Old thread here.
Been thinking about doing a new playthrough - is siding with the rebels fun?
The first time I played, I went largely with the Scarley Chorus (who I turned on late in the game). Second time I went with the rebel path and I thought that felt much more... I dunno, fleshed out and more like a "real game" somehow.
I think that it was a misstep though to provide a rebel path but not a path where you can be a supporter of Kyros up until the end.
Rebel as in independent or with the factions of the Tiers?
As for supporting Kyros
As fun as being the hero in any traditional RPG is, I suppose. The writing is bad though -- it's never properly established what your motivations could be to just up and ignore orders to start helping the enemy for no reason at all, really early in the story. Because of how poorly this branch is set up, I didn't realize it was an option until I read about it in some forum.
Once you get past that point, it fleshes out the different tiersmen groups more than the loyalist and anarchist paths, so it's not all bad.
Rebel as in independent or with the factions of the Tiers?
As for supporting Kyros
Spoiler
Siding with the Tiersmen.
Rebels are apparently pretty fun, but as numbers says, the initial process of going with the rebels is nonsensical. The rebels clearly state all the way that they have no hope of winning - and at that point in the game, you as a lawbringer have no reason to think you have any kind of power to change the situation. (Basically, your stupid and suicidal decision only gets vindicated by the gigantic magical chosen one deus ex machina macguffin of the end of Act One.) You also need to show extreme sympathy to the rebels from the very start, to the point of dereliction of duty and simple stupidity in being so trusting of the enemy - without knowing very much about what kind of rebels they are, how they'd reciprocate your gestures, etc.
I wouldn't really recommend the independent path. I'm sure most people choose it, either because they don't like the factions or because it's the standard 'have your cake and eat it too' munchkin RPG path, but it just means the rest of the game is "go here kill everybody". At least if you're with a faction it's, uh, "go here and kill half of them".
I mostly sided with the Tiersmen because, uhm, screw Kyros who sends me to two bickering children to cast an edict that damn well kills me too.
Since Kyros obviously wants me dead as well I might as be as much of a pain in the ass as I can.
Rebels are apparently pretty fun, but as numbers says, the initial process of going with the rebels is nonsensical. The rebels clearly state all the way that they have no hope of winning - and at that point in the game, you as a lawbringer have no reason to think you have any kind of power to change the situation. (Basically, your stupid and suicidal decision only gets vindicated by the gigantic magical chosen one deus ex machina macguffin of the end of Act One.) You also need to show extreme sympathy to the rebels from the very start, to the point of dereliction of duty and simple stupidity in being so trusting of the enemy - without knowing very much about what kind of rebels they are, how they'd reciprocate your gestures, etc.
The video posted in the previous thread brushed on the subject lightly, that even if we try to work Kyros' rule and stretch it to be as lesser of an evil as we can - we are still actively supporting a fascist and oppressive regime.
One could argue, that the only morally (if we see such things as evil) right thing to do, is to actively fight against it, no matter the odds and consequences. The only thing necessary for the triumph of evil... and all that.
Edited by Chairchucker, 24 March 2017 - 09:20 AM.
Rebels are apparently pretty fun, but as numbers says, the initial process of going with the rebels is nonsensical. The rebels clearly state all the way that they have no hope of winning - and at that point in the game, you as a lawbringer have no reason to think you have any kind of power to change the situation. (Basically, your stupid and suicidal decision only gets vindicated by the gigantic magical chosen one deus ex machina macguffin of the end of Act One.) You also need to show extreme sympathy to the rebels from the very start, to the point of dereliction of duty and simple stupidity in being so trusting of the enemy - without knowing very much about what kind of rebels they are, how they'd reciprocate your gestures, etc.
The video posted in the previous thread brushed on the subject lightly, that even if we try to work Kyros' rule and stretch it to be as lesser of an evil as we can - we are still actively supporting a fascist and oppressive regime.
