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13 replies to this topic

#1
breathing

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What about a Sci-fi rpg set in humanity's interstellar future using the Pillars engine?  I was inspired by some of Isaac Arthurs YouTube videos.  Loads of awesome ideas and info there that could influence a really cool game.  IMO. 


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#2
Bimpy96

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that would be cool i would so back this if they wanted to make somthing along these lines



#3
Flouride

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I would love a setting that is similar to The Expanse.

Different planets as factions and the big/evil corporations. With some realism when it comes to spacefaring and no aliens ( at least not in the 1st game). Mankinds 1st steps into a spacefaring civilization.


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#4
rjshae

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For building an in-depth space opera I think you need to limit access a bit, or otherwise you're left trying to detail an enormous mass of potential worlds. A single-system setting like the Expanse or Firefly is one way to do it, or you could use an interstellar wormhole network with strategic choke points.



#5
Jozape

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For building an in-depth space opera I think you need to limit access a bit, or otherwise you're left trying to detail an enormous mass of potential worlds. A single-system setting like the Expanse or Firefly is one way to do it, or you could use an interstellar wormhole network with strategic choke points.

 

You could make the PC a "party member" rather than a party leader. If they want to get around they have to choose from a limited selection of outgoing assignments or missions that they can convince someone to take them on.


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#6
HooAmEye

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My dream rpg is something along the lines of Darkling Sea, Xenogenesis, and Hyperion Cantos. A heavy futuristic setting, with people exploring an impossible world. Aliens that can't be understood, and display motives far beyond what humanity can understand. 



#7
Chilloutman

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I want space RPG where non of alien races (if there is multiple of them) are humanoids, I want classic SCIENCE fiction. Something in feel of Space Odyssey or any book from A.C. Clark. Much more unknown and mystery than - Hey blue space chicks, lets bang them! Mass effect style :/
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#8
rjshae

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I want space RPG where non of alien races (if there is multiple of them) are humanoids, I want classic SCIENCE fiction. Something in feel of Space Odyssey or any book from A.C. Clark. Much more unknown and mystery than - Hey blue space chicks, lets bang them! Mass effect style :/

 

Yeah, that's the freaky aspect of the whole Mass Effect series. I suppose it's much like Star Trek in that respect. At least the Star Wars films and games did a better job of portraying truly alien aliens, even if they are mostly acting like humans.


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#9
Regggler

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SciFi Pillars? Yes please!

 

My inner fanboy is conflicted on whether a distant future of Eora would be a cool setting or whether he'd prefer Eora to stay purely fantasy renaissance...

 

As to the blue space chicks: Holy blatant fan service...



#10
Fardragon

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Yes, a Science Fiction Baldur's Gate is basically the game I have wanted for the last twenty years or so.

 

I would via more towards the space opera sub-genre, since if you go to much hard SF you have realism problems in everything from weapon ranges to laser swords to psionics to energy shields to FTL to aliens etc.


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#11
Amentep

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I want space RPG where non of alien races (if there is multiple of them) are humanoids, I want classic SCIENCE fiction. Something in feel of Space Odyssey or any book from A.C. Clark. Much more unknown and mystery than - Hey blue space chicks, lets bang them! Mass effect style :/

 

Eh...Classic Science fiction had that though.  John Carter meets red martian alien Dejah Thoris, falls in love and marries her in 1912's A PRINCESS OF MARS. I think it'd be hard to argue that it isn't part of the science fiction oeuvre; now whether it should be pursued in a game is a matter altogether different, but to reject it because it isn't "classic science fiction" is a bit silly when it was there since the earliest days of classic science fiction.



#12
Chilloutman

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I want space RPG where non of alien races (if there is multiple of them) are humanoids, I want classic SCIENCE fiction. Something in feel of Space Odyssey or any book from A.C. Clark. Much more unknown and mystery than - Hey blue space chicks, lets bang them! Mass effect style :/

 
Eh...Classic Science fiction had that though.  John Carter meets red martian alien Dejah Thoris, falls in love and marries her in 1912's A PRINCESS OF MARS. I think it'd be hard to argue that it isn't part of the science fiction oeuvre; now whether it should be pursued in a game is a matter altogether different, but to reject it because it isn't "classic science fiction" is a bit silly when it was there since the earliest days of classic science fiction.


I am not arguing its never been there, I just stressed that I want more Science in it and less human interaction between them/red martian chicks

#13
Amentep

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Fair enough.  I think 'hard' or 'more accurate science' science fiction is probably going to be more difficult to pull off than space fantasy but could lead to a rewarding story. 



#14
Chilloutman

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Fair enough.  I think 'hard' or 'more accurate science' science fiction is probably going to be more difficult to pull off than space fantasy but could lead to a rewarding story.


I still understand limitations of media, what I am talking about is focus. If we take old ME as example:

1. minimal environmental hazards (toxic planets, too hot or too cold planets or even barren planets)
2. laws of physics (gravity, vacuum, thrust, acceleration, deacceleration, the law of conservation of energy..)
3. astronavigation, spaceflight in general
4. biology and morphology of alien species
5. exploration of unknown

most of this stuff was just very minor fluff but I would like game mechanics to be more focused on these areas




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