Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Patch 1.1.6.2! Bug fixes and Alts coming to Treasure Chests!


  • Please log in to reply
21 replies to this topic

#1
Aarik D

Aarik D

    Community Manager

  • Developers
  • 3116 posts
  • Black Isle Bastard!

Hey Everyone!

 

Great news! We got a patch coming in that will address some of the major issues you all have been reporting. If you receive a notification that the game is requiring an update and does not, please allow for a few hours while the game gets updated across all regions> Then you will be good to go!

 

Now on to the patch notes!

 

New

Alts drop from Treasure Chests

  • You now have a small chance of acquiring Alts from Treasure Chest drops
    • Acquiring an alt will award the base character as well, if you don't already own them
    • Alts and dice are not exclusive - it is possible (if rare) to get both in a single chest drop
    • If you happen to acquire an alt skin you already own, they will be auto-salvaged for half their gold cost in the store.

 

Top Community Issues

These are issues you have all helped to bring to our attention. We can't thank you enough for your feedback on the game! These issues have been the most discussed here on the forum and these, along with many more, will be fixed when 1.1.6.2 goes live!

 

  • Harpy/Harpy Monks
    • Resolved an issue where you could be unable to roll dice when encountering the Harpy or Harpy Monk
  • Quest Mode
    • You will no longer incorrectly be given extra card feats sometimes when completing scenarios in Quest Mode
    • People who ran into a progression break as a result of this issue will now be able to continue playing
  • Tutorial
    • Better clarified the tutorial when instructed to have Ameiko aid Orik's check
    • Fixed a possible progression break that could also occur here

 

Other Fixes

Here's the list of other fixes we've addressed in this patch, broken down by type!

 

Progression Break

  • Fixed a possible crash when multiple characters are required to discard damage

Card

  • Summon Monster: Can no longer play twice on the same check
  • Karzough's Burning Glave: Can now correctly be revealed after cancelling discard

Character

  • Scholar Ezren's Augmented Spellbook is now dimmed when not usable

Challenges

  • Weekly Challenges will now display the correct gold value for the reward
  • Weekly Challenge progression should now show properly in the popups

Location

  • Fixed an issue where closing The Shimmering Veils of Pride when a villain was present would incorrectly cause the villain to flee.

Wildcard

  • Close Quarters: Fixed a visual bug that would make it appear that characters lost a power feat for hand size.

 

As always we'll be checking the technical support forums on release of the patch for any and all feedback you all provide. Thank you all for making the launch of Pathfinder Adventures be an awesome one and we look forward to bringing you more content as soon as we can!


  • Jaesun, kurtalb1, Matsu Kurisu and 4 others like this

#2
nsr

nsr

    (3) Conjurer

  • Members
  • 150 posts

great news thanks!



#3
nsr

nsr

    (3) Conjurer

  • Members
  • 150 posts

Also, thanks for working on a long weekend.



#4
cheungie

cheungie

    (1) Prestidigitator

  • Members
  • 20 posts
  • Pillars of Eternity Backer

Is the Ghlorofaex bug in 6.2 fixed? If not, I would still be unable to proceed with story mode. I haven't played for a month by the way.



#5
Ethics Gradient

Ethics Gradient

    (6) Magician

  • Members
  • 748 posts
  • Location:NJ or PA
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

Looks like it went live on the iOS App Store!  



#6
Amentep

Amentep

    Forum Moderator

  • Moderators
  • 4415 posts
  • Location:Fawcett City
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Backer
  • Fig Backer

It pulled from the Google Play store here.



#7
Jaesun

Jaesun

    Fabulous Paladin of the Obsidian Order

  • Members
  • 1979 posts
  • Location:Seattle, WA
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

Yay! Quest mode fix! Downloading the update now!



#8
Termcl

Termcl

    (0) Nub

  • Initiates
  • 1 posts
Quest mode not quite fixed. Facing Graul Ogrekin henchmen in a new quest. After rolling the d4 to determine the henchman modification, the first two defeated themselves without a combat check and I was allowed to close the location. The third henchman rolled the d4 and the quest froze. The screen instructed me to roll a die but no die is on the screen. I am unable to advance further in the quest. Exiting out of the quest and back in had no effect and neither did shutting the game off and restarting. Quest mode is still broken.

Edited by Termcl, 17 January 2017 - 04:57 PM.


