I want it, and have been wanting it since before the Backer Beta for Pillars 1.
The reason and response why it wasn't in at the time then was "It looks wonky" and it didn't look good "
Speed Power walking" (or something like it) and there's probably other logistical issues (bugs and glitches, what happens if you enter a fight, and walk toggle is on, what happens if you toggle walk/run during combat, what happens if you enter a door with walk toggle). It's another thing to code.
My requests for it would be:
- Don't make it power walking/speed walking. The Player doesn't have to be faster than everybody else (Gosh how this annoys me in Elder Scrolls Online, because you walk about 10%-15% slower than NPC's, but you run 300% faster). This is purely roleplaying, and serves no mechanical purpose (which is why it's not a priority to develop for Obsidian), and it doesn't matter whether the Player walks slow, make them walk at the same pace and speed as all the NPC's do in the world.
- You already have the walk animation frames for NPC's, is it possible to use that?
- In Deadfire it'll look less wonky because weapons are sheathed this time around (which is absolutely awesome!)
Edited by Osvir, 15 February 2017 - 10:33 PM.