One could argue, that the only morally (if we see such things as evil) right thing to do, is to actively fight against it, no matter the odds and consequences. The only thing necessary for the triumph of evil... and all that.
I haven't watched the video, but that kind of blinkered "FREEEEEDOM" romanticism is to real liberalism what scientism is to real science. I never finished the rebel playthrough, but from what I saw, I was glad that the game itself didn't descend to such crude "oh but we must fight for liberal democracy".
I suppose it would make sense if you roleplayed a hardcore extremist dissident lawgiver who only signed up to Tunon to cause havoc and/or became extremely disaffected, and planned to use the rebels to cause trouble from the start - and then allowed his/her beliefs to override how incredibly insane, stupid, suicidal this would be strategically... and then turns out it works out because suddenly you are super magical power fairy.
Rebels are apparently pretty fun, but as numbers says, the initial process of going with the rebels is nonsensical. The rebels clearly state all the way that they have no hope of winning - and at that point in the game, you as a lawbringer have no reason to think you have any kind of power to change the situation. (Basically, your stupid and suicidal decision only gets vindicated by the gigantic magical chosen one deus ex machina macguffin of the end of Act One.) You also need to show extreme sympathy to the rebels from the very start, to the point of dereliction of duty and simple stupidity in being so trusting of the enemy - without knowing very much about what kind of rebels they are, how they'd reciprocate your gestures, etc.
The video posted in the previous thread brushed on the subject lightly, that even if we try to work Kyros' rule and stretch it to be as lesser of an evil as we can - we are still actively supporting a fascist and oppressive regime.
One could argue, that the only morally (if we see such things as evil) right thing to do, is to actively fight against it, no matter the odds and consequences. The only thing necessary for the triumph of evil... and all that.
I haven't watched the video, but that kind of blinkered "FREEEEEDOM" romanticism is to real liberalism what scientism is to real science. I never finished the rebel playthrough, but from what I saw, I was glad that the game itself didn't descend to such crude "oh but we must fight for liberal democracy".
I suppose it would make sense if you roleplayed a hardcore extremist dissident lawgiver who only signed up to Tunon to cause havoc and/or became extremely disaffected, and planned to use the rebels to cause trouble from the start - and then allowed his/her beliefs to override how incredibly insane, stupid, suicidal this would be strategically... and then turns out it works out because suddenly you are super magical power fairy.
The video speaks about the way in which we're forced to compromise and how the compromise we make in Tyranny is at ends to the romantic vision we hold of ourselves as the heroes who would fight against injustice and oppression were we put in that position. I'd say it's attacking what romantic notions we hold of ourselves as "good people" when in reality we're just as easy to bend and be made to fall in line by a greater authority, and isn't going about a vision of "freedom" as you put it exactly either.
Edited by algroth, 24 March 2017 - 10:22 AM.
Fair enough, I can't talk about a video I haven't seen, I can only talk about the plausibility of the PC going for rebels in Act 1.
I really wish they had some additional content for the game, or a sequel. I really enjoyed it and I want more, but replaying the same for slightly different outcomes can be tiresome by now
I really wish they had some additional content for the game, or a sequel. I really enjoyed it and I want more, but replaying the same for slightly different outcomes can be tiresome by now
If you are interested in DLC, you might as well wait as they are working on new content.
Hmm, has that been confirmed?
They will most likely announce it during the Paradox Convention or whatever it is called.
Hmm, has that been confirmed?
Not officially, but there will be portrait DLC and conent DLC. Found thanks to people on the net doing some searching in the Steam database and such.
We have some exciting things lined up for the world of Tyranny going forward!
To tease your pallet the Overlord Kyros will first bring some new faces to all the Fatebinders out there! Our new character Portrait Pack releases on Steam on April 4th at $3.99, what comes next,
you will have to wait and see.
Edited by Infinitron, 30 March 2017 - 08:02 AM.
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