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Torment: Tides of Numenera Released


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#41
majestic

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Weird, seems to work fine for me. Tried it yesterday when I had a few minutes, loaded my old savegame, left the beta area, etc. saw nothing unusual.

Maybe it depends on the save. I had a save from around half year ago and had this bug.

 

 

It depends on how old the savegame is apparently. inXile has changed the way the screenshots in the loading screens are stored in between so really old savegames mess up the loading screen really good, newer ones from early access don't.



#42
Oerwinde

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I've only had one combat encounter so far, but my effort points were enough to handle it. As you level up I imagine increased effort points combined with edges will give you more to work with.



#43
Chilloutman

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I played only few minutes but  have to agree on UI critique, its really weird. Also Fettles, wtf its suppose to be? First time I read it i thought its fetus or something



#44
ShadySands

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I just game over died

 

I like the combat more than I did in Pillars but I still sometimes find myself just wishing it would be over



#45
Eumaios

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And then I thought, "why bother?" Things became clearer then. Can't comment on a game I have as yet not played and won't for some time hence.

Edited by Eumaios, 01 March 2017 - 03:04 AM.


#46
Tale

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How is Jack? I keep wanting to reroll because Nano feels a bit boring, but then I would lose mind reading which is awesome.

What tide is everyone getting? I'm finding it way too easy to slip into blue just by asking questions. Wish I got more silver.

#47
Chilloutman

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My first tide I got was silver :)



#48
the_dog_days

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The combat isn't as bad as PST, but it's dang close. Back during the Kickstarter I really liked the idea of the numenera, but it has turned combat into puzzle boss fights. I don't understand why Brian Fargo is so dead set on having poor combat in his Torment titles. Its like he thinks good combat and good story are mutually exclusive.

#49
Katarack21

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I've got dominant blue/silver, actually! :-D



#50
Fenixp

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It'd be real nice if I could click the minimap to move the camera there. Yup. Real nice.

 

Also, is it just me, or is there acceleration to camera panning? Because I think there is. And it's rather annoying.

 

Generally tho, I'm having a lot of fun so far. Can't really stop playing, plus world and the characters I keep talking to are really interesting and fun to explore. I'll need to give it more time to pass a bit more cohesive judgement on it, but aside from the UX, the game seems to be quite extraordinary.

 

Incidentally, my dominant tide is gold apparently, because I'm a disgusting nice guy.


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#51
Tale

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It'd be real nice if I could click the minimap to move the camera there. Yup. Real nice.

Super nice, even. Can't even click on the full size map to move there, IIRC.

#52
Fenixp

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Super nice, even. Can't even click on the full size map to move there, IIRC.

That's what I meant and my brain wrote 'Minimap'. Thank you, brain, you're real considerate.

#53
Kefky

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I finished the game a few hours ago. I won't spoil anything, but even though I loved the first half of the game, I absolutely hated the second half. No other game has ever disappointed me as much. It just felt rushed and there was questionable writing as well as terrible game design (and probably bugs) that made me regret playing the game. The combat system is bugged too, but I rarely ever entered combat.



#54
Tale

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even though I loved the first half of the game, I absolutely hated the second half.

So it's true to PST, then.
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#55
Kefky

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I still have hope that they'll fix most of that stuff with patches and expansions. The game has a lot of potential, it was slowly becoming my favorite modern CRPG, and then it went downhill faster than the endings of Mass Effect 3.



#56
Zoraptor

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even though I loved the first half of the game, I absolutely hated the second half.

So it's true to PST, then.

 

 

The actual end sequence of PST was fantastic (so long as you didn't spend ages fighting the shadows and just ran for the wotsits). Probably the best I've played of any game as it fit so very well.

 

The Curst to Fortress section was certainly worse than the rest of the game though.


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#57
Oner

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I see questions are repeatable for shorter answers but I wonder if there's any exra reason to do it? Like a quest or bit of info hidden behind repeats.



#58
algroth

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even though I loved the first half of the game, I absolutely hated the second half.

So it's true to PST, then.

 

 

The actual end sequence of PST was fantastic (so long as you didn't spend ages fighting the shadows and just ran for the wotsits). Probably the best I've played of any game as it fit so very well.

 

The Curst to Fortress section was certainly worse than the rest of the game though.

Would agree with Curst only, not with the Baator or Carceri sequences at all.



#59
Orogun01

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I just found a Don Quijote reference, this game is weird.


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#60
Heijoushin

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I just found a Don Quijote reference, this game is weird.

 

Me too. Now I just need a challenge worthy of him...






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