1. Coffee is a drug. Alcohol is a drug. Drugs aren't just pot and heroin. The vast majority of people use drugs of one type or another.
2. One of PoE's strengths is its unique lore. They're not just the stereotypical D&D rip-offs. Monk is a relatively non "popular" and non "archetypal" character in this genre to begin with.
3. Wounding oneself---self-harm---is also a very controversial theme.
4. Monks still have plenty of customization options.
1. These are the drugs in PoE. Do you see Coffee, Alcohol or anything else which is legal in the western world?
2. I can't reply to this since spoilers are not allowed, but this subclass is very incosistent with regards to the lore.
Apart from that, almost no class is changed from DnD:
Fighter, Rogue, Wizard, Cleric, Ranger, Barbarian and Druid are almost the same in terms of mechanics and flavor.
Ciphers seem to be close to psionic classes, but I don't know much about those.
Monks, Paladins and chanters are the major changes to the original classes, where after much complaining, paladins got a lot of their original signatures patched. I'm not against having new interesting lore and options, but if someone wanted to play a traditional martial artist or a bard, they should be able to, and it's justified if they are upset because they can't.
Also, playing a martial artist may not be super popular, but its still more popular than being the stoner guy. I know a few people that like to play monks in RPGs. I don't know anyone who always wanted to play some wasted guy being high.
3. That's true, and I can't say I prefer it to the DnD version. However, this is easier to ignore, since I can just pretend my character gets enraged when being hit, fueling his battle prowess this way.
4. One of the main draws for me of playing a monk is evading hits instead of taking them. I could play a kensai or a martial artist this way. This is not available as customization for a monk, and this is dissapointing - in fact, the wound system makes very compelling arguments to wear armor later in the game, the polar opposite.
Everyone else gets to have their nostalgia, so I don't see why I shouldn't have my cake and eat it too. In particular if its in favor of being better at doing drugs, which would be probably better if it was available to everyone. If you wanted to play a barbarian that gets his rages through taking drugs, you'd also benefit from a talent that let you specialize in doing them.
Edited by Doppelschwert, 06 February 2017 - 01:14 PM.