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I am a sucker and I bought...


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#21
KaineParker

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So how does 5e Sorcerer compare to Pathfinder in terms of relative power and versatility?

#22
Azdeus

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Let's not be ridiculous - if all the moon druid does in a fight is fly around as a majestic (giant) eagle, zapping people with lightning, all he contributes is an extremely fat target for ranged enemies (you can't wildshape as a reaction, so if your wildshape HP is blown off of you, you'll shift back to your original form AND take massive falling damage) and a measly 3d10 damage per turn, which is basically chump change compared to a decently supported Great Weapon Master's damage (who requires two first level slots to operate at maximum efficiency, tops).
 
Moon Moon is decent, but if I wanted a versatile utility caster with sustainability, I'd rather go with a Warlock, if I wanted a versatile support/utility caster, I'd pick a Bard, and if I wanted a versatile support caster with a grab-bag of other useful tricks, I'd play one of the annoyingly overpowered varieties of Cleric. The druid sits in a weird corner where they can wear multiple hats reasonably well, but don't really have a role they excel at, and their tricks are ridiculously easy to counter. For this reason, I'd actually consider them underpowered (early game power spike notwithstanding).

Ofcourse, but there enemies need lines of sight, hide is your friend if you're an Elf, and be in range and cover helps you greatly - not all enemies have longbows. And you don't have to pick the biggest animal around, if you pick something small and inconspicous that works even better. Hide in a swarm of crows or whatever. And let's not forget to mention that the druid can do this without support and you have range for it, and if everyone is focused on the Druid the other players can wreck the mooks while the Moonmoon just play a bit defensively. Not many mooks/monsters have Dexterity saves or Resistance to Lightning, so you can be fairly confident that those damage points are going to land. Granted, not having any bonus but flat Xd10 damage dies can have you fluctuating wildly damage wise, a Fighter must land his hits in melee while taking damage. He must be in the thick of it. And he is dependant on loot for this aswell, having full plate early on and/or a magic weapon isn't a guarantee.
 
Anything you do to counter the lone druid player is going to hurt much more against the rest of the group though, you have to pull out some really dedicated things if your players know what they are doing. They are one of the most overpowered classes in the game at the moment, if not the most overpowered. The other classes does have some really badass things going on, but they have to be really specialized compared to a Moonmoon druid.
 
From playing a Druid until the GM got annoyed enough to "Drop a bridge on her" and a bit of Cleric, I'd go for Bard. They seem more fun to play, lots of skills, lots of spells and some fun other tricks. The best fun I've had so far has been in playing a Thief, if you're clever you can use that bonus action Slight of Hand to do some pretty neat stuff to your enemies. Not good in the traditional sense, but loads of fun. Untying peoples pants forcing them to either fight with one hand less to hold up their pants, or fight hobbled with their pants around their ankles or just plain stealing anything that isn't nailed down is great fun!
 
 

So how does 5e Sorcerer compare to Pathfinder in terms of relative power and versatility?

 
Least spells but they are the only ones that have metamagic on their side wich can be nifty. Still after Wizards in power, but high in pure entertainment.

Edit; Should say that I don't know how much difference there is between Pathfinder and 3.5e, I've not read Pathfinder since our players don't want to go back from 5e.

Edited by Azdeus, 11 March 2017 - 11:24 AM.


#23
Regggler

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So apparently, CoDzilla is alive and "well" in 5e? (I only know the rules up to 3.5)



#24
Azdeus

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So apparently, CoDzilla is alive and "well" in 5e? (I only know the rules up to 3.5)

 

Not as extreme as in 3.5, but yes, they're very powerful compared to the others.


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#25
Regggler

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Cheers, mate! As a caster-player, I'm not usually on the receiving end of mediocre class balance, but man, they apparently just can't shake that tier problem...



#26
Azdeus

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They've improved the others some, and druids and clerics need some planning ahead, they've removed the ability to stack buffs until you're blue in the face by having casters "concentrate" on one spell at a time (With a couple of exceptions), but they still reign supreme.

 

That said, it can still be fun to play some of the "weaker" classes.


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#27
Regggler

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They've improved the others some, and druids and clerics need some planning ahead, they've removed the ability to stack buffs until you're blue in the face by having casters "concentrate" on one spell at a time (With a couple of exceptions), but they still reign supreme.

Good to see at least some improvement :)

 

That said, it can still be fun to play some of the "weaker" classes.

Absolutely true. It's a question of playstyle anyway: As long as everyone gets the spotlight (both in and out of combat) in reasonably equal measure, higher and lower tier classes can happily coexist in the same group.



#28
Azdeus

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Definetly, it's up to the GM to make sure everyone gets a bit of fun. It does get a bit tricky with some of the written adventures though, the one we play right now (storm king's thunder) has very hard but few combat encounters, wich hardly makes my Warlock shine, while the Wizard and Paladin can go to town for all they care and not worry about saving any strength.

 

(Warlocks strength is quick recovery, but you only get a couple of slots of high levels per short rest)



#29
Regggler

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Ouch, that's harsh.

 

It's actually been ages since I last played a written adventure. Since we only manage to meet up two, three times a year anyway, there's always enough time for someone to prepare something everyone else is reasonably happy with.



#30
Azdeus

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I can live with it, the fights rarely last very long ;)

 

My and my friends make these guys look like slackers

 

But, we really are nolifers in every sense of the word. :p


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#31
Regggler

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Ha, nice! For us, moving to different cities for uni and then work effed up our group pretty well. So it's the RPG-slackers' life for us :) But hey, better few and far between sessions than no PnP at all.



#32
Azdeus

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Hehehe, yeah, none of us went for higher education and just took jobs that got us some money and lots of free time. :)

 

But better some than none!

You ought to consider playing via skype or somesuch if you haven't already.



#33
Regggler

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Jobs vs money vs free time... everything's a trade off ever :)

 

Trying to get the group together over roll20 currently. We'll see how it works out.


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#34
Gizmo

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I was hoping that perhaps someone knows some "map making" tool for this type of a game.

http://www.davidwalt...tools/gridcart/






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