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The strange ship pulls alongside your vessel...

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#41
Harry Easter

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> Maybe we'll be able to convince them to stop raiding ships and put their talents to more productive use.



#42
Sad Panda

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> Maybe we'll be able to convince them to stop raiding ships and put their talents to more productive use.

 

Pallegina: "I am not quite sure what those talents are, exactly."

 

Edér: "They certainly don't strike me as being particularly productive pirates. They easily overtake us, have us outmanned and outgunned, and then spend the entire day loading around with us? I don't get what they're trying to do."

 

Aloth: "I think perhaps you're overthinking the matter. My first impression of them was that they were dangerously unhinged. I was perhaps hasty in arriving at the first part of that assessment, but I've seen nothing to dissuade me from maintaining the second."

 

Edér: The rogue turns to you, biting his lower lip in thought before speaking. "You mentioned earlier you thought there was something more than just piracy going on. Have you figured out what that might be?"

 

> I'm pretty sure I have, yes.

> Not yet. We'll have to snoop around some more.

> I have no earthly idea.

> [say nothing]



#43
Harry Easter

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> Not yet. We'll have to snoop around some more.



#44
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> Not yet. We'll have to snoop around some more.

 

Edér: "Right behind you, boss."

 

> [snoop around the deck]

> [talk to the pirates watching the sunset]

> [go below decks]

> [re-enter the captain's cabin]

> [return to your ship]



#45
Harry Easter

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> [snoop around the deck]



#46
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> [snoop around the deck]

 

You dart around the deck conspicuously, overturning baskets and peeking into barrels. The only thing of note your investigations deliver is a half-eaten sandwich tucked away behind some crates. Calling forth your deductive brilliance, you surmise someone was eating it on the sly but got interrupted, tossed the sneak-meal out of sight, and then was unable to retrieve it later on. Or unwilling: The sandwich is little more than two pieces of stale bread squeezed over a few paper-thin slices of cured meat and hard cheese, and it occurs to you it might've been tossed aside from sheer disgust. Then again, life as a noble might just have spoiled you. Giving the matter more thought, you find it conceivable that such a thing could pass for a delicacy on a long voyage at sea.

 

The sun is already hugging the ocean. You have very little daylight left.

 

> [eat the sandwich]

> [snoop around some more]

> [talk to the pirates watching the sunset]

> [go below decks]

> [re-enter the captain's cabin]

> [return to your ship]


Edited by Sad Panda, 19 February 2017 - 07:52 AM.


#47
Harry Easter

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> [snoop around some more]



#48
Sad Panda

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> [snoop around some more]

 

You toss away the sandwich, only to have it quickly scooped up by Edér, who after taking a few cautious nibbles to test the waters commences to wolf it down in good appetite. Aloth and Pallegina refuse the polite offer to partake in the bounty, looking on with a mixture of disgust and envy as the rogue fills his tummy while theirs continue to grumble.

 

A good 30 minutes of further searching reveals nothing of note. If you hadn't come forearmed with the knowledge, you doubt you would even be able to tell it's a pirate vessel. Only the fast-fading twilight bespeaks of the sun's departure beneath the waves, and you have missed the opportunity to speak with the crew witnessing it. A mass of clouds is rolling in from the north, promising a dark and quite possibly stormy night; If you want to keep inspecting the deck, you're going to have to do it in torchlight.

 

> [continue snooping, come hell or high water]

> [go below decks]

> [re-enter the captain's cabin]

> [return to your ship]


Edited by Sad Panda, 19 February 2017 - 12:56 PM.


#49
Harry Easter

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> [go below decks]



#50
Sad Panda

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> [go below decks]

 

You clamber down to the gun deck, which besides the purpose implied in the name appears to be used primarily to house the crew. As is typical of galleons of this design, the ceiling is too low for you to stand up straight, though you imagine the height is quite comfortable for Orlans. There are however no Orlans up and about to verify the theory: The deck is dark save for the moonlight sneaking in through the gun ports, in the dim light of which you can make out several dozen hairy little figures in gently rocking hammocks. It appears the crew is taking full advantage of the rare opportunity to rest, as with the sea calm and the ship anchored only minimal maintenance is required.

 

There is a hatch nearby leading further down. Across the deck, you can see a flickering light through a small, paneless window on a low, rounded door. From Thundernipples' directions, you assume it to lead to Numella's cabin.

 

> [produce some light to get a better look of your surroundings]

> [rouse a crew member to question]

> [inspect the cannons]

> [enter the cabin]

> [go further down]

> [go back up]

 

((I'm presuming here that the PC isn't Orlan just to make things easier for myself.))


Edited by Sad Panda, 19 February 2017 - 08:32 PM.


