But why? Yes, mechanic of that game was simple (just as in BG/IWD/Planescape and many other old school games), but at least some magic felt like something to fear of - Inferno, fireballs, tempest and few more. And now, all i can see are FIREWORKS, just because you can not make fireball stronger then rapier.
Because in Dragon Age, you had to bring two mages to be effective, one as support and another as a damage dealer. In fact, it would be most effective to bring 4 as they were strictly more powerful than other classes, but I digress.
I can bring anybody I want to in Pillars of Eternity and my party'll probably work if I put some thought into it. Balanced system is a system which ensures that whatever you enjoy about the game, you can enjoy it without worrying about it being broken by design. If you enjoy punching people over magic, I don't see why the game should tell you "NO!" and make it more difficult just for the heck of it.
Pillars of Eternity is probably the most balanced SP RPG I have ever played, which means that when a build doesn't work, it's entirely my fault, not fault of the game. This, in turn, means I can have fun creating crazy builds without worrying that the game'll punch me in the face for literally no reason. The game got to this stage by not listening to people whine incessantly whenever a balance change was made - and Obsidian, I for one thank you for this.
"just because you can not make fireball stronger then rapier." - Hit the bull's eye.
You know what, you're right, I discussed this with David Copperfield and he ensured me that magical fireballs are, in fact, more powerful than rapiers. Can't argue with realism now can we?
Edited by Fenixp, 23 November 2016 - 08:11 AM.