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pillars 2 deadfire mechanics sequel sawyer companions

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75 replies to this topic

#41
kanisatha

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Updated OP with link to Q&A video in text form from kirottu's thread! Awsome job! :)

(The original thread: http://forums.obsidi...ool-text-form/)

This transcript actually has a lot of interesting information. I was particularly happy to see that something I posted for in the Fig forum is now on Josh's radar: having a UI screen in our stronghold where we can simultaneously access the inventories of all our companions and not just the ones in our party. :)


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#42
AndreaColombo

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All of my questions from Twitter were answered :D

 

Now get me those cyan circles for neutral NPCs and random delay from click to walk so characters move more naturally XD


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#43
Sedrefilos

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Updated OP grimoired and trikts section with link to an L4wlight's post.



#44
morhilane

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New mmorpg interview with some new info (form today, it's like the 3rd one they do since the start of the campaign).

 

Some info about consequences to POE1 decisions (gods, orlan baby, etc). Some explanation to the expanded reputation system which now include companions.

 

Fighter sub-class: Black Jacket (about using the right weapon for the job)

Rogue sub-class: Assassin (more glass-canon than the standard rogue, require more timing and positioning to be deadly)


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#45
Lamppost in Winter

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"We've extended our reputation system to include reputations that our companions have with the player and with each other.  Their opinions change over time, progressing toward deeper relationships or simmering conflicts that can eventually boil over. The system is quite dynamic and should add a lot of depth and reactivity to companions in the story."

This sounds really promising. I like approval systems, but they can feel limited in reactivity. Something with more axes and based around the existing reputation system might work well.


Edited by Lamppost in Winter, 03 February 2017 - 05:46 PM.


#46
JerekKruger

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This sounds really promising. I like approval systems, but they can feel limited in reactivity. Something with more axes and based around the existing reputation system might work well.

 

Agreed! One of the disappointing things about companions in PoE was that (apart from Durance and GM) as soon as you met them you could burn through all their character dialogue. I think it would be very cool if the amount that each companion was willing to reveal about themselves grew as they travelled with the Watcher and gained his/her trust.


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#47
Sedrefilos

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Updated OP with 2 links about the new reputation system and about proficiencies and skills.

 

Increased duties in work and personal life had me occupied last few days so I couldn't keep up as much as I wanted and this might continue from so on. Anyhow, I'll keep updating OP with whatever new info I gather; feel free to post any new stuff I'll probably miss :)


Edited by Sedrefilos, 07 February 2017 - 02:49 AM.


#48
Sedrefilos

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Also a new reminder about tomorrow's new Q&A streaming.



#49
MaxQuest

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In cases where the Watcher does something deceptive/shady, we’re trying to avoid increasing that disposition if no one would be the wiser about it down the road.

Makes a lot of sense.
Although no skyrim chickens please :)

The larger change to the reputation system is that companions track their opinions of both you and each other. Companions interject more often in Deadfire than they did in Pillars

Interjections/banter was a thing I liked in NWN2 and DA series. Glad to have more of them in PoE2.
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#50
JerekKruger

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Makes a lot of sense.

 

Yeah, it always seemed odd that a lying Watcher was, by definition, terrible at lying, since everyone seemed to know they were a liar.


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#51
ManifestedISO

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Not just Q1 2018, March 2018



#52
injurai

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This sounds really promising. I like approval systems, but they can feel limited in reactivity. Something with more axes and based around the existing reputation system might work well.

 

Agreed! One of the disappointing things about companions in PoE was that (apart from Durance and GM) as soon as you met them you could burn through all their character dialogue. I think it would be very cool if the amount that each companion was willing to reveal about themselves grew as they travelled with the Watcher and gained his/her trust.

 

 

​Like Kotor. People can say what they want. But I really enjoyed how those companionships unfolded over the course of the game.



#53
draego

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It looks like they want to release around march 2018



#54
Rolandur

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It looks like they want to release around march 2018

 

Well, that sucks. The world'll be destroyed by then.


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#55
Archaven

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Pillars of Eternity 2 features a new archipelago, revamped combat, and an angry god

http://www.pcgamer.c...d-an-angry-god/



#56
AndreaColombo

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Mirroring weapons across weapon sets is a thing! W00t!

https://twitter.com/...049578133483521
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#57
Sedrefilos

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Mirroring weapons across weapon sets is a thing! W00t!

https://twitter.com/...049578133483521

Yes I saw that twit too; but can you explain what mirroring means, please? :p


Edited by Sedrefilos, 08 February 2017 - 01:36 AM.


#58
Boeroer

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Let's say you have Steadfast (one handed sword) as main weapon. Then you find Little Saviour (small shield) and want to use it as your main shield with Steadfast. All good.

 

Now you also find Aila Braccia (small shield) which is extremely good when you meet foes who shoot directly at you with missiles and spells - way better than Little Savior, but worse in melee. Now you want to switch between set 1: Steadfast + Little Savior (melee cmbat) and set 2: Steadfast + Aila Braccia (if you meet things like Lagufaeth with blowguns and stuff).

 

But you can't in PoE! You would have to choose a different main weapon. Or you would have to clone Steadfast - which isn't possible without the console and cheating (=deactivating achievements).

 

People wanted to define different weapon sets where you "mirror" the weapons or the shields. You will not have them twice, you just "virtually" place them into different weapon sets so when you switch sets one of them stays and only the other shield/weapon gets switched. Hope that makes sense for you... :)


Edited by Boeroer, 08 February 2017 - 02:05 AM.

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#59
Sedrefilos

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Ok I got it. Thanks a lot Boeroer. Yeah that was a problem in Pillars and was super stupid.


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#60
Boeroer

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You're welcome. Glad I could help. :)







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