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Can PoE grow as a franchise the way the Witcher did?


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#81
Messier-31

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Geralt "wins" every fight? Read the books, he got too many near death experiences & also *spoilers* in the end he dies lol.

 

Not only Geralt is fatally wounded, but the fact *WHO* gives the killing blow is even more unbelievable.

 

Spoiler


Edited by Messier-31, Yesterday, 01:11 AM.


#82
rheingold

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Well a problem with most games, and indeed fantasy writing, in particular is the darn "hero's journey" which has been taken far too literally by too many writers.
Having said that, it's really difficult to create a protagonist in a game without going through the motions/chapters involved.
https://en.m.wikiped.../Hero's_journey
One of the reasons that there is just very little new original writing, because writers often use it as a template.

#83
RoboticWater

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Well a problem with most games, and indeed fantasy writing, in particular is the darn "hero's journey" which has been taken far too literally by too many writers.
Having said that, it's really difficult to create a protagonist in a game without going through the motions/chapters involved.
https://en.m.wikiped.../Hero's_journey
One of the reasons that there is just very little new original writing, because writers often use it as a template.

But that's not The Witcher's problem at all. It's a power fantasy not because you go from farmer to savior, but because you start as the studly professional and only ever have your mettle proven again and again. Only BioWare games are so structurally consistent, and even then, it's usually the player's decision to have their character follow hero's journey so strictly. I don't think you can even find especially redundant plot points between New VegasPillars, and Tyranny. As RPG, their progression will feel similar, but you'd be remiss if you said they were all the same, and you'd be especially wrong if you said they were just following the hero's journey.

 

My problem with fantasy writing in games is that they can't follow the hero's journey. Not properly anyway. Even in a game like Assassin's Creed 2 where the narrative quite clearly follows the hero's journey, the player never feels the same emotional highs and lows as Ezio. Your progression through the game is a fairly consistent upward climb in power. The actual hero's journey can only be felt sympathetically through protagonist, not directly through the mechanics. Very few games, and even fewer RPG are bold enough to take from the player and make final battle not just an obligatory outcome of the player's acquired power, but a victory earned in desperation as per the hero's journey.

 

Honestly, if you're finding the hero's journey, it's only because you're not looking hard enough for quality fiction or you're working especially hard to ignore intricacies.


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#84
Ninjamestari

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The fantasy not resonating me was just part of the problem. Another problem with the game is the very monotonic setting, which is actually a flaw often shared by obsidian's products.


Its a flaw just cos you don't like it? Its precisely why I like the setting, the more realistic, less magic, more politics & court intrigue the better. Tho one thing I don't like is space & time travel/its connection to other settings, I hated the very end of the books cos of it.

Btw. poeple who don't like Witcher here, also don't like asoiaf right?

 

 

Less magic, more politics and court intrique is precisely the strong point of witcher, that's not the issue. I'm talking about the monotonous *mood* of the game, every single area has the same flavor of depression hanging on it, there's no light hearted adventure, there's no deep mystery, everything is just one gray homogenous mass emotionally.

 

And I definitely like song of ice and fire, the only problem I have with the books is that the insane number of different viewpoint characters butchers the reading experience. Seriously, I start to have trouble keeping up interest if there are more than two viewpoint characters, song of ice and fire has so many that you can't even count them with the fingers of both your hands. The setting is awesome though, and the TV show has been good for the most part.


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#85
Varana

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I really, really like the Witcher.

I really, really dislike ASoIaF.

:grin:

As for lighthearted, I'd recommend the Heart of Stone expansion. Not all of it, but it has some positively hilarious stuff.
And for not-as-depressing, Blood&Wine (more lighthearted, at the same time).
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#86
Ninjamestari

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The overall tone doesn't have to be light hearted. Monotonous means that there is only one tone, mono.  A good story covers a wide variety of feelings, not just that one.


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#87
Karkarov

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Can Eternity become a "mega mainstream hit"?

Uh... no, not in it's current form.  It is an isometric RPG, very much a niche genre that is outside anything involving the word "mainstream".

The better question would be "can they make real money on Eternity and turn it into a franchise?"  The answer to that is most definitely yes.  Can they over time consider making an open world 3D action RPG similar to say the Witcher or Dark Souls based in the world of Eora?  Sure they can, and that could be a game with much more mainstream appeal.

The thing is that a game like that requires much more staff, and much more money, than Obsidian can commit at this time.  Don't kid yourself, you are not going to kick/figstart a open world RPG on par with something like Fallout 4 or Mass Effect Andromeda.  The budget required is way out of the realm of public funding.

I will say that Josh Sawyer said in a live stream that he really liked the "Dark Souls formula" and would not be opposed to doing a game similar to that one day.


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#88
Quillon

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For pillows to be mainstream it will have to go third action console rpg route is the consensus so far?

 

Obs would have had a lot better time if they had kickstarted a sci-fi/post apoc. RPG which are the sub-genres that's more popular atm and can scale a lot better with budget as opposed to Pillar's 2 options; either stay as a successful niche or get a big AAA budget. I think InXile's sitting on a gold mine that's Wasteland which can be a lot more successful with better level-design & writing, better prod. quality & Xcom like gameplay but InXile lacks the talent & budget/project management to hit a home run. So I guess what I'm saying is Obs needs[to crowdfund] another IP that could do what I think could be done with a sci-fi/PA rpg that's a lot different from Pillars and keep its budget separated(avoiding the cluster**** what InXile seems to be in).

 

 

 

 



#89
KDubya

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My hope is that Obsidian continues to reap financial success producing games similar to PoE - as in isometric party based rpgs. It is a niche market but it can pay the bills for the moderate budgets that they are using for PoE2. Let Bethesda and Witcher make big budget console focused action games, Obsidian can focus on quality game play with good writing.






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