#9
Stratagemini

Stratagemini

    (1) Prestidigitator

  • Members
  • 16 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

Is the Hounds of Lamashtu infinite recursive hounds bug fixed in 5-1?



#10
Saint Ajora

Saint Ajora

    (3) Conjurer

  • Members
  • 111 posts

You need urgently to fix the Slaying Sword, because it is lacking the Magic trait, so it's unable to defeat most of the creatures of advanced Adventure Decks.



#11
cheungie

cheungie

    (1) Prestidigitator

  • Members
  • 20 posts
  • Pillars of Eternity Backer

Is the Ghlorofaex bug in 6.2 fixed? If not, I would still be unable to proceed with story mode. I haven't played for a month by the way.

I have downloaded the update but the first card that I draw is still Ghlorofaex! This is getting frustrating. Please do something about this! Thx.



#12
Assussanni

Assussanni

    (1) Prestidigitator

  • Members
  • 35 posts

 

Is the Ghlorofaex bug in 6.2 fixed? If not, I would still be unable to proceed with story mode. I haven't played for a month by the way.

I have downloaded the update but the first card that I draw is still Ghlorofaex! This is getting frustrating. Please do something about this! Thx.

 

 

Have you tried the workaround detailed in post #5 of this thread: forums.obsidian.net/topic/90665-villain-duplication-bug-6-2/?

 

I know it's not a fix, and it may happen again, but it may at least allow you to carry on playing.


  • cheungie likes this

#13
Alcibiade

Alcibiade

    (0) Nub

  • Initiates
  • 3 posts

Do we have to delete our quests characters and start over with those that got the extra card reward?

 

Thx for the quick fix.



#14
Kamiyo

Kamiyo

    (1) Prestidigitator

  • Members
  • 16 posts

Quest mode not quite fixed. Facing Graul Ogrekin henchmen in a new quest. After rolling the d4 to determine the henchman modification, the first two defeated themselves without a combat check and I was allowed to close the location. The third henchman rolled the d4 and the quest froze. The screen instructed me to roll a die but no die is on the screen. I am unable to advance further in the quest. Exiting out of the quest and back in had no effect and neither did shutting the game off and restarting. Quest mode is still broken.

Have you tried forfeiting that quest?



#15
HPL_fan

HPL_fan

    (3) Conjurer

  • Members
  • 105 posts
  • Location:Seattle, WA

I had the Quest mode blocking issue and this updated fixed it.  Just wanted to say thanks for giving me back Quest mode!


  • kurtalb1, Aarik D and Kamiyo like this

#16
Mysterio

Mysterio

    (2) Evoker

  • Members
  • 61 posts
  • Location:Wesley Chapel, FL
  • Lords of the Eastern Reach Backer

Devs, please fix the issue on older iOS devices (for me, on my iPad 4) in which music does not play.  This bug has existed for several months.  According to Handelabra Games (developers of Sentinels of the Multiverse), this bug is due to the Unity engine.  It affected SotM, as well.  They've since issued an update that corrected the issue.  So please, if need be, consult with them and fix this issue.



#17
cheungie

cheungie

    (1) Prestidigitator

  • Members
  • 20 posts
  • Pillars of Eternity Backer

 

 

Is the Ghlorofaex bug in 6.2 fixed? If not, I would still be unable to proceed with story mode. I haven't played for a month by the way.

I have downloaded the update but the first card that I draw is still Ghlorofaex! This is getting frustrating. Please do something about this! Thx.

 

 

Have you tried the workaround detailed in post #5 of this thread: forums.obsidian.net/topic/90665-villain-duplication-bug-6-2/?

 

I know it's not a fix, and it may happen again, but it may at least allow you to carry on playing.

 

Thanks man! It worked!



#18
Progulus

Progulus

    (0) Nub

  • Initiates
  • 2 posts
Has the Morgiv bug been fixed yet?

#19
Hannibal_PJV

Hannibal_PJV

    (11) Wizard

  • Members
  • 1685 posts
  • Deadfire Backer
  • Fig Backer

Has the Morgiv bug been fixed yet?


Most propably not because it has not been mentioned, but I have not seen confirmation about it yet.

#20
Assussanni

Assussanni

    (1) Prestidigitator

  • Members
  • 35 posts

Has the Morgiv bug been fixed yet?


I believe this was fixed in the previous patch (1.1.6.1).




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users