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Let's talk merchants...


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#1
algroth

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I don't remember having seen this topic discussed in this forum yet, so apologies beforehand if it has been brought before. Having said this, I would like to discuss merchants in the original Pillars and what I would like to see addressed in Deadfire. Without a doubt, merchants and unique (or uniquely-named) items abound in the game, but to the best of my memory I don't think I've bought any item at all aside from the occasional accessory or ingredient through both of the playthroughs I've done so far, and have found the wares sold even by the "special" merchants in the game (i.e. those that were either unlockable or reachable under special circumstances) to be pretty lacklustre overall. Now, I appreciate that the best gear was left as part of the reward for deeper exploration and questing, but at the same time I can't help miss a Ribald Barterman/Adventurer's Mart-type store that would have three or four really powerful items to spend on, or a selection which might make the acquisition of this or that merchant something worth investing on.

 

Going into Deadfire I hope we get to see a store or merchant like this. True, the soulbound weapons and more epic loot should probably (at least largely) remain within dungeons and in the hands of big bosses, but I would nevertheless love to see some great unique items in the hands of such vendors. My reasoning, partly, is as follows: in the case of items sold by Ribald the likes of Aeger's Hide, Bracers of Defense AC 3 or the Girdle of Hill Giant Strength, these were seen very early on in the game and helped set secondary goals in my mind as to gathering the money to purchase them; in turn, I was more eager to quest, and more importantly, I felt that money, at least at an early stage, had actual use for me (and not just for getting to Spellhold). In contrast, with Pillars I felt my money was only useful as far as funnelling it to Caed Nua and my hirelings, and I never once felt it as a particularly relevant motivator - I could do with or without it, it was for the most part just a numeric value to me. I believe money could be made relevant in the game again by adding some more motivators to collect and spend it, and what better motivator than great, expensive items for sale? :p

 

Again, this could just be that I didn't pay close enough attention to the merchants' stock in the original Pillars, but as far as Deadfire is concerned, I think it's a matter to keep in mind.


Edited by algroth, 30 March 2017 - 05:39 AM.

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#2
Katarack21

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I dunno, Azuroth's Stiletto is pretty tempting as a rogue.



#3
algroth

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I dunno, Azuroth's Stiletto is pretty tempting as a rogue.

Can't say I recall it, and can't seem to find it on Google. What are the stats?



#4
Katarack21

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I dunno, Azuroth's Stiletto is pretty tempting as a rogue.

Can't say I recall it, and can't seem to find it on Google. What are the stats?

 

Sorry, ****ty memory. AzurEITH's stilletto. Only 305 copper, but at a time when you probably have around 100 (or at least I generally do). You'll probably have enough to get it just before Raedric's castle, but doing so will make you poor again so it's a traide off.


Edited by Katarack21, 29 March 2017 - 01:55 AM.


#5
algroth

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I dunno, Azuroth's Stiletto is pretty tempting as a rogue.

Can't say I recall it, and can't seem to find it on Google. What are the stats?

 

Sorry, ****ty memory. AzurEITH's stilletto. Only 305 copper, but at a time when you probably have around 100 (or at least I generally do). You'll probably have enough to get it just before Raedric's castle, but doing so will make you poor again so it's a traide off.

 

Yeah, I can see how it can be a pretty cool unique item, and how it could be upgraded to be damn good. I was rather thinking about more epic and expensive items myself, that might make the prospect of buying them more a mid-game or late-game goal introduced early on, so to speak. The Girdle of Hill Giant Strength, for example, was about 14k gold if I'm not mistaken, which at the end of act 1 was a pretty inconceivable amount of money, for an item that still likely impressed at the later stages of the game. I'd love to see some items which, in this sense, would be pretty unmissable and enticing at any stage in the game.


Edited by algroth, 29 March 2017 - 02:05 AM.


#6
Katarack21

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Yeah, I get what your saying. Something at, like, Stormcallers power level for several thousand gold--a mid-to-end game item that makes a serious difference in gameplay and, if purchased, is also a *serious* gold sink.


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#7
algroth

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Yeah, I get what your saying. Something at, like, Stormcallers power level for several thousand gold--a mid-to-end game item that makes a serious difference in gameplay and, if purchased, is also a *serious* gold sink.

Exactly. A serious gold sink, or a serious gold collection objective. I think it would give gold purpose again in a way that it was sort of lacking in Pillars once you had enough for Caed Nua's improvements.



