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crazy ideas you like to have (but most likely not get)


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#21
floyd ryan

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He's talking about the fact that almost every depiction of nudity and sex in videogames have been "12 year old's cringey hornyness for style + the worst B-grade budget porn production", e.g. DAO sex scenes.

 

But then, this thread is 'crazy ideas', so sure. Proper nudity, sex? Nothing against that. What we do get tends to be puerile trash.

 

Exactly. Almost every game has this "12 year old's cringey hornyness", with Xena chainmail on the one hand and ridiculous non-explicit true love story dialogue on the other hand. While in reality people flirt, tease, and fu*k, that are basic parts of human interactions. Now tell me how many Quests you know in cRPG where sex is a possible solution? I am not saying this should be standard, but for some characters this should be a viable way to approach things.



#22
Caeyrii

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Cladhaliath returning. :(


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#23
Undecaf

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traditional is three wishes, yes?  will keep brief.

 

1) convert to a turn-based and classless system... which is actual two wishes.  guess we suck at this. 

 

 

3) have villain be variable.  

 

imagine if early game decisions and responses could result in one of three villains becoming the UBG (ultimate bad guy) for your game.  with a necessarily vague protagonist, is the npc stories which inevitably drive the game, and the ubg is a significant npc. option 1) a watchmen villain, but better.  ozymandias still wants to be the hero, and the imagined alien blob threat sucked. make a real but remote threat-- frequent mention in game, but only as an aside.  villain is a prophet and one o' the few folks who foresee the real threat on the horizon, so he becomes a villain hoping to create a hero who can unify various factions/nations. 2) heroic villain genuine trying to fix an unfixable problem through increasing terrible means. 3) rope-a-dope villain-- spend most o' game chasing a moral ambiguous villain and dismantling her infrastructure only to find out you has been actual making the Big Reveal possible.  or whatever.  make each villain visual distinct with unique motivations.

 

developers spend too much effort on necessarily limited choice and consequences.  am not 'gainst choice and consequences, but in a story-driven game there is gonna be limits... unless such choices is made at very start or very end o' the game.  developers frequent make use o' conclusion of game choices to provide multiple endings.  is easy to offer multiple endings 'cause is end o' game and need not follow the individual bifurcations. converse, we suggest make a pivotal and profound trifurcation immediate at start o' game.  end up with some serious replayability, eh? 

 

we could come up with dozens, but three (ok, four,) is good enough for impossible stuff only relevant to an imaginary future game.

 

HA! Good Fun!

 

ps and our turn-based mini-game for naval combats notion

 

https://forums.obsid...mbat/?p=1876410

 

also impossible

 

My picks too.



#24
Enoch

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He's talking about the fact that almost every depiction of nudity and sex in videogames have been "12 year old's cringey hornyness for style + the worst B-grade budget porn production", e.g. DAO sex scenes.

 

But then, this thread is 'crazy ideas', so sure. Proper nudity, sex? Nothing against that. What we do get tends to be puerile trash.

 

Exactly. Almost every game has this "12 year old's cringey hornyness", with Xena chainmail on the one hand and ridiculous non-explicit true love story dialogue on the other hand. While in reality people flirt, tease, and fu*k, that are basic parts of human interactions. Now tell me how many Quests you know in cRPG where sex is a possible solution? I am not saying this should be standard, but for some characters this should be a viable way to approach things.

 

Indeed.  We should also be able to solve quests by texting your cousin on her birthday, singing showtunes at a karaoke bar, and scheduling meetings to discuss budget processes.  You know-- the basic parts of human interactions. 


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#25
rjshae

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Levitating wizards, grenados, buildable animancer golems, scouting pets, potions of growth, destructable terrain, dream travel, underwater adventures, hireable crafting masters, flying rocks, cipher realm, armor sets, psychic surgery, arcane diseases, singing trees, enchanted pools, sunken city, magic item auction, lore book puzzles, ethercraft ruins, ...


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#26
floyd ryan

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He's talking about the fact that almost every depiction of nudity and sex in videogames have been "12 year old's cringey hornyness for style + the worst B-grade budget porn production", e.g. DAO sex scenes.

 

But then, this thread is 'crazy ideas', so sure. Proper nudity, sex? Nothing against that. What we do get tends to be puerile trash.

 

Exactly. Almost every game has this "12 year old's cringey hornyness", with Xena chainmail on the one hand and ridiculous non-explicit true love story dialogue on the other hand. While in reality people flirt, tease, and fu*k, that are basic parts of human interactions. Now tell me how many Quests you know in cRPG where sex is a possible solution? I am not saying this should be standard, but for some characters this should be a viable way to approach things.

