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Mass Effect Andromeda

well bang OK? Space Jesus Decline Culpa

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#161
Bendu

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Feel the pain.

 

 


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#162
ktchong

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I think I know what they will say. They were forced to make ME3 and DA2 in absurdly short development times all while undergoing a major re-organization. That would take the fun out of it for anybody.

 

That's what Richard Garriott said.

 

EA became successful by making sport franchise titles like NBA and  NFL.  EA's business model is to keep to a tight schedule to chunk out a new NBA or NFL title every year, and EA absolutely cannot miss a release date for those sport titles.  Then, after a certain year's NBA or NFL video game is released, EA never looks back and completely fixes the problems in a NBA or NFL game.  EA moves on to next year's NBA or NFL.  That is the same business model EA enforces on all its studios.  Which works for sport titles but destroys everything else.


Edited by ktchong, Yesterday, 11:16 AM.


#163
the_dog_days

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Feel the pain.

https://www.youtube....h?v=7JbNpF0lO9g


Paw in paw, they walk beneath a waterfall. Ape and cat, together at last.
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#164
Hurlshot

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Sure, but Richard Garriott clearly wanted to keep making games and lost access to titles he was greatly attached to. The Doctors come across as hobbyists who just kind of struck gold and rode it out. They cashed out when they could and seem happy pursuing other interests. Honestly it seems like a pretty great deal for them. Not that I feel all that bad for Garriott, the guy built a castle with his gaming money.  :p


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#165
Bartimaeus

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(I suspect Ray Muzyka and Greg Zeschuk were the fall guys  for Star Wars: The Old Republic and Mass Effect 3.)

 

Fall guys...for two games released 9 years apart? The former of which was way before EA's time?

 

(e): I'm retarded: KotOR is not Star Wars: The Old Republic. Ah, they got me good. Carry on, I suppose.


Edited by Bartimaeus, Yesterday, 11:34 AM.


#166
Zoraptor

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Nah, don't. After all, he does think that Origin established the Jane's IP- which would involve time travelling back to 1898. It's as much a licensed product as an NBA game. Most of the rest is just standard industry practice, crappy maybe but everyone does it.



#167
Majek

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ktchong you're a ****ing idiot. Bioware is EA  and they became that when they merged with them. Their story is not comparable to other studios aquired by EA.



#168
Valmy

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ktchong you're a ****ing idiot. Bioware is EA  and they became that when they merged with them. Their story is not comparable to other studios aquired by EA.

 

Why not?



#169
Mamoulian War

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Feel the pain.
 
https://www.youtube....h?v=7JbNpF0lO9g
 
https://www.youtube....h?v=1YWTXzM8Lt4

Oh god.... the blonde thing... is that man or a woman. I am so affraid to click that link, to find out myself O.o

#170
majestic

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That voice is from Fem!Ryder. Although I have to admire the person who made that face. That sure took some doing and is actually even worse than my orginal Mass Effect female Shepard face that looked like a red-haired praying mantis with yellow/green irises. ;)

 

Now that I've actually played a couple of hours, well, yeah. This plays exactly like DA:I with guns. People complain about facial animations and the grand Bioware conspiracy against attractive women but nobody mentioned that retardely unresponsive controls that plagued Inquisition?

 

Talk about priorities. *sigh*



#171
GhostofAnakin

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Just started playing today.

 

I can't believe how bad the facial animations are.  The aliens are the only ones that look good.  Any human animation looks bad.  I don't remember it being this bad in the original ME trilogy, given the technology of the respective timeframe the games were released.

 

They also walk weird.  I was watching that Cora chick walk away, and she was all bow-legged with her arms arched in a weird way.

 

And that's not even touching on the movement of the lips/mouth not even being close to syncing with the dialogue being spoken.

 

How does BioWare do it?  How do the manage to make such ugly characters?  You look at all these other games recently released, and when they try to portray an "attractive character", the character model looks attractive.  BioWare seems like it's being a caricature of itself by making every character -- especially female -- look like an ugly parody of what they're supposed to be.



#172
Darkpriest

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To be honest, If i were the model on which they based the female Ryder, I'd sue Bioware for damaging of her outlook/career profile and tell them to step referencing her name in any of the materials. I am sure other models have a ton of laugh for how bad she looks in this game.


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#173
FlintlockJazz

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Actually I kind of like the idea that a good studio is freed up to create new IP's while established franchises are continued on with a group that is still trying to earn their stripes. Particularly when the original trilogy was wrapped up pretty neatly (regardless of whether you liked it.) Obviously this is going to mean the franchise may take a nose dive, but it is also going to mean we get more new properties.

 

The execution may be flawed, but the model seems very reasonable.

Freed up?  Or forced?  Coming up with idea after idea constantly is going to lead to burnout.  Plus, wouldn't you want to work on and build up your own ideas rather than have them thrown over to other people the moment they have any success?  Obsidian have made a big deal out of how PoE 2 is the first time they have been able to work on a sequel to their own work, and it seems a big deal to them.  Also, more properties does not equal good properties, this model is not good for creativity. 



#174
kirottu

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Gamer succeeds in making a normal looking womans face. NPCs can't handle it and start to melt.
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#175
Raithe

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I did one of the Loyalty missions last night - Liam's, and it turned out quite amusingly entertaining.  I'm curious how it could turn out if I'd made different choices earlier in the game - not to put too much spoilers on it, but certain colonists turn up to help out.

 

Spoiler






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