#8
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Yeah, I get what your saying. Something at, like, Stormcallers power level for several thousand gold--a mid-to-end game item that makes a serious difference in gameplay and, if purchased, is also a *serious* gold sink.

Exactly. A serious gold sink, or a serious gold collection objective. I think it would give gold purpose again in a way that it was sort of lacking in Pillars once you had enough for Caed Nua's improvements.

 

You know, unlike a lot of other people on these boards, I *NEVER* had enough gold in Pillars. I spent almost every penny, almost entirely on enchants, potions, scrolls, and ingredients for all of the above. I was broke the whole way through.


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#9
Heijoushin

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I think the merchants in Pillars did have a few good pieces. Tall Grass comes to mind as a good early pike, and there's lots of little stat boosting items to fill out your equipment early on. WM had the Raiment of Wael's Eyes sold in Stalwart.

 

But yeah, I'm all for merchants having cool stuff. Part of what makes a new city fun to explore is the shops and items on sale.


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#10
DigitalCrack

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Would love to see something like the adventurer's mart from bg2! You could even make it more interesting by making its item stock change based off your explorative actions. Like because you found or completed (X) now they have access to new exotic items. Or it could have its own quest line where you help secure trade routes to new areas which in turn adds more unique equipment to the exotic vendor.

Edit: sorry about the errors initially... typing from a phone and haven't had coffee yet...

Edited by DigitalCrack, 29 March 2017 - 03:51 AM.

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#11
algroth

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Would love to see something like the adventurer's mart from bg2! You could even make it more interesting by making its item stock change based off your explorative actions. Like because you found or completed (X) now they have access to new exotic items. Or it could have its own quest line where you help secure trade routes to new areas which in turn adds more unique equipment to the exotic vendor.

Edit: sorry about the errors initially... typing from a phone and haven't had coffee yet...

I like this too... Maybe your ship's vendor could act this way somewhat, essentially be a merchant whose stock largely varies according to the factions and communities you've allied yourself with and so on.


Edited by algroth, 29 March 2017 - 05:35 AM.

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#12
Ninjamestari

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I don't remember having seen this topic discussed in this forum yet, so apologies beforehand if it has been brought before. Having said this, I would like to discuss merchants in the original Pillars and what I would like to see addressed in Deadfire. Without a doubt, merchants and unique (or uniquely-named) items abound in the game, but to the best of my memory I have to say that I don't think that I've bought any item aside from the occasional accessory or ingredient at all through both of the playthroughs I've done so far, and have found the wares sold even by the "special" merchants in the game (i.e. those that were either unlockable or reachable under special circumstances) to be pretty lacklustre overall. Now, I appreciate that the best gear was left as part of the reward for deeper exploration and questing, but at the same time I can't help miss a Ribald Barterman/Adventurer's Mart-type store that would have three or four really powerful items to spend on, or a selection which might make the acquisition of this or that merchant something worth investing on.

 

Going into Deadfire I hope we get to see a store or merchant like this. True, the soulbound weapons and more epic loot should probably (at least largely) remain within dungeons and in the hands of big bosses, but I would nevertheless love to see some great unique items in the hands of such vendors. My reasoning, partly, is as follows: in the case of items sold by Ribald the likes of Aeger's Hide, Bracers of Defense AC 3 or the Girdle of Hill Giant Strength, these were seen very early on in the game and helped set secondary goals in my mind as to gathering the money to purchase them; in turn, I was more eager to quest, and more importantly, I felt that money, at least at an early stage, had actual use for me (and not just for getting to Spellhold). In contrast, with Pillars I felt my money was only useful as far as funnelling it to Caed Nua and my hirelings, and I never once felt it as a particularly relevant motivator - I could do with or without it, it was for the most part just a numeric value to me. I believe money could be made relevant in the game again by adding some more motivators to collect and spend it, and what better motivator than great, expensive items for sale? :p

 

Again, this could just be that I didn't pay close enough attention to the merchants' stock in the original Pillars, but as far as Deadfire is concerned, I think it's a matter to keep in mind.

 

Agreed, merchants lacking worthwhile items is a huge part of the reason why gold is so worthless in the game. Coupled with the enchanting system that incentivizes not spending gold at merchants and waiting until you find that super powerful item you're better off enchanting in order to save resources. I think there needs to be more special items at merchants at the same time as the whole enchanting system requires a total overhaul.


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#13
Sedrefilos

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Reputation-unlocked merchants with nice items would be nice.


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#14
KaineParker

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In BG my biggest sink was spell scrolls, they could have sold grimores in PoE to learn spells from, but IIRC in PoE2 Wizards will only know 2 spells per level with Grimores covering the rest.

