Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

#Deadfire Q&A Twitch Stream with Josh Sawyer and Lead Designer Bobby Null


  • Please log in to reply
59 replies to this topic

#21
Leferd

Leferd

    Arch-Mage

  • Members
  • 2834 posts
  • Location:California Republic
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!
You got the overhead sailing interface. You got the boarding-action with swordfighting. Will we also see a dancing mini-game to win the affection of the Governor's daughter?

#22
Gromnir

Gromnir

    Arch-Mage

  • Members
  • 6860 posts
  • Location:Sleeping in my office.
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

You got the overhead sailing interface. You got the boarding-action with swordfighting. Will we also see a dancing mini-game to win the affection of the Governor's daughter?

at the very least, perhaps amentep adopts virginia mayo as his board avatar.

 

mayo60.jpg

 

HA! Good Fun!


  • Leferd likes this

#23
Aarik D

Aarik D

    Community Manager

  • Developers
  • 3120 posts
  • Black Isle Bastard!

Will we find the big, scary, deadly, ship sinking sea monsters which were written about in the PoE books?

This was asked in the last stream and the answer is yes!


  • AndreaColombo likes this

#24
Aarik D

Aarik D

    Community Manager

  • Developers
  • 3120 posts
  • Black Isle Bastard!

7. Would you like to do another Q&A sessions like this further down the road of development?

Indeed we will!


  • AndreaColombo likes this

#25
Nail

Nail

    (2) Evoker

  • Members
  • 68 posts
  • Location:Kiev, Ukraine
  • Steam:Perebor
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!
Question 1:
Why no multiplayer / co-op?
Baldur's Gate, Icewind Dale, Neverwinter etc. had at least co-op, and it and it was hilarious experience to play with buddies.
Deadfire intend to be the best RPG ever created, but in my estimation, it won't w/o such thing as co-op or some kind of pvp 
just because there will be Divinity: Original Sin 2.
And with ships announcement I just see such picture: 
Two different parties on ships controlled by two players encounter each other in open sea, 
battle without pauses with improved AI, so you can make a certain template what to do in battle for each party member 
when you're not controlling them yourself, something like in Dragon Age Origins, but using PoE 2 rules.
It would give so much replayability to the game!
 
Question 2:
So far in PoE 1 Fighter has the highest accuracy and deflection parameters
is it so fighter will be the best choice to multi-class due his starter deflection / accuracy stats?
eg.:
level 1 fighter / 19 barbarian (+5 accuracy +15 deflection +Constant Recovery)
level 1 fighter / 19 rogue (+15 deflection +Constant Recovery)
or there will be much higher bonuses to keep level 20 strict class?


#26
Heijoushin

Heijoushin

    (7) Enchanter

  • Members
  • 907 posts
  • Location:Japan
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer

1. Will there be a place to buy cosmetic items early in game? (cloaks of different colours, pirate hats etc.) PoE1 had all those assets in game, but it was hard to get them early without killing a civilian.

2. Any idea how many more portraits we can look forward to?



#27
blotter

blotter

    (3) Conjurer

  • Members
  • 175 posts
  • Deadfire Backer
  • Fig Backer

Q&A's over. AFAIK neither of those questions were addressed.



#28
Doppelschwert

Doppelschwert

    Sword Enthusiast of the Obsidian Order

  • Members
  • 910 posts
  • Location:Germany
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

Q&A's over. AFAIK neither of those questions were addressed.

 

:down:

 

Social media sucks. This forum should get much more attention than some random guys on twitter...



#29
Heijoushin

Heijoushin

    (7) Enchanter

  • Members
  • 907 posts
  • Location:Japan
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer

 

Q&A's over. AFAIK neither of those questions were addressed.

 

:down:

 

Social media sucks. This forum should get much more attention than some random guys on twitter...

 

 

Now, now, while I agree social media is a scourge on the world, it was my fault for posting the questions late.


  • illathid, Katarack21 and JerekKruger like this

#30
blotter

blotter

    (3) Conjurer

  • Members
  • 175 posts
  • Deadfire Backer
  • Fig Backer

It seemed like they answered more forum questions this time, but maybe that's just because they addressed 2/10 of mine instead of 0/8 like before.