#51
Harry Easter

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> [produce some light to get a better look of your surroundings]



#52
Sad Panda

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> [produce some light to get a better look of your surroundings]

 

It seems you have a couple of options at your disposal. You could whip out your trusty torch which has seen you through many a dungeon, but lighting in an open fire in a confined, unfamiliar space packed with explosives might not be the brightest idea you ever had. Alternatively, you could ask Aloth to produce some magical light, but that will then burn through his limited power and make him less capable should the situation call for spells later on.

 

> [light your torch]

> Aloth! Light!

> [whisper] Aloth, could you give us a little bit of light?

> [wizard] [cast Arkemyr's Dazzling Lights]

> [druid] [cast Nature's Mark]

> [druid] [cast Sunbeam]

> [make do in the dark]

 

((Selecting a [wizard] or [druid] option will lock you to that class.))


Edited by Sad Panda, 20 February 2017 - 07:28 AM.


#53
Harry Easter

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> [whisper] Aloth, could you give us a little bit of light?



#54
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> [whisper] Aloth, could you give us a little bit of light?

 

Aloth casts a minor cantrip which produces just enough pale, blue light for you to examine your immediate surroundings. Some of the nearby pirates stir, but you seem to have not disturbed their slumber overmuch. The new-found illumination has revealed little of interest, but you can now more easily navigate the deck.

 

> [snoop around]

> [rouse a crew member to question]

> [inspect the cannons]

> [enter the cabin]

> [go further down]

> [go back up]



#55
Harry Easter

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> [snoop around]



#56
Sad Panda

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> [snoop around]

 

Never tiring of good ol'-fashioned snooping, you set about inspecting the premises. You examine the anchor cable, peer into the cannons, fiddle with the bilge pump. Whenever you crawl under a hammock someone farts in your face but snooping is its own reward above all others.

 

Aloth: "You know, it's been a good while since any of us had any food or sleep."

 

Edér: The rogue belches, imbuing the air with the mouth-watering stench of cured meat.

 

Pallegina: "Pig."

 

Aloth: "What are we even looking for? Because I have no idea. I'm just following you around like a lamppost with legs."

 

> We'll know when we find it. Keep snooping!

> Alright, let's try something else.

> You can head back to the ship and get some rest, if you want to. I'm not done here yet.

> You're right, this is getting us nowhere. Let's call it a night.


Edited by Sad Panda, 20 February 2017 - 09:12 AM.


#57
Harry Easter

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> Alright, let's try something else.



#58
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> Alright, let's try something else.

 

Soft snoring fills the deck, punctuated by the occasional flatulence. Even with all the concentrated body heat, it's starting to get quite chilly, a cold draught gliding in through the gun ports and finding every hair on the back of your neck. So far the sea remains calm, but in your gut you can feel bad weather brewing. It might be just the munchies speaking, though; You're starting to regret foregoing that sandwich earlier.

 

The light in the cabin window has gone out, indicated Numella has turned in for the night, as well.

 

> [rouse a crew member to question]

> [inspect the cannons]

> [enter the cabin]

> [go down to orlop deck]

> [go up to main deck]



#59
Harry Easter

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> [go down to orlop deck]



#60
Sad Panda

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> [go down to orlop deck]

 

Aloth hazards more light as you climb down the steep stairs. You are immediately greeted by the unusually large capstan for the anchor cable, which takes up the entire front end of the deck. Normally, the capstan would be housed on the gun or even the main deck, and the cable spooled into the decks below, but this massive apparatus combines both leverage and storage, the cable coiling directly around the base of the large winch which looks like it was designed to be worked by a dozen kith at once. You estimate it to be more than 15 feet in diameter. Currently it is looking quite hollow, as nearly all of the cable has been surrendered into the depths of the sea.

 

Moving around the stairs, you are greeted by another puzzling sight. As you had expected, the back end of the deck houses the cannonball storage and the sail locked. What you hadn't expected was for the former to be guarded by an ogre. While you cannot quite stand up straight for the low ceiling, the imposing creature cannot even sit upright, its back hunched and knees hugging its shoulders. It is holding a cannonball in its hand, the black sphere seeming as small as an apple by comparison; You seem to have interrupted whatever activity the creature had been engaged in, and it is staring at you keenly, bulking muscles stirred only by its deep, even breath. You get the sense it might pounce at you any time, though such a feat would be quite difficult to accomplish in such a cramped space. Indeed, you can't help but wonder how the creature even managed to get down here, as the opening you entered through is most certainly much too narrow to accommodate the gigantic frame.

 

Aloth: "Blimey."

 

Behind the ogre you can make out the hatch leading down to the cargo hold.

 

> [snoop around]

> [examine the capstan]

> [approach the ogre]

> [draw your weapon and approach the ogre]

> [go past the ogre and down to cargo hold]

> [go up to gun deck]


Edited by Sad Panda, 21 February 2017 - 11:16 AM.






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