I felt so at first. but they are pushing it too often. They don't just let the world be what it is, they have your character - born and raised in this world - constantly reminded as if they were an astronaut in a 50s pulp magazine, landed on venus and confronted by amazons in the jungle.
My hunter character who was raised by beastwomen would not need to be lectured on male inferiority in that society. No character would need to be surprised when they figure out that an npc inherited a lot of land because she was female - it would be more of a "doh! How did we miss that?" moment for them, especially an adjudicator or sage. The game world was believably created, but the player is treated as if every encounter with the gender roles in the game were their first.
Well, the only time I remember it coming up in my playthroughs was when talking with Eb, if I recall correctly. I can recall it coming to effect on a subquest involving a woman that owned Lethian's Crossing's lands, but I don't remember this being explained with much detail there, more like "she's the only daughter remaining of this bloodline, hence she inherited all this land that I want for me".
Regardless the problem in both cases, I think, has a bit to do with one of my personal overarching criticisms with the game, which is that it paints the world and experience in pretty broad strokes and seems pretty lacking on plenty of the finer details regarding interactions, lore, certain options and resolutions and the likes. To me the case you mention above is something akin to the lack of recognition a priest of Eothas got for worshipping Eothas in Pillars: it's just the exception to the rule that would have required its own dialogue trees to account for your character's background and wasn't given them. With this in mind and considering the fact that depending on which faction/storyline you follow, any of the four regions may appear as first for you, I reckon the chance of each of these encounters being the first time the player could come across this bit of world lore is what made the devs be more expositional in each case, more so than wanting to lecture the player on feminism.
I mean, to this regard of repetition I felt it a lot more tedious to hear the Disfavoured and Chorus members repeating ad nauseam their thoughts on each other, or the Tiers for that matter.
Edited by algroth, 11 April 2017 - 05:59 AM.