#31
KaineParker

KaineParker

    Arch-Mage

  • Members
  • 2667 posts
  • Location:Houston, Texas
  • Pillars of Eternity Silver Backer
  • Deadfire Silver Backer
  • Fig Backer
They should do a Q&A here on the forums sometime.
  • Doppelschwert, Messier-31, injurai and 2 others like this

#32
Xaratas

Xaratas

    (6) Magician

  • Members
  • 647 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Thanks Aarik for sneaking my questions on the paper :)



#33
ushas

ushas

    (4) Theurgist

  • Members
  • 200 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

Pillars of Eternity II: Deadfire Q&A #4 Transcript by Fereed:

https://www.reddit.c...a_4_transcript/


  • ShadySands, Messier-31 and MaxQuest like this

#34
Madscientist

Madscientist

    (5) Thaumaturgist

  • Members
  • 455 posts
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

Thanks for answering one of my questions. :thumbsup:



#35
MaxQuest

MaxQuest

    (7) Enchanter

  • Members
  • 895 posts
  • Deadfire Backer
  • Fig Backer
Aaand backed)

We are getting lot's of new content, customizable AI, ships+upgrades plus Josh is finally answering mech questions.
Through the addressed questions weren't understood in the exact way I meant, I am sold anyway)
I know Obsidian will deliver a great story. There is no doubt in that. But now we are sure that the team really looks at multi-classing emerging issues and is serious about mech balance; so there is a solid chance to play a balanced version of PoE2 before 2019. And what more can we ask? :)

 
Spoiler


 

Ushas already posted link to transcript #4. I will add a short recap:

- Transcript #1
- Transcript #2
- Transcript #3
- Transcript #4

Edited by MaxQuest, 24 February 2017 - 11:44 AM.

  • Messier-31 and JerekKruger like this

#36
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 5592 posts
  • Location:Berlin, Germany
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

But MayQuest - that's the case for all things that get raised by a fixed amount every level. Like deflection, endurance, accuracy and so on. The relative gain of +10 accuracy is lower on higher levels than it is on lower. If you have 30 ACC and gain +10 ACC it's a bigger increase (percentage wise) than getting raised from 90 to 100.



#37
JerekKruger

JerekKruger

    (11) Wizard

  • Members
  • 1614 posts
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

But MayQuest - that's the case for all things that get raised by a fixed amount every level. Like deflection, endurance, accuracy and so on. The relative gain of +10 accuracy is lower on higher levels than it is on lower. If you have 30 ACC and gain +10 ACC it's a bigger increase (percentage wise) than getting raised from 90 to 100.

 

Not true for Deflection and Accuracy since what actually matters for them is not their absolute value, but rather their value relative to whatever you're fighting. To take your example, +10 ACC when I currently have 30 is exactly the same as +10 when you currently have 90, assuming you're fighting Deflection 30 and 90 enemies respectively.


  • hilfazer likes this

#38
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 5592 posts
  • Location:Berlin, Germany
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

Sure, but that wasn't the point. The point was that the percentage of the increase is lower at higher levels if you stick to a flat number that is added every level. That's true for Empower but also for all the things I listed - also for deflection and accuracy. Because you always get the same bonus on levelup no matter how large your pool already is. 


Edited by Boeroer, 25 February 2017 - 12:22 PM.


#39
JerekKruger

JerekKruger

    (11) Wizard

  • Members
  • 1614 posts
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

Sure, but that wasn't the point. The point was that the percentage of the increase is lower at higher levels if you stick to a flat number that is added every level. That's true for Empower but also for all the things I listed - also for deflection and accuracy. Because you always get the same bonus on levelup no matter how large your pool already is. 

 

Okay that's true, but surely Max's point was that in the case of Empower it's a problem.



#40
Boeroer

Boeroer

    Arch-Mage

  • Members
  • 5592 posts
  • Location:Berlin, Germany
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

Yeah - but even then my thinking is: Why is this a problem of Empower while it's not a problem with all the other stats which get absolute bonuses on level up (and not percentage based ones)?

 

I mean you could say it is a problem that the fixed endurance bonus has less impact at higher levels - but nobody complained about that, right? :)

 

It's always like this: if you level up from lvl 1 to 2 it feels like you took a big step - and you did. If you level up from 19 to 20 it's hardly noticable (except you get a very potent new ability).

That's also the reason why in later levels the new abilites have to be more powerful than the older ones - else a level up wouldn't do much for you anymore.


Edited by Boeroer, 25 February 2017 - 01:44 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users