In many of his posts Loren Tyr shows extended understanding of PoE's code. He can even propose fixes to Obsidian developers. I suppose there are more people like him around here, could you please tell me how you got PoE's code cleanly laid out if front of you ?
Note: I barely ever used Unity or C#, but I can read and write code. It's just that I know from experience how time consuming it can be to just get the damn code in front of you in a clear, readable way. Some languages are very readable when decompiled, others not so much, and some can only be disassembled which is more often than not not worth the time.
So, how do you and Loren Tyr do it ? (He hasn't been here for a month so I can't ask him)
My goal for now is to have the code displayed and searchable easily enough that I'll be able to understand the combat system as well as some chest mechanics. So read is my priority, not write (yet).
Thanks for any advice!
PS: If you don't feel lazy, it would be pretty useful to show a screenshot so I can see what your setup looks like, but don't sweat it
Edited by Adragan, 11 November 2016 - 09:32 AM.