- My dog has no nose.
- How does he smell?
Just lol !
Well otherwise. I will agree that 5 party members is a let down. Over the years, i saw games, like DA: O limiting their party members to 4. I always hoped for a great RPG with 6 to come out again. I have a feeling Obs may have wanted to reduce the party to 4, like in Tyranny, but they felt the pill would be hard to swallow for the backers. If so, they would be damn right.
Many people seem to think that it's just a matter of balancing the game for 5. Well, combat and balance is not the most important thing for people who like to have 6 party members i guess. 6 just allows for more banters, more rich group interactions and group life than 5. Pillars 1 lacks the party relationships. They are introduced in Pillars 2. So, 5 is even more of a bummer now ^^.
Plus, if i consider how i use to play.... I will most certainly take Aloth, Eder AND Pallegina in the party, since i have them in my PoE 1 party. Exporting my save from the first game allow for a longer time spent with them. Years have passed you know. I can't imagine just dumping them right away to get some unknown people in the group. Plus, since i use to write the diary of my character, my priestess have somewhat developped a deeper relationship with them than the first game would suggest. I'm pretty sure i'm not the only one with this kind of fidelity-in-friendship approach while roleplaying my character.
Thus, this only allow 1 spot for a new companion. Here is the true bummer i daresay. I will have a real hard time discovering the banters between the new companions. I hope for a mod...
And heard they had revamped class and abilities. I hope the only goal was to make things more clear and varied. Not to dumb down the deepness of the gameplay. I tend to become a tad bit distrusful now. Just a tad bit though.
Edited by Abel, 18 March 2017 - 04:43 PM.