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Josh Sawyer Something Awful PoE2 Posts


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#261
blotter

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That's it thanks!  It also mentions that you can reverse pickpocket explosives on people, which I find hilarious. :w00t:

Sure, no problem. I was also interested in confirming the news.

 

I agree the reverse pickpocketing angle opens up a nice set of opportunities for carnage, especially if we can fine-tune the detonation times. It'd be fun to set explosives to go off on tavern performers just after they finish a song, for example, or as the audience winds up for applause.

 

I'm guessing it'll probably get worked into quests as well; maybe there'll be opportunities to plant incriminating evidence on people now and again. That sounds like it could be an interesting tactic for a Watcher who's infiltrating/double-crossing one faction for another.



#262
injurai

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Hopefully it's more than just planting bombs. I'd love to plant incriminating evidence or other afflicting substances/devices. Maybe talisman of impotence on a stuck up noble.



#263
AndreaColombo

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Unfortunately Josh said in a Q&A that it won't be possible to plant a disproportionate amount of heavy armors into somebody's pocket/backpack/whatever to make them encumbered and root them in place, which would have been all kinds of awesome XD

#264
injurai

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encumberment isn't even a mechanic in poe



#265
AndreaColombo

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Still a word in English though, last I checked.

#266
smjjames

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I could see other stuff like discreetly giving someone something, though I don't think there will be a whole lot of cloak and dagger type quests.

 

Still, depending on what we can and can't do with the 'reverse pickpocketing', there's a whole lot of potential.

 

Also, I wonder if we'll have to worry about getting pickpocketed/mugged ourselves. Maybe that's the CYOAs and the "you don't know whether that shadow is friend or foe" mentioned for the seedier parts of Neketaka.



#267
injurai

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Still a word in English though, last I checked.

 

I just mean it would be weird if that was a mechanic since there are no carry limits in the first place.



#268
PangaeaACDC

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I look forward to the broom that sweeps away negative status effects.


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#269
Wormerine

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Hopefully it's more than just planting bombs. I'd love to plant incriminating evidence or other afflicting substances/devices. Maybe talisman of impotence on a stuck up noble.


That is what I am hoping to see. Adding those mechanics means they have more tools to design quests. Without too much extra coding they could create multiple ways to solve quests in a way which feels natural and utilises more unique skills of your party. PoE evolved around conversation/combat/scripted interaction design. Expanding on stealth hopefully will add another layer when appropriate.
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#270
FlintlockJazz

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Hopefully it's more than just planting bombs. I'd love to plant incriminating evidence or other afflicting substances/devices. Maybe talisman of impotence on a stuck up noble.

My reading of the transcript gives me the impression that they were talking of two separate mechanics (bombs and reverse pickpocketing) working together, so I'm guessing yes.  I can definitely see it being used to frame people, but I can also see it being used to pass things onto people without being seen, such as passing on a note to someone who is being watched for them to read later.



#271
injurai

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*plants note*

 

Spoiler


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#272
Osvir

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Ooh, wonder if there'll be some muskets with bayonnets. Spear type.

 

The attachable (non-plug) bayonet didn't really appear until the latter part of the 17th century, so that might be too late for this time period.

 

Sure. But maybe a two-handed club then instead? Hit with the blunt side. Don't know if Obsidian plans something for the Arquebus' or "rifle" type guns (two-handed guns), but would be pretty cool. Understand it'd require animation and such, but was just thinking "Hey! The one-handed pistols are getting some flexibility... I wonder if they'll do something for the two-handed variants?".



#273
Karkarov

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*plants note*

Good thing I had my decoder ring.



#274
rjshae

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Ooh, wonder if there'll be some muskets with bayonnets. Spear type.

 

The attachable (non-plug) bayonet didn't really appear until the latter part of the 17th century, so that might be too late for this time period.

 

Sure. But maybe a two-handed club then instead? Hit with the blunt side. Don't know if Obsidian plans something for the Arquebus' or "rifle" type guns (two-handed guns), but would be pretty cool. Understand it'd require animation and such, but was just thinking "Hey! The one-handed pistols are getting some flexibility... I wonder if they'll do something for the two-handed variants?".

 

Enhancement: put a nail through the butt....

 

Seems like bashing things with your primitive gun is a good way to turn it into a club. Permanently.






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