You face 1 rune warden in the deck, you deal with it 1 time.
You face 5 rune wardens in the deck, you deal with it 5 times.
so, with 2 characters, it is a 12 card location deck.
Revelation quill works on almost 1/2 of the deck.
with 6 characters, it is a 16 card deck. quill works on a little less then 1/3 of the deck.
Scrying and augury are ok, but they have a MAJOR flaw. if it's not the card type specified, it goes back in the deck. IF it's for villians, and the only one uncovered is karzoug... the rest gets shuffled into the deck, and karzoug goes on top.
Oddly enough, harsk's scout ability is decent here.
There is also a older ally who reveals the top card on a recharge, and lets you encounter if if you discard. There is also the guy that soawns the sand point devil, hsi ability is very good here.
In any case. 1st character goes. encounters rune warden. everyone rolls. some had to recharge to pass, some had resist, some had good enough skills.
Now the fight.
So the character that drew the rune warden has to beat it. Because, if they don't, EVERYONE takes 10 damage. AND the rune warden goes back.
So, 1st character beats it, had to use some resources.
2nd character draws rune warden. Yes, that is kinda how it works when you have a 16 card deck, and 5 of the cards in it are rune wardens.
So everyone rolls AGAIN. reources are getting pretty scarce by the end of this second volley.
and AGAIN, it HAS to be beaten, or EVERYONE suffers MAJOR damage. The check is 23, so it WILL take resources.
Let's say it gets beaten again, and the third character goes... another rune warden.
Yes, it has happened 3 times out of 15.
How do you think things are looking at that point?
Waiting and recovering is a SEMI valid option, but every turn I do, I am losing cards that I won't get back until the scenerio is done.
So, yes, individual success/failure does effect everyone else, ESPECIALLY when rune wardens hit everyone if you fail the combat check.
And each character that doesn't succeed on their own is also losing cards. and if any use cards and still fail, that's extra cards.
It all adds up, and it all adds up VERY quickly.
it is MUCH easier (for me and my play style) with 2 characters.
The party that did the best so far was Lem/Sajan. Lem played the buff bot... did not explore unless I knew it was not a fight, and sajan just recharged every single one of those blessings that adds two die to dex combat checks.
Now the trick is finding a way to get one character to carry a weaker one through.
Oh, a side note.... wand of treasure finding rocks your socks here. Great way to whittle down the deck in a non threatening manner.
Edited by Darkren, 25 December 2016 - 11:56 AM.