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[Quick Tutorial] How to change the WM2 Ending!


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#1
skywyze

skywyze

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I made a choice hundreds of hours ago which prevented me from getting the best ending (aka the "tempered" Abydon ending). After a crazy amount of searching, I figured out how to get the ending I wanted without have to re-do all of that.

 

1) Open your game folder, then open the Pillars of Eternity\PillarsOfEternity_Data\data\conversations\px2_04_eyeless_stronghold folder.

2) Using Notepad or a similar program (I prefer Notepad++), open the following file: "px2_04_cv_abydon_finale.conversation"

3) Locate the following segment (for me this was around line 7676):


          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_abydon_arguments_won</string>
                <string>EqualTo</string>
                <string>3</string>
              </Parameters>
            </Data>
            <Not>false</Not>
            <Operator>And</Operator>
          </ExpressionComponent>

Change the "Not" section from "false" to "true" (I also changed "And" to "Or", but I don't think that's strictly necessary)

          <ExpressionComponent xsi:type="ConditionalCall">
            <Data>
              <FullName>Boolean IsGlobalValue(String, Operator, Int32)</FullName>
              <Parameters>
                <string>n_abydon_arguments_won</string>
                <string>EqualTo</string>
                <string>3</string>
              </Parameters>
            </Data>
            <Not>true</Not>
            <Operator>Or</Operator>
          </ExpressionComponent>

4) Save the file. It's good bookkeeping to keep a backup of the original file too.

5) Load to any point before you tell the Eyeless whether they should reconstruct Abydon or not. 

6) Choose a few conversation options and you'll see the new choice "Then return to Abydon with perspective as well as memory". Choose this option to get the best ending. This bypasses all other requirements by the way: You can leave the Readcerans alive, you can permit animancy, do whatever you want. As long as you choose that conversation option, you'll get the good ending.

 

Hopefully this will help others. Good luck!

 


  • Ineth and Supercorvax like this

#2
Supercorvax

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Thanks, you saved me. I try to make only good choices (Saving animancy, blowing up the machine in Heritage Hill e.t.c.) and because of that I couldn't convince them.



#3
crawlkill

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THANK YOU. I finally finished the game after never mustering the energy (and I was a backer, too!) and did E V E R Y T H I N G, really wrangling for an optimistic ending. was super bummed to find I couldn't get the golden ending for Stalwart because I'd spoken up for animancy or something? this worked great, although when I set the "or" I got kicked out after the adventure scene at the crystal to the entrance of the zone without talking to the Eyeless. changed the or back to an and and it all went great.

 

...now maybe I need to change the Devil's personal quest state and pretend I let her murder that dude...


Edited by crawlkill, 14 February 2017 - 01:04 AM.





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