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pillars 2 deadfire mechanics sequel sawyer companions

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#21
Rolandur

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- STREAMING: Feb. 1st live streaming Q&A: https://twitter.com/...258400774287360

 

 

Do we ask our questions during the stream? Anyways, here's some of mine:

 

  • Will we still have the QoL feature Follow Selected? (I actually refunded, on Steam, Tyranny because this was missing)
  • Will the formula for spotting hidden objects remain the same as PoE1? I can deal with it, if so, but I found it awkward at best.
  • Will the main attributes still work mostly the same as PoE1? I found the attribute system is top notch, rational, and makes a lot of sense [especially for the setting]. Absolutely love it and hate for it to morph into something unrecognizable from the first game.

Edited by Rolandur, 31 January 2017 - 01:35 PM.


#22
Sedrefilos

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- STREAMING: Feb. 1st live streaming Q&A: https://twitter.com/...258400774287360

 

 

Do we ask our questions during the stream? Anyways, here's some of mine:

 

  • Will we still have the QoL feature Follow Selected? (I actually refunded, on Steam, Tyranny because this was missing)
  • Will the formula for spotting hidden objects remain the same as PoE1? I can deal with it, if so, but I found it awkward at best.
  • Will the main attributes still work mostly the same as PoE1? I found the attribute system is top notch, rational, and makes a lot of sense [especially for the setting]. Absolutely love it and hate for it to morph into something unrecognizable from the first game.

 

Via twitter or during streaming. Also in Fig comments. You should say "it's a question for the stream" I guess. At least that's how others did it :p


Edited by Sedrefilos, 31 January 2017 - 01:39 PM.


#23
Sedrefilos

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Updated OP with 2 interviews.


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#24
Theobeau

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Apologies if this is not quite right thread to post but a follow-up about importing save games.

 

Any official comment about whether incomplete save games can be in any way imported into PoE2?

[About 85% of the way through the main game, got stuck into the DLC then RL/work/study etc.... made 2-3 hr gaming sessions impossible.  And given the amount of time away, when I tried to return, found my cRPG muscle memory just not there anymore!]

 

I suspect the answer will be no official comment but don't hold out much hope.

:mellow:

Anyway, perhaps the new game will act as a spur to get back into the Dyrwood.

[Certainly prodded me to make my first post in over a year!]



#25
Sedrefilos

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Apologies if this is not quite right thread to post but a follow-up about importing save games.

 

Any official comment about whether incomplete save games can be in any way imported into PoE2?

[About 85% of the way through the main game, got stuck into the DLC then RL/work/study etc.... made 2-3 hr gaming sessions impossible.  And given the amount of time away, when I tried to return, found my cRPG muscle memory just not there anymore!]

 

I suspect the answer will be no official comment but don't hold out much hope.

:mellow:

Anyway, perhaps the new game will act as a spur to get back into the Dyrwood.

[Certainly prodded me to make my first post in over a year!]

I'm 99,99% certain this will be a "NO" but you can ask this question to the Q&A today I suppose.



#26
Eivenne

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Feargus mentioned that you need the "end game save", so I would assume you can't import a save in the middle of the game. You still have a year until PoE2, that's plenty of time to finish the first game ;)


Edited by Eivenne, 01 February 2017 - 04:00 AM.


#27
Rolandur

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I''m sure there will be few different end game saves on the nexus, and elsewhere, to accommodate this upcoming mechanic of story progression for Pillars II.


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#28
Sedrefilos

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Game will have a "choose how Pillars 1 played" feature if you don't have a save to import (or you don't want to import it). Confirmed by Sawyer.


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#29
L4wlight

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[Q&A with Josh] Just a small collection of informations:

 

- Weapon proficiencies confirmed. Proficiencies (naturally) will increase your accuracy with that weapon, but also enable modal trade-offs to choose from (as optional adjustments). Example: If you're using a Hunting Bow and you're taking profciency in them, you're able to unlock things like Rapid Shot

- Engagement is no longer a default feature and will be specific to a small number of classes (other classes rely on equipment/ weapons/ etc. for that). Breaking engagement will be punished harder.

- Dual-wielding Wands, Pistols, Scepters, Blunderbusses, Arquebuses etc. (or combinations of these) will be a thing, but "you're not exactly the most accurate character in the world" by doing so :w00t:

- There will be more humor as in the first game (but no "slapstick crazy stuff")

- Slow mode will be the new default mode in combat

- Game lenght will be roughly the same as in POE1

- Overall fewer combat encounters :getlost:

- Combat mechanics like flanking, friendly fire ( :wub: ) etc. likely to stay

- Optional scaling for the whole game (contrary to the system introduced with WM) at beginning of the game could become a possibility

- Multiclassed characters may choose subclasses for both classes

- There will be certain trade-offs for subclasses

- They'll try to carry over as many story talents (like Gift from the Machine) as possible in one form or another

- They're currently experimenting with the idea of injuries (received when a character gets knocked out) replacing the old Health/ Endurance system


Edited by L4wlight, 01 February 2017 - 09:17 PM.

