Hi, first of all, I must say, I really like Pillars. Great game, has this BG and IWD feeling, and it feels like D&D mechanics modernised to fit in CRPG of our times.
But out of all mechanics in the game, there's one I don't like- camping supplies limit.
I understand how there's need for a limit on rests, but on me, limit of how many CS I can lift have the opposite effect.
During my playthoughs of BG, IWD and many more RPGs, I always felt that there's no time for rest every 5 minutes, and resting frequently broke my immersion and felt extremally out of character, so I learned how to manage resources (potions, scrolls, spells, special abilities, and, most of all, hit points), but in Pillars, I'm constantly at cap of supplies, and I play a wizard, with custom druid, Aloth, Durance, Eder and Sagani in my party. I started playing a more nuking gamestyle, without saving as many per rest abilities as I usually do, and when often I clear a wilderness map with 1/3 to 1/2 spells remaining, and supplies to loot. I've never bought a single camping supply item, and play path of the damned.
So, I either rest when I don't really need to, or I leave valuable resource behind, and will have to remember (or write down) where it is (I didn't notice a custom mapnote like in BG2) for when I' need it.
I even tried to find a mod that would increase or lift a limit on max supply camps, but it seem to no longer work.
I don't really know what I want from posting it here, I just though I'll share. I feel, that it would be nice, if supplies when player is at max, instead of staying in container would be send to stronghold treassury, so they aren't lost, but aren't making game too easy.
Sorry if I beat on a dead horse, or resurrect an old discussion, I've read some threads like this, but I don't think I've found someone that shared my experience on that.