I think the health/endurance system coupled withh the camping supplies restriction in PoE was an excellent system. Sure, some people got fed up with running off to the shops all the time to be able to rest, but bascially the system encouraged developing good combat tactics enabling experienceing the combat system to the full and accuracy and economy in spell/ability selection. In short it worked very well. It dealt with the BG rest spam problem brilliantly and it encouraged people to learn to play well in all departments, and playing well increases your enjoyment of a game IMO.
My benchmark for PoE on PotD was 3/4 standard encounters per rest or one major boss battle to start with. Later I got better than that and could drive through 5,6,7 encounters per rest,  which, just to be clear on the point, meant that, with most dungeons and areas having the odd additional camping supply avaiable via loot, Iwas able to complete most of them within the two camping supply allowance, but not without accuracy, care and economy, and that is in my view exactly as it should be - it was very well balanced.
Injuries that debuff the charcacter and need a rest to fix are going to be an absolute PITA. One lucky crit from some miserable Xaurip archer and bang goes another rest, and off to the shops it is /sigh/
If it ain't broke don't fix it.
Edited by Gregorovitch, 06 March 2017 - 09:42 AM.