertheless love to see some great unique items in the hands of such vendors. My reasoning, partly, is as follows: in the case of items sold by Ribald the likes of Aeger's Hide, Bracers of Defense AC 3 or the Girdle of Hill Giant Strength, these were seen very early on in the game and helped set secondary goals in my mind as to gathering the money to purchase them; in turn, I was more eager to quest, and more importantly, I felt that money, at least at an early stage, had actual use for me (and not just for getting to Spellhold). In contrast, with Pillars I felt my money was only useful as far as funnelling it to Caed Nua and my hirelings, and I never once felt it as a particularly relevant motivator - I could do with or without it, it was for the most part just a numeric value to me. I believe money could be made relevant in the game again by adding some more motivators to collect and spend it, and what better motivator than great, expensive items for sale?
Again, this could just be that I didn't pay close enough attention to the merchants' stock in the original Pillars, but as far as Deadfire is concerned, I think it's a matter to keep in mind.
Edited by algroth, 30 March 2017 - 05:39 AM.