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#30
JerekKruger

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Josh just said on stream that they are moving more towards all abilities being per encounter, but with each character having a limited number of "empower" points per rest which can be spent to make abilities more powerful. This seems like a really nice way of solving the per rest/per encounter dichotomy.


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#31
Andraste

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Josh just said on stream that they are moving more towards all abilities being per encounter, but with each character having a limited number of "empower" points per rest which can be spent to make abilities more powerful. This seems like a really nice way of solving the per rest/per encounter dichotomy.

 

Oooo, I like that idea. In POE1, I always find myself using the per encounter abilities first because I don't want to waste my per day abilities, and then I end up resting before I've got through half my spells.



#32
JerekKruger

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Oooo, I like that idea. In POE1, I always find myself using the per encounter abilities first because I don't want to waste my per day abilities, and then I end up resting before I've got through half my spells.

 

Agreed. On non-Vancian casters I rarely use per rest abilities at all, because I am always saving them for later. Big signature fights are pretty much the only exception.

 

I also like the flexibility. Having two empower points is much more useful than having two different abilities, each of which can be used once per rest.

 

By the way, it wasn't clear if this system would apply to the traditional Vancian casters, although Josh did use a fireball as an example so it seems like it might very well do.


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#33
L4wlight

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Expanded my list quite a bit.


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#34
Sedrefilos

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Updated OP with link to Q&A video in text form from kirottu's thread! Awsome job! :)

(The original thread: http://forums.obsidi...ool-text-form/)


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#35
Rolandur

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- They're currently experimenting with the idea of injuries (received when a character gets knocked out) replacing the old Health/ Endurance system

 

Well that's a bummer. I thought the End/Health system was brilliant and reflected a core theory of how battles would play out in real life. I watched the video too and he mentioned "people were confused" by this and why it's [potentially] changing to the Injury system. I'm perplexed by this decision because the End/Health system seems it'll be rudimentary to a purely based Injury system.


Edited by Rolandur, 02 February 2017 - 12:58 AM.

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#36
Sedrefilos

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The old system was very interesting and I liked it a lot but I understand what he says about people not geting it. I was familiar with the system way before I played the game and I was ready for it. A friend if mine, experienced and hardcore crpg player didn't noticed/get it for some time when he started playing the game (he was not followin development as I did etc) untill I mentioned it. Nontheless, I'm interested in seeing the inury system and the new class per-rest resource mechanic as a means to rest.


Edited by Sedrefilos, 02 February 2017 - 01:04 AM.

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#37
Rolandur

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The old system was very interesting and I liked it a lot but I understand what he says about people not geting it. I was familiar with the system way before I played the game and I was ready for it. A friend if mine, experienced and hardcore crpg player didn't noticed/get it for some time when he started playing the game (he was not followin development as I did etc) untill I mentioned it. Nontheless, I'm interested in seeing the inury system and the new class per-rest resource mechanic as a means to rest.

 

Aye, I'm not opposed to learning more about the Injury system but I have a feeling it's going to take away just glancing (1 second) at your health bar and determining your next action (be it starting another full battle or using other methods, such as kiting) to now having to check out every Injury icon (several seconds maybe even a minute or two) making sure it's not a certain injury for a specific class, cross referencing how it'll interact with party makeup, etc.

 

Edit: Don't get me wrong though I love the current PoE1 Injury system because it adds verisimilitude and a sense of urgency and enforces resource management but having it purely dictate the health system... I just have to see it I guess.


Edited by Rolandur, 02 February 2017 - 01:12 AM.


#38
Theobeau

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Sedrefilos, Eivenne and Rolandur: thanks for taking time to reply.

 

As am following the PoE2 news/threads with renewed interest, also agree that 12 months should be long enough to get back into the game and complete that da**ed remaining 20%!!



#39
Sedrefilos

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Sedrefilos, Eivenne and Rolandur: thanks for taking time to reply.

 

As am following the PoE2 news/threads with renewed interest, also agree that 12 months should be long enough to get back into the game and complete that da**ed remaining 20%!!

Believe me, it's worth it. Pillars has one of the best endings (also pre-endings) of the genre imo. RPGs, as good as they may be as games, they usually don't have good endings (it's the adventure that counts! :p ). This also applies to White March. If you haven't played it and can afford it, I definetly propose you do it, since you haven't finished the basic game yet ;)


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#40
FlintlockJazz

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Oh no!  I like the Health/Endurance system!  It rocks!  Along with engagement, they seem to be considering getting rid off all the stuff I liked about the mechanics of PoE the most. :'(


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