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I miss the unique ammo types we had with the Infinity Engine. That made it feel like I had to do some logistics planning. Now it's just pew, pew, pew...
I miss the idea, but I don't miss the hassle they caused. The problem is that I don't know if one can have one without the other, which leaves me kinda conflicted on the whole issue. Maybe that's why I always go either magic on melee
But on the topic, yeah, why not. Throwing weapons might be neat especially for some monk sub-classes. I don't really have any strong feelings one way or the other on whether to go with the unlimited stack approach or a limited stack size, although for a game where combat forms the vast majority of the content, the unlimited stack might be a more reasonable solution. I have no personal stakes on it in the short term, as I already know that my first character will be a big-ass Paladin with a big-ass two handed sword.
But now that I think about it, there could also be some sort of magical 'boomerang' ability that you can use to throw your melee weapon in order to perform a ranged attack. Not for paladins, but maybe for some multi-class Fighter/Wizards, maybe some spell like "Bob's bouncing boomerang - Throw your melee weapon at your enemies and magically guide it to perform x attacks, bouncing to y enemies before returning to your hand" or something.
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