I agree with Kubya, the stats are the best I've seen. Are they perfect no.
I think the stats are almost there, but a few minor changes would be good.
I understand what they where trying to do with might - it's inherently your power level - whether you are a caster or melee. So for a warrior it is how much damage he/she deals. For a mage, it's the measure of their magic power (not physical), so it is also good. Problem though is if the mage then picks up a staff and starts laying about, it becomes his physical strength by default. Which means, in essence you can't make an effective role playing mage who is really weak, but magic skills are through the roof.
So why can't Intellect be the damage stat for casters. Might would still be important for healing and fortitude.
Resolve would function as intellect for non casters - warriors. So it would impact on AOE and duration.
Mainly because it seems silly having a barbarian with low resolve. If there is ONE stat that would make them run naked and screaming into battle it would have to be resolve.
So it might be an idea to have caster and non caster stats, and they would function slightly differently in each case.
They could still make sure that each stat is useful.
For a barb, they would now need resolve but intellect could give a better bonus or penalty to will saves so it can't be dropped to low.
The problem is the one size fits all. There is no true multi classing so each stat could be more specialized and effect every class differently.
Not saying it's a great idea, mind. It would complicate matters hugely. Just throwing it out there.
But yeah, as is the stats are pretty good.