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#Deadfire Q&A Twitch Stream with Josh Sawyer and Adam Brennecke


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#61
Boeroer

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Awesome, thanks!



#62
theBalthazar

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G.G. in perspective.


Edited by theBalthazar, 10 February 2017 - 07:35 AM.


#63
Gromnir

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 I remember PoE forums more welcoming in the beta times.

 

ok, now am certain our leg is being pulled.

 

HA! Good Fun!



#64
ushas

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no, just probably bad memory. I simply don't remember being targeted for getting some echo from developers.

Also for anyone interested, here's the transcript made by Fereed: link

Thanks a lot!

Actually, scanning through the questions' wording in the transcript, there are like 6 or at least very similar to mine being used. But I think variants of some of them, eg. the one about weather / environments <-> gameplay, were asked more times on different places or also in this thread. I dunno, perhaps they just collected questions each day, not realizing there will be much more later on.

​Looking at the bashing answer:

JS: —yes, I have seen the stuff about bashing shields, we're going to look into that, why bashing isn't working the way it's supposed to, it's not supposed to be crappy. We'll look at one-handed style again. I think we did improve towards the end of Pillars 1 in one of the patches, but I guess some people still feel it's not really as worthwhile. So, we're going to look at it again, yeah.

​​Does it also mean there are PoE1 updates upcoming?


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#65
Gromnir

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no, just probably bad memory. I simply don't remember being targeted for getting some echo from developers.

bad memory would needs be the most forgiving explanation.  poe2 is a game being sold to folks who purchased and enjoyed poe1.  as such, the current population is far more homogenized than the poe1 beta board. converse, other than a general appreciation o' the ie games, there were little consensus o' board opinion during poe1 development. for every announced poe design choice which deviated from perceived infinity engine norms, there were instant flashback and polarization. such divisions were entrenched and emotionally charged beyond reason.  polarized and emotional meant we saw frequent +20 page threads wherein folks were doing little save repeating selves and questioning the sanity and/or mental faculties o' posters with differing opinions. 

 

'course as poe2 is a sequel, the most disgruntled and disappointed predictable has abandoned the franchise.  sure, we still see differences o' opinion, but is far less extreme than when folks would post nazi iconography to make their point 'bout how disappointed they were with game mechanics or fellow posters.

 

not sure how this could be unknown.

 

HA! Good Fun!



#66
ushas

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Gromnir, we perhaps just misunderstood each other. I agree with your assessment of the heated times. I just remember being happy for any answers from developers. Also seeing difference between wording disagreement and questioning someone identity, the later I just don't remember happening to me personally. That's all to it.

 

I recall some of the issues, like the blurring filter accompanying the fatigue:) Though thankfully not any extreme nazi iconography. But I was also most of the times lurking only the BB bugs subforum.

 

However, with the system redesigning on the horizon (extent of which we are yet to find) and developers not quiet saying no or yes to romances, etc., what makes you think it wouldn't be equally heated between more traditional Pillars 1 fans and the proponents of the changes? There is already like 13 pages on the lost of Vancian casting.



#67
Gromnir

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However, with the system redesigning on the horizon (extent of which we are yet to find) and developers not quiet saying no or yes to romances, etc., what makes you think it wouldn't be equally heated between more traditional Pillars 1 fans and the proponents of the changes? There is already like 13 pages on the lost of Vancian casting.

because the original suggestion o' killing vancian casting in poe 1 were far more heated... which is the only reason we had vancian casting in poe1.  you use an ideal example to prove our point.  the p00p storm over obsidian's suggested abandonment caused collective fits o' hysteria and apoplexy.  anger at developers and fellow posters prompted obsidian to change their initial plan.  this is not news to folks who witnessed. 

 

is all getting off topic.  

 

HA! Good Fun!



#68
ushas

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ok

​to the topic, here is the youtube version of the Q&A 2:

https://www.youtube....h?v=g041nD0uREI



#69
ManifestedISO

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Carrie Patel confirmed guest, Wednesday's developer stream. 


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#70
AndreaColombo

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^ Source?

#71
Gromnir

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^ Source?

 

HA! Good Fun!


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#72
algroth

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Hey, Aarik! Wanted to know, if we have any questions for Josh, should we write them here?



#73
algroth

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I assume the same you've written at the start of the thread applies here (let me know if it doesn't), so here go some of my Comic Book Guy questions. :p

 

So... Recently I've been thinking a bit about how souls work in Pillars, and I was hoping I could hear Josh's thoughts on the following: it is my understanding (though I may be wrong) that as time goes by, souls split up to accomodate a growing lifeform population in Eora, each soul fragment growing increasingly weaker and slowly giving out to a process of entropy. If we look backwards in time, then, to what extent is the opposite true? To what extent do all souls reach to one "original soul", and (assuming it is within his powers) if a Watcher were to look back on the history of souls, would he reach a common memory shared across all soul fragments (think somewhat in the style of Akira or Altered States for example, though not necessarily as nightmarish)? If so, will we see more of it in Deadfire? Or am I wildly missing the mark here? :p

 

Thanks in advance, loved the first game and am greatly looking forward to the second installment!


Edited by algroth, 14 February 2017 - 05:38 PM.


#74
ManifestedISO

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^ Source?

 

Join the Obsidian discord channel, you will know the secret source.


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#75
AndreaColombo

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^ Been there, done that; not going back. But thanks.

#76
PneumaticFire

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If this is the place to post questions for the next Q&A - mine is in regards to Paladins.
 

QUESTION

* How do you plan on keeping Paladins relevant, particularly in the wake of multiclassing? 
 PoE1 patches made improvements to Paladins, however they still felt mediocre & outclassed by other class builds in what was supposed to be their strengths ie fighters and clerics & didn't feel too distinct as a class in their own right.  
What unique and relatively effective abilities and attributes will the Paladin receive (if any), to prevent them becoming redundant to fighter/cleric builds for eg?
Even with a party size reduced to 5, there are enough class archetypes can fill each role.






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