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crazy ideas you like to have (but most likely not get)


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#161
Heijoushin

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A "New Game+" option that makes a solo play experience more tolerable. Such as making you unable to take companions, but also gives you immunity to hard CC's like paralyze and petrify. They can still be detrimental in some way, just not a hard CC making you dead the instant a 10 sec petrify lands.

 

Well... there's already the Bareth's Blessing New Game+. That might cover it.

 

C'mon guys, these ideas are too vanilla. The titles says CRAZY ideas that you will most likely NOT get.



#162
Regggler

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I'd like less text and reading.

 

 

That's pretty radical I know, but I felt PoE suffered from Telling not Showing and Wall of Text.

You have an interactive medium and I think you should play to its strengths. It's not a book.

 

... that is pretty radical :)

I personally enjoy text-heavy RPGs. My personal fear is that a focus on "Show, don't tell" basically leads to Mass Effect. I know, I know, the whole thing is not that black and white, and I'm all for using the medium to its capacity. I do feel that Pillars 1 did well in this regard, however, and struck exactly the right balance for me. Your mileage may vary, of course.

 

 

Back to the crazy ideas: Make every soul reading a mini-dungeon where you wander through the person's soul. Depending on the person, scenery could range from happy sunlit forests with fluffy bunnies to non-euclidean torture chambers à la "The Cell". Sometimes at the same time.


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#163
Lord_Mord

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I'd like less text and reading.

 

 

That's pretty radical I know, but I felt PoE suffered from Telling not Showing and Wall of Text.

You have an interactive medium and I think you should play to its strengths. It's not a book.

 

Recently this small indie game came up. Maybe it fits your needs?


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#164
Quillon

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I'd like there to be a quest to find a Priest of Eothas or a settlement guided by a Priest of Eothas in which whoever you talk to would tell you to speak to the "Priest" instead. When we find the Priest we will be SHOCKED to learn that he's in fact Durance, who sought out Eothas before us and got forgiven somehow and now he no more has pox scars and has white hair & long white beard and is now called [to]Lerance  :p


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#165
Valmy

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I would love to play a RPG someday where the whole plot and parts of the world you explore are radically different depending on the choices you make in the game. I know that is so impractical it would never happen, at least not with any production values, but I think that would be amazing.


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#166
rjshae

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A group of spoiled wealthy locals at the city docks want to hire out your ship for a fishing expedition. Once under way they complain incessantly about the mediocre conditions; lousy cabins, filthy hammocks, poor food, rats, a leaky deck, and so forth. Eventually, the ship is attacked by a giant sea serpent and all the tourists are consumed because the beast is attracted to their ugly vacation clothing. Your hired crew gives the serpent a big round of applause as it sails away into the sunset. Once you get back, the local government seizes your ship while investigating the attack. The angry families of the dead tourists hire assassins for revenge killings. :p


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#167
tinysalamander

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A group of spoiled wealthy locals at the city docks want to hire out your ship for a fishing expedition. Once under way they complain incessantly about the mediocre conditions; lousy cabins, filthy hammocks, poor food, rats, a leaky deck, and so forth. Eventually, the ship is attacked by a giant sea serpent and all the tourists are consumed because the beast is attracted to their ugly vacation clothing. Your hired crew gives the serpent a big round of applause as it sails away into the sunset. Once you get back, the local government seizes your ship while investigating the attack. The angry families of the dead tourists hire assassins for revenge killings. :p

 

Then you torture assassins until they point to the right people then you sue those because killing is not enough…



#168
Duskshift

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More writing love in dialogue for characters with unusual personalities like insane, evil, greedy, naive and religious. I mean not just for roleplaying experience and immersion, but also not getting shoehorned into certain dispositions (not everything needs to make sense).

 

Like bursting into spontainious laughter, doing a sudden "let us pray" speech or just simply going for a "gimmeallyourmoney" when meeting a quest giver would be a bit more fun on occasion.


Edited by Duskshift, 19 March 2017 - 03:40 AM.

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#169
rjshae

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Convert all racial attribute modifiers into specific combat modifiers. For example, an Orlan could get +3 Will, -3 Fort, +3 Accuracy, +2 Deflection. The attribute ranges could still be modified based on the original attribute modifiers, so you could still build an Orlan with a 20 Perception.



