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Proposed new health system, i.e. the one time I'll complain


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#41
dukeisaac

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Put me down as someone who'd prefer the Health/Endurance system of PoE over the new proposed system.

same here.

 

And here. Health-endurance split is imo easy to understand and pretty effective. I also liked the knockout injuries, but I suggest they remain optional as in POE1.


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#42
darqleo

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Put me down as someone who'd prefer the Health/Endurance system of PoE over the new proposed system.

 

You have my sword...


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#43
bonarbill

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I'm honestly glad that their getting rid of that crappy convoluted system that was in PoE.  Just stick with one health bar like in other games please.


Edited by bonarbill, 07 March 2017 - 01:56 PM.


#44
Leferd

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Heh. The repeal and replace debate is happening here too.
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#45
Hertzila

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I'm honestly glad that their getting rid of that crappy convoluted system that was in PoE.  Just stick with one health bar like in other games please.

 

No. The health / endurance split was one of the best aspects of PoE's mechanics and added a lot of strategic depth to encounters. Instead of chugging wound-knitting health potions like it was your soft drink of choice, you actually couldn't tank through everything with a beer cap and a hose.

 

The split is great. The injury system sounds way too simplified and discrete compared to the granularity of the split.


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#46
gogocactus

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Put me down as someone who'd prefer the Health/Endurance system of PoE over the new proposed system.


You have my sword...

And my axe...
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#47
JerekKruger

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Put me down as someone who'd prefer the Health/Endurance system of PoE over the new proposed system.


You have my sword...

And my axe...

 

 

Really? Cause I checked around and I couldn't find an axe or sword anywhere in my apartment.


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#48
dukeisaac

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Put me down as someone who'd prefer the Health/Endurance system of PoE over the new proposed system.


You have my sword...

And my axe...

 

 

Really? Cause I checked around and I couldn't find an axe or sword anywhere in my apartment.

 

Clearly, you're priorities are all wrong ;)


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#49
JerekKruger

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Clearly, you're priorities are all wrong ;)

 

You're not wrong.


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#50
bonarbill

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I'm honestly glad that their getting rid of that crappy convoluted system that was in PoE.  Just stick with one health bar like in other games please.

 

No. The health / endurance split was one of the best aspects of PoE's mechanics and added a lot of strategic depth to encounters.

 

 

No, it wasn't.  PoE's battledidn't last long enough for the endurance system to even matter.  Thankfully Ropekid is smart enough to get rid of this crappy system by go back to a system that was never broken to begin with.


Edited by bonarbill, 07 March 2017 - 04:08 PM.


#51
lettiv

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I'm honestly glad that their getting rid of that crappy convoluted system that was in PoE.  Just stick with one health bar like in other games please.

 

No. The health / endurance split was one of the best aspects of PoE's mechanics and added a lot of strategic depth to encounters.

 

 

PoE's battledidn't last long enough for the endurance system to even matter.

 

Yeah, right:

 


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#52
FlintlockJazz

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Put me down as someone who'd prefer the Health/Endurance system of PoE over the new proposed system.


You have my sword...

And my axe...

 

 

Really? Cause I checked around and I couldn't find an axe or sword anywhere in my apartment.

 

You did find my staff though right?  The one with the knobbly bit on the end?



#53
JerekKruger

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You did find my staff though right?  The one with the knobbly bit on the end?

 

Oh I always know where to find your staff of strength ;)



#54
FlintlockJazz

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You did find my staff though right?  The one with the knobbly bit on the end?

 

Oh I always know where to find your staff of strength ;)

 

Well I do wave it around lots. ;)



#55
Slapstick87

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It really boggles my mind that they stumbled onto (well... 'worked really hard to design' is probably more accurate) a formula and combination of game mechanics that worked really well, so well in fact that the game was highly successful and beloved, and the devs then go "Right! Obviously we need to change all that!". It works just fine, and the extra layer of strategy/considerations you need to make adds some complexity to interact with. 

 

If it works, don't fix it.Change for the sake of change isn't necessarily bound to be good.


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#56
injurai

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Has Obsidian made any acknowledgement of this concern of the communities. I know for the party size it's basically a "we're set on that decision" sort of thing.

 

But the health change seems more like a response to some minor criticism on PoE1, that the team thought they'd try to address. Less of something they really have their hearts set on. Or maybe I'm mistaken in seeing it that way. Maybe it's one of those things that is still too early for them to nail down, so I can wait on their word. But, I'd hate for this to be a sort of mechanic that needs to be sorted out early, then turn out to be a step back from what we had. What we had was great, really almost optimific in my opinion.


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#57
Baltic

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Has Obsidian made any acknowledgement of this concern of the communities. I know for the party size it's basically a "we're set on that decision" sort of thing.
 
But the health change seems more like a response to some minor criticism on PoE1, that the team thought they'd try to address. Less of something they really have their hearts set on. Or maybe I'm mistaken in seeing it that way. Maybe it's one of those things that is still too early for them to nail down, so I can wait on their word. But, I'd hate for this to be a sort of mechanic that needs to be sorted out early, then turn out to be a step back from what we had. What we had was great, really almost optimific in my opinion.

Don't know if he had any response specifically in regards to criticism but when talking about it they've said they're 'experimenting' with the new system so if doesn't work they'll probably change it back.
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#58
JerekKruger

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Hopefully. Not only do I like the Health/Endurance system, the new system sounds less enjoyable than a traditional health system to me.


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#59
dukeisaac

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Has Obsidian made any acknowledgement of this concern of the communities. I know for the party size it's basically a "we're set on that decision" sort of thing.
 
But the health change seems more like a response to some minor criticism on PoE1, that the team thought they'd try to address. Less of something they really have their hearts set on. Or maybe I'm mistaken in seeing it that way. Maybe it's one of those things that is still too early for them to nail down, so I can wait on their word. But, I'd hate for this to be a sort of mechanic that needs to be sorted out early, then turn out to be a step back from what we had. What we had was great, really almost optimific in my opinion.

Don't know if he had any response specifically in regards to criticism but when talking about it they've said they're 'experimenting' with the new system so if doesn't work they'll probably change it back.

 

Josh Sawyer and Bobby Null both said in the 3rd Twitch Q&A that they preferred the POE1 health-endurance split. Presumably, if we keep voicing our preference for this mechanic, we will win the day.

 

Also, there appears to be another Q&A tonight, so it might be a good question for someone to ask (not me, since I'll be in class)


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#60
anameforobsidian

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I too thought the health / endurance system worked really well.  I pushed my characters harder than I had in any other RPG.


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