Personally I wouldn't mind seeing some of the best equipment in merchant stock, like a collector of rare goods having soulbound weapons or something. Would give us something to spend our money on anyways.

#15
algroth

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I don't remember having seen this topic discussed in this forum yet, so apologies beforehand if it has been brought before. Having said this, I would like to discuss merchants in the original Pillars and what I would like to see addressed in Deadfire. Without a doubt, merchants and unique (or uniquely-named) items abound in the game, but to the best of my memory I have to say that I don't think that I've bought any item aside from the occasional accessory or ingredient at all through both of the playthroughs I've done so far, and have found the wares sold even by the "special" merchants in the game (i.e. those that were either unlockable or reachable under special circumstances) to be pretty lacklustre overall. Now, I appreciate that the best gear was left as part of the reward for deeper exploration and questing, but at the same time I can't help miss a Ribald Barterman/Adventurer's Mart-type store that would have three or four really powerful items to spend on, or a selection which might make the acquisition of this or that merchant something worth investing on.

 

Going into Deadfire I hope we get to see a store or merchant like this. True, the soulbound weapons and more epic loot should probably (at least largely) remain within dungeons and in the hands of big bosses, but I would nevertheless love to see some great unique items in the hands of such vendors. My reasoning, partly, is as follows: in the case of items sold by Ribald the likes of Aeger's Hide, Bracers of Defense AC 3 or the Girdle of Hill Giant Strength, these were seen very early on in the game and helped set secondary goals in my mind as to gathering the money to purchase them; in turn, I was more eager to quest, and more importantly, I felt that money, at least at an early stage, had actual use for me (and not just for getting to Spellhold). In contrast, with Pillars I felt my money was only useful as far as funnelling it to Caed Nua and my hirelings, and I never once felt it as a particularly relevant motivator - I could do with or without it, it was for the most part just a numeric value to me. I believe money could be made relevant in the game again by adding some more motivators to collect and spend it, and what better motivator than great, expensive items for sale? :p

 

Again, this could just be that I didn't pay close enough attention to the merchants' stock in the original Pillars, but as far as Deadfire is concerned, I think it's a matter to keep in mind.

 

Agreed, merchants lacking worthwhile items is a huge part of the reason why gold is so worthless in the game. Coupled with the enchanting system that incentivizes not spending gold at merchants and waiting until you find that super powerful item you're better off enchanting in order to save resources. I think there needs to be more special items at merchants at the same time as the whole enchanting system requires a total overhaul.

 

Luckily the enchanting system is being completely overhauled already, but I would agree about what you say regarding the first Pillars.


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#16
dukeisaac

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I'm really hoping that the Radiant Market (part of Fulvano's unlockable stuff) will fill this gap here. Just imagine all the plundered stuff, some of it with powers unknown, for sale by dodgy characters...


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#17
rjshae

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I really liked having Azzuro pay visits to the Stronghold. Even though I didn't always but his item, it still made for an interesting event. Personally I'd like to see something comparable in PoE2. Perhaps the city has an exclusive magic item auction for only the most wealthy or prestigious guests? You'd have to earn your way in, and once there the available item would change each time you visit. In fact, you could put up your own items for sale.


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#18
darqleo

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What I hope for merchants in DEADFIRE is consolidating the duplicate items. I don't want to sell 100 Xaurip Spears and then have to scroll through 100 Xaurip Spears to get to other stuff in the merchant's inventory. They should just show a single spear with x100 next to it.


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#19
Ninjamestari

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What I hope for merchants in DEADFIRE is consolidating the duplicate items. I don't want to sell 100 Xaurip Spears and then have to scroll through 100 Xaurip Spears to get to other stuff in the merchant's inventory. They should just show a single spear with x100 next to it.

 

Hah, I remember using the innkeeper in the first village as my own personal junkyard to avoid this issue ^^


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#20
ericdy

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What I hope for merchants in DEADFIRE is consolidating the duplicate items. I don't want to sell 100 Xaurip Spears and then have to scroll through 100 Xaurip Spears to get to other stuff in the merchant's inventory. They should just show a single spear with x100 next to it.

 

Hah, I remember using the innkeeper in the first village as my own personal junkyard to avoid this issue ^^

 

haha yeah, for me it was the stationary merchant att Caed Nua :p  He had plenty of spears so to say. Which made me thinking on a comment you can make on a guard/protector in Twin Elms: "Nice spear... compensating for something else?"


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