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I miss the unique ammo types we had with the Infinity Engine. That made it feel like I had to do some logistics planning. Now it's just pew, pew, pew...
I miss the idea, but I don't miss the hassle they caused. The problem is that I don't know if one can have one without the other, which leaves me kinda conflicted on the whole issue. Maybe that's why I always go either magic on melee
But on the topic, yeah, why not. Throwing weapons might be neat especially for some monk sub-classes. I don't really have any strong feelings one way or the other on whether to go with the unlimited stack approach or a limited stack size, although for a game where combat forms the vast majority of the content, the unlimited stack might be a more reasonable solution. I have no personal stakes on it in the short term, as I already know that my first character will be a big-ass Paladin with a big-ass two handed sword.
But now that I think about it, there could also be some sort of magical 'boomerang' ability that you can use to throw your melee weapon in order to perform a ranged attack. Not for paladins, but maybe for some multi-class Fighter/Wizards, maybe some spell like "Bob's bouncing boomerang - Throw your melee weapon at your enemies and magically guide it to perform x attacks, bouncing to y enemies before returning to your hand" or something.
I would love to see javalin, axe and throwing knives in poe 2. I dont care about ammo, but it should have enough talents, classes, abilities, etc so we could create a character around the "throwing weapon" concep . Otherwise would get old so soon.
In Battle Brothers, Javelins (or Bows) have a per encounter use, but replenishes between combat (You have "Ammunition Resources"). It works really well. IIRC Bows and Crossbows have 10/10 uses and Javelins 3/3.
I don't like throwing weps cos the obvious: how unrealistic it is carrying XX amount of axes or whatever. However I wouldn't mind them as abilities in the current system; throw as many as your power source allows which is not many. And I'm indifferent about ranged wep ammunitions tho it makes me stack lots more than I'd need so I think its better to have Stormcaller rather than electric arrows. Would be cool if other elements'callers also show up in Deadfire.
If it was up to me, i probably wouldn't add throwing weapons per say, but work in those mechanics (from Tyranny, i mean) into the magical implements and magic staves (which aren't really a thing in Pillars, but whatever). Ranged attacks at range, but switch to melee up close.
Though, to be honest, i think 'throwing' weapons could be a cool ability for Fighters or Rogues. Like an ability to chuck your mainhand weapon like a boomerang (or a lightsaber, eh?) or throwing like multiple daggers in a cone as a Rogue.
Edited by Juodas Varnas, 06 December 2017 - 05:07 AM.
How about throwing weapons as per encounter abilities? Some classes *cough*fighter*cough* are in desperate need of more abilities since some passives are gonna be duped to talents.
How about a Wizard spell to summon a stream of thrown weapons? Force stars, daggers, javelins, and axes.
I don't get it
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