 

Indeed.  We should also be able to solve quests by texting your cousin on her birthday, singing showtunes at a karaoke bar, and scheduling meetings to discuss budget processes.  You know-- the basic parts of human interactions. 

 

 

Well, luckily I don't sing karaoke or text cousins etc as often as, well you know. ;)

Anyway, I seem to be the only one who is surprised that the characters I play never find NPCs attractive and react accordingly, or vice versa. That's ok, I can live without it in cRPGs. It is strange though.


Edited by floyd ryan, 07 February 2017 - 03:18 PM.


#27
Ninjamestari

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I want money, cold hard euros, thank you. 5€ per post would be nice, retroactively. I'm a high quality poster with an IQ that's over some number and all my jokes have hardly been used before.

 

Considering the winds that are blowing in Europe, one would think that you'd prefer dollars. Come to think of that, some sort of financial crisis might be interesting to deal with in a fantasy setting. Kinda like the Iron shortage in Baldur's Gate. I think economic schenanigans would fit the renaissance setting perfectly, banks overthrowing governments and such.


Edited by Ninjamestari, 08 February 2017 - 01:47 AM.


#28
teenparty

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Nudity and proper sexual references. Not because i am a horny old man (am i?), but rather because this is a key part of being alive. I much rather expect to encounter sex than to find romance in the sense of true love during an adventure with some companions. Think Game of Thrones. 

There is rape, incest, contraceptives and aphrodisiacs in the game. Sex is definitely present in the world. You can even have sex by sleeping with prostitutes and get a stat bonus. 



#29
Lord_Mord

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1) Every suggestion Gromnir made. But I want to switch between turnbased and realtime whenever I want.

2) Lots of non-combat abilites and spells apart from some dialogue options. I want to steal, charm, hypnotise, manipulate the environment, have a skeleton army, create Illusions that frighten people (or to replace stolen things, so people dont notice something got stolen), look through doors, turn people into animals, torture people (maybe not, but I want to have the option to do so), that kind of stuff. I always want to have non-combat options for everything.

3) Incredibly hard puzzles. Like the ones in the early computer days that keep you thinking all day long, even when you are not in front of your computer.


Edited by Lord_Mord, 08 February 2017 - 05:26 AM.


#30
CottonWolf

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Spoiler

 

 

This would be really cool.


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#31
JerekKruger

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3) Incredibly hard puzzles. Like the ones in the early computer days that keep you thinking all day long, even when you are not in front of your computer.

 

Agreed. It's a strange world where I find myself impressed by the Temple of Eothas Bell Puzzle because, unlike almost every other game, it split the solution between several incomplete books rather than simply having a single note saying "the solution is XYZ".

 

I know that hard puzzles can be frustrating for many, but for some they are fun, and we live in the world of the internet where if they're really too frustrating a solution is never far away.


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#32
Lord_Mord

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and we live in the world of the internet where if they're really too frustrating a solution is never far away.

 

Plus you could always have some kind of hinting mechanic. Like those square bracket things that I always turn off [intelligence].



#33
Gfted1

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Fast travel. There should be portals in your keep and all major towns. Also, there should be a portable portal ala Grim Dawn that you can drop anywhere and be shown a map of all the already discovered portals to travel to.



#34
Ninjamestari

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Fast travel. There should be portals in your keep and all major towns. Also, there should be a portable portal ala Grim Dawn that you can drop anywhere and be shown a map of all the already discovered portals to travel to.

 

Portals! Now I know what sort of Mega-Dungeon I want! Tons and tons of PORTALS!



#35
MaxQuest

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How about a simple set of two spells: Mark and Return?)


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#36
Madscientist

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regarding portals:

I want to have the pyramids from the divinity games. Imagine the following events:

You place one pyramide in an inn, so you can rest or buy and sell items any time. Then you go to a dungeon and there is a treasure that is guarded by a dragon. You put the other pyramide on the ground and start the fight with the dragon. You find out that the dragon is too strong and you escape with the pyramide and hide in the inn. The dragon follows you and because he does not see you at once he attacks everybody in the inn. You sneak to the pyramide in the inn, take it in your inventory and use it to go to the dungeon. Result: The end game slides show that the dragon destroyed the entire town where the inn was, but you do not care because you got the treasure of the dragon.



#37
Gfted1

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Since theres already unlimited inventory capacity to remove the back-and-forth of looting, maybe an unlimited camping supplies capacity to do the same? One not tied to difficulty level.



#38
LLaney

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a sofa in my office


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#39
JerekKruger

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An office.


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#40
Boeroer

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@LLaney: That made my laugh and cry at the same time. 

 

How big is your office? Maybe we can buy one and send it to OBS. Of course that's futile if you'd have to place it on top of your desk or something like that...






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