#170
rjshae

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A mysterious submarine... grown from the back of an ancient sea creature, and powered by glowing adra. What is it for, I wonder? Does it have some malicious intent?



#171
Lord_Mord

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No good ending possible for the game. Whatever you do, you can just totally screw up things in different ways.


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#172
Varana

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  • Black Isle Bastard!
Have you played Tides of Numenera, yet? :D
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#173
Ninjamestari

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A group of spoiled wealthy locals at the city docks want to hire out your ship for a fishing expedition. Once under way they complain incessantly about the mediocre conditions; lousy cabins, filthy hammocks, poor food, rats, a leaky deck, and so forth. Eventually, the ship is attacked by a giant sea serpent and all the tourists are consumed because the beast is attracted to their ugly vacation clothing. Your hired crew gives the serpent a big round of applause as it sails away into the sunset. Once you get back, the local government seizes your ship while investigating the attack. The angry families of the dead tourists hire assassins for revenge killings. :p

 

Then you torture assassins until they point to the right people then you sue those because killing is not enough…

 

 

No no no, that misses the whole point about world being unjust and unfair. Better that the assassins torture you and your crew, and you'll be barely able to escape, with the assassins already having sunk your ship, sold all your gear and killed your puppy. Nothing beats a revenge fantasy that gets turned into a farce ^^


Edited by Ninjamestari, 21 March 2017 - 10:39 AM.

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#174
rjshae

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  • You encounter a soul thief--a creature that is able to swap her soul for yours--and she puts you in her body. Your party doesn't believe who you claim to be, at least not initially, and you are left to fend for yourself bereft of most of your powers in a feeble body.
  • A sea cave dungeon that floods during each high tide, leaving you unable to rest. It is inhabited by amphibious denizens that work for a slaver company. They keep their prisoners in the high ground area at back, which doesn't get flooded.
  • A mysterious island that only appears at night, when it is periodically visited by a ghost ship. Rumor has it that if you stay too long, you'll never be able to leave.
  • A peculiar fellow who claims to be investigating Watchers. He has some agents in Dyrwood that have been following your progress, and he occasionally scrys on you with the aid of a magic tea pot. In his back room he has a collection of perfectly preserved corpses of prior Watchers. He is secretly looking for a means to become a Watcher himself, and will resort to any means to get it.

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#175
tinysalamander

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  • You encounter a soul thief--a creature that is able to swap her soul for yours--and she puts you in her body. Your party doesn't believe who you claim to be, at least not initially, and you are left to fend for yourself bereft of most of your powers in a feeble body.

But powers are soul-powered, so… why? :)



#176
MountainTiger

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  • You encounter a soul thief--a creature that is able to swap her soul for yours--and she puts you in her body. Your party doesn't believe who you claim to be, at least not initially, and you are left to fend for yourself bereft of most of your powers in a feeble body.

But powers are soul-powered, so… why? :)


Something about attunement to a particular body or something :)

#177
Katarack21

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  • Black Isle Bastard!

One dedicated quest per character background if origin is Deadfire. A quest for escaped slaves, a quest for former laborers, etc.


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#178
rjshae

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Non-human corporeal undead.



#179
Heijoushin

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I've just realized that I want a Darcozzi Paladini companion. Pallegina takes things way too seriously. I want a paladin who makes witty remarks and teaches me how to love life. Also, I think the concept of Darcozzi Paladini needs a little fleshing out. How exactly does one go about advancing the interests of the Darcozzi family?



#180
KaineParker

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Unified base values for Deflection and Accuracy, with Resolve and Perception having a bigger impact.

Wizards getting Arcane veil as their class feature instead of Arcane Assault.

At least 4 powers per Power level for Ciphers, compared to the two for 7 and 8.

Rogues being good.

Chanters being reworked so you can actually get Invocations off before the encounter is over. Also a rework of Phrases/Invocations, where Phrases have no level and Invocations follow the same level path of Spells and Powers(I-X, assuming progression works like PoE).

A rework of weapon damage with a formula: Weapon Damage = [((((Base Damage)*Quality)*Talents/Abilities)*Might)]+Lash*[((((Base Damage)*Quality)*Talents/Abilities)*Might)].

A soulbound katana with a quest to defeat a shapeshifting master of darkness who sends you into the future.

The talking weapon being Durance's soul bound in a blunderbuss and shouting obscenities or making lewd jokes.

Attribute points